So I just beat Sacred Stones again, Hard Mode on Eirika's route.
It was a fair challenge in the first half of the game. The second half wasn't as much hard as it was kind of tedious; I had to really be conservative, or else I'd spread myself too thin and would leave one opening for too many people to get a hit in on a squishy mage or some such. Also liberally used the S level weapons, something I don't typically do out of some weird habit of trying to preserve everything as if that will impress someone. I didn't really focus on any supports because I am lazy, even though that would have helped in spots.
I don't really care for the narrative in the game. It seems very...neat. Each country has a Sacred Stone, and 2 S weapons. There are 3 sympathetic Grado generals and 3 cartoon evil counterparts. I just wish it was more..messy? Hard to say. It's a world that could only exist in a video game.
I love some of the music in this game, even though I think it's one of the weaker soundtracks in the series.
Determination is probably my one favorite.
Powerful foe is a main reason I turn on animations during boss fights. And it is heard again in
Lights in the Dark and the arena theme is also very memorable.
I miss having CG stills during the game, and no gaiden chapters is a little lame. I do enjoy the class promotion trees: I think it's a good balance of having pre-defined roles for each character yet gives you flexibility based on what sort of group you want to field.
My best units ended up being Tana, Innes, Lute, and of course, Ephraim. I tried leveling the toddler units but none of them turned out that well and none saw endgame. I used Myrrh more than I typically would on a normal file, she took out any of the undead dragons for me. Lute took out DemonKing-Lyon, and Marisa took out fortymorty or whatever his name is.
The gba art is still pleasing to see, even on such a small screen. For some reason, though, the characters and color of this game seem a year or two "older" than Blazing sword. More off-primary colors, more literally older characters? It's hard to say. Some of my favorites:
Got those all from the Fire Emblem wiki but I guess they don't care to format them all the same way. I'm also too lazy to do that.
The Maps I struggled on most were:
Chapter 5: The Empire's Reach
Obviously the difficulty here lies with Joshua and also moving fast enough to get to each village. Required a little luck in getting Eirika to evade more than she should have been able to, getting Colm to anchor the axe reinforcements from the east, and getting Natasha out of harm's way once Joshua is recruited.
Chapter 9: Distant Blade
My entire struggle here was getting to the far village before the pirates. Whatever the item was, it was probably not worth it. I had to fly my fliers past a sniper and axe men only to risk an attack from a kiilling edge myrmidon and then have to make it back out alive. I couldn't move fast enough to get Amelia but luckily they give you another shot at her.
Chapter 19: Last Hope
There are waaay too many reinforcements from the south (swordmasters especially) to try to route the map. I ended up just rushing Riev at the southwest before getting outnumbers by spawns and ignoring the chest valuables.
Chapter 20: Darkling Woods
So many reinforcements on this map. I initially tried to push foward quickly but the sheer number of gargoyles simple made ganging up on someone like Lute too easy to accidentally happen. I ended up winning by simply turtling and exhausting reinforcements, so the opposite of 19, haha. I used probably 2/3's of my S weapon usage here. Parking a dodgy/tany Innes in a forest square distracted most enemies most of the time.