So a couple of questions (just got to chapter 3)
1. Anything in particular I should do with the guy who passes items to the other group? Can I screw anything up with this?
2. What in the world do I do with Blacksmithing? I don't want to waste money upgrading useless stuff, and what does engraving do?
It's weird, because a lot of people found the game to be a grind devoid of much strategy, but my playthrough was totally different.
I used tons of strategy. The game usually forced me to use my units to their maximum potential. I'd have to be aiming them at just the right enemies in just the right order to take as many of them out as possible so that they wouldn't gang up on one of my units on their turn.
And instead of the weapon triangle, it was sort of like an enemy type triangle. Mages beat physical tanks, tanks beat fast melee types, fast melee types beat mages. That's how it ended up working for me.
It doesn't touch Conquest's map designs and strategies, but I still had a grand time with Echoes. I just wish it was a bit longer. And that Alm and Celica were actually real equals story-wise. They destroyed Celica's character after act 3.
PK you hating on Atlas bro?
It's weird, because a lot of people found the game to be a grind devoid of much strategy, but my playthrough was totally different.
I used tons of strategy. The game usually forced me to use my units to their maximum potential. I'd have to be aiming them at just the right enemies in just the right order to take as many of them out as possible so that they wouldn't gang up on one of my units on their turn.
And instead of the weapon triangle, it was sort of like an enemy type triangle. Mages beat physical tanks, tanks beat fast melee types, fast melee types beat mages. That's how it ended up working for me.
It doesn't touch Conquest's map designs and strategies, but I still had a grand time with Echoes. I just wish it was a bit longer. And that Alm and Celica were actually real equals story-wise. They destroyed Celica's character after act 3.
Finished the game and wish there was a Saber Amiibo. Holy crap was he a beast. My strategy on Celica's side boiled down to sending Saber out by himself to kill everything in his path, especially those frigging annoying Cantor waves.
Game was fun, I enjoyed it despite Celica going full lobotomy at the very end. Not the most memorable of the series and I don't see myself revisiting it but I hope it sells a million copies if only for the hope success here means an HD remaster/remake of Path of Radiance and Radiant Dawn.
Surprising Pro: Wow these characters can take a hit. What a novelty for archers and mages in general to be pretty beefy. Also, love the range you can get with magic and bows.
Annoying Con: I have never seen so many wiffed strikes in a Fire Emblem game. I was always happy to see anybody land a blow. My Python could not hit shit to save his life, literally.
This game is so different from my past experience with Fire Emblem, it's pretty refreshing.
Question: is there a way to change what I want a unit to use for counterattack? For example I want my Celica to hit back with a stronger tome, not Fire.
btw is Saber supposed to be godlike? Mine kinda sucks, his attack is alright but he dies too fast, having only 6 def as a lv2 Myrmidon. Valbar on the other hand, is a walking wall. not even bosses can damage him..
No, the game defaults with Fire or the lowest costing magic, and I appreciate that because magic cast from HP.
Saber is the MVP on my run, defense is actually his strong point in growth, if your Kamui has more defense than him on the same level then you are just really unlucky.
The armored knights in the game are wall in nature thanks to the class bases. I was able to solo parts of the final map with a Baron turned Gold Knight Lukas with a Hex shield to patch his Res.
My Saber got a streak of +1 level ups, I will continue use him because I like his design, and maybe exploit the Turnwheel a bit lol.
When you're on the world map, open the menu and look at the bottom. There's a command called "Wait". When you reach the part of the game with infinitely spawning enemy groups, use this command to separate them and handle them one at a time.
As soon as you begin Act 4, have Celica re-enter the area she ended Act 3 in. You can now access an easily-missed character (mediocre), treasure (one of the best items in the game), and stat spring (for a very important stat).
What Anteo says. Also get Genny to at least level 8 so she gets Physic so she can heal your party from anywhere.
1. Grind
2. ???
3. Profit
No seriously, for Celica route recruiting the PK sisters and leveling them up so they can rush to cantors and kill them makes so many maps much less frustating.
So I just wiped with onlyleft to go. Needless to say I am very frustrated and have no desire to waste another hour +. What exactly are the rules? I figured Celica could attack him, but nope- nullified (and is how I wiped since you can't use Mila when a main character dies, stupidly). Can only Alm attack him once you see the amount of HP he has left?Duma
I do so enjoy the random final battles "only this character can do the final blow" type stuff. I get why it's a thing story wise, but while my Alm is relatively strong, my Kamui could kick his and's ass no sweat.Duma
at a certain amount of HP, 52 I think, you have to use Falchion to damage the rest
lol113rd of Pegastym. 113rd.
Perhaps they didn't expect people to take as long as I did. But can you blame me when the blasted spawns block my path to Mila statues, adding so many days?
Edited to quote the picture, sorry, didn't realize it was friggin enormous!
notice how i just started act four, and how behind my save file with the most days in Pegastym is. I think I reached like 376 days or something before I was satisfied with my units enough to go into Act four >.> I might have a problem
lol
notice how i just started act four, and how behind my save file with the most days in Pegastym is. I think I reached like 376 days or something before I was satisfied with my units enough to go into Act four >.> I might have a problem
still worth it because Mae, Gray, Saber, and Kliff are fucking beasts now.
edit: also Berkut's voice actor is fucking amazing
My Boey is actually not that bad. He is no glass cannon like Mae but at least he can survive a hit or two compared to her.Oh. o.o
Those units are all total MVPs, sans Gray in my file who keeps getting all these +1 HP level ups. Love the mages, especially! You probably have a whole list of spells to use at this point haha.
Only tangentially related, does Boey always and forever suck? Can grinding save his sorry state at all? Because he seems like a total waste of time. I'm only using him at this point hoping that his upgraded class is better and makes him less deadweight in non unit number restricted battles.
Shame about the whole map design thing though, but so far I don't dislike them. That'll probably change once I get to the desert maps. Also, it's sad to see so little fanfare for this game in general. Fates already felt like a step down from the internet hype/enthusiasm of Awakening, but now this pretty much feels like a niche release.
edit: also Berkut's voice actor is fucking amazing
It's the same circumstances that gave us Sacred Stones, which is kind of funny given how much that game takes from Gaiden.It is interesting to consider that the circumstances that led to Echoes' creation likely will never be repeated again - remakes to fill time aren't going to be as attractive a prospect when working on a HD console, and transitioning to a next generation of Switches won't mandate such a drastic shift in scope as 3DS to Switch.
I'm not going to say that future remakes are an impossibility, but at the same time I can see them being passed up if they can't be produced as relatively cheaply as Echoes, especially given their apparent sales potential. Echoes/Shadow Dragon sales from a game requiring a larger budget aren't going to seem as viable.
It is interesting to consider that the circumstances that led to Echoes' creation likely will never be repeated again - remakes to fill time aren't going to be as attractive a prospect when working on a HD console, and transitioning to a next generation of Switches won't mandate such a drastic shift in scope as 3DS to Switch.
I'm not going to say that future remakes are an impossibility, but at the same time I can see them being passed up if they can't be produced as relatively cheaply as Echoes, especially given their apparent sales potential. Echoes/Shadow Dragon sales from a game requiring a larger budget aren't going to seem as viable.
It is interesting to consider that the circumstances that led to Echoes' creation likely will never be repeated again - remakes to fill time aren't going to be as attractive a prospect when working on a HD console, and transitioning to a next generation of Switches won't mandate such a drastic shift in scope as 3DS to Switch.
I'm not going to say that future remakes are an impossibility, but at the same time I can see them being passed up if they can't be produced as relatively cheaply as Echoes, especially given their apparent sales potential. Echoes/Shadow Dragon sales from a game requiring a larger budget aren't going to seem as viable.
I hear there are 2 DLC maps to help level up quickly. How are those? Is one of them meant for a higher level group or do they scale?
Honestly not super into this game. Im enjoying it, but i kinda want to over level and make it an easy ride.
Am I the only one who doesn't like the dungeon crawling? It feels a little too tedious, especially the battles which take way too long.
Haven't played Echoes yet, but Awakening is pretty much perfect for beginners. Big, colorful cast, an avatar to have fun with, all the relationship stuff, and a pretty simple game strategy wise.So my girlfriend is very interested in the Fire Emblem games. I'm going to visit her this weekend and was thinking of getting one for her as a gift. Would this be a good one to start with for her? Or should I try to find a copy of Awakening? Or one of the Fates?
IMO, not Fates. Its story is bad. Its characters are bad.So my girlfriend is very interested in the Fire Emblem games. I'm going to visit her this weekend and was thinking of getting one for her as a gift. Would this be a good one to start with for her? Or should I try to find a copy of Awakening? Or one of the Fates?
This is a remake of a very old game that isn't really indicative of what the series is like at all, think Zelda 2. Awakening would be a much friendlier starting place.So my girlfriend is very interested in the Fire Emblem games. I'm going to visit her this weekend and was thinking of getting one for her as a gift. Would this be a good one to start with for her? Or should I try to find a copy of Awakening? Or one of the Fates?
Haven't played Echoes yet, but Awakening is pretty much perfect for beginners. Big, colorful cast, an avatar to have fun with, all the relationship stuff, and a pretty simple game strategy wise.
IMO, not Fates. Its story is bad. Its characters are bad.
This game (Echoes) is the closest to a JRPG FE gets, as far as I know. So if she likes JRPGs, this might be a good choice.
Awakening is a solid game, and also kind of a "kitchen sink" collection of every FE game up to that point.
Hmmmm, okay. So definitely not this one. I think she'd like the relationship stuff in Awakening/Fates, anyway. I'll go for Awakening, and if I can't find a copy of that I'll get her Birthright or just the bundle of both games.This is a remake of a very old game that isn't really indicative of what the series is like at all, think Zelda 2. Awakening would be a much friendlier starting place.
Awakening is that story. (There's a reason the land is called "Valm" in Awakening BTW)- Interesting story. I found the Duma/Mila stuff fascinating, and it sent me on a Wiki binge as I'm not familiar with the Archanea games. While this would never happen, I think a Valentia sequel could go some places that the series hasn't really touched on. Alm's ending says thathe launched a peace that lasted a thousand years. What happens when that peace shatters, and there are no longer "gods" to help mankind out of their inevitable wars?
Awakening is that story. (There's a reason the land is called "Valm" in Awakening BTW)