Rhajat died in the last turn of Endgame and I couldn't bear to restart at that point Damn you Quixotic, I should've unequipped.
Finally time to start Conquest
Is there a Support Log in this game? I assumed it would pop up after I beat the game but I still can't find one.
The support log is in the hall building in the castle, rather than in the main menu.
I'm playing Conquest on Hard/Classic and I would personally never ever want to play FE on casual. Even if losing a unit makes a map harder, there are already a ton of scenarios were I could have used less interesting strategies to beat a map if I could sacrifice a unit. The goal of getting through a map no deaths is not just about the fail condition and difficulty, but it forces you to be careful and think about a map before acting.
Promotions are starting to role in now. Seeing the stat growths on the first gen mercenaries isn't making me hopeful. Selena will make a decent Hero, I suppose, but nothing spectacular. Laslow seems weird all round. I like his character, but I think I'll bench him and grind his support on Castle Battles. Hopefully there's some Second Gen mercenaries thank can pick up the slack, because I love on foot sword classes.
You have to pray to the RNG gods for Selena and Laslow not to get screwed on crucial stats. Those annoying 45% growths means Selena won't be able to kill anything and Laslow won't double anything if the universe hates you. They're great otherwise but you really have to rely on luck for them to turn out good.
At level 18, my Selena is sitting at 30 HP, 15 STR, 21 SPD, 3 MAG, 14 LCK, 15 SKILL, 17 DEF and 13 RES.
I'm not feeling too bad about those growths. I would've liked more strength, but a speedy tank isn't that bad.
My Laslow is Level 14 30/15/14/16/18/11/8.
That distribution of stats just seems weird to me. I've not been paying much attention, but I don't know what it is.
Laslow is fairly average stat-wise and is the worst of the three Mercenaries unless you give Soleil a terrible mom.
Selena's SPD and DEF are both really good, but you may have to invest an energy drop on her for her STR to be viable long-term.
Two resets off of the endgame and i'm ready to kick a kitten like a football.
Are we SURE these reinforcements never end? I can park at the front area for two hours if need be, that's how much time i wasted on failed runs anyway.
I assume this is Conquest's Endgame? Birthright is tremendously easy to cheese.
I'd be much more okay with this if I could save there.Aye, Conquest. Infinite reinforcements, overpowered enemies, boss's AOE attack that you only have limited Dragon Veins to stop, and you basically have to win in 5 turns or these really nasty folks come in. None of my team is strong enough to just cheese it, even though many of them are approaching level 20.
I'd be much more okay with this if I could save there.
I'm playing Conquest on Hard/Classic and I would personally never ever want to play FE on casual. Even if losing a unit makes a map harder, there are already a ton of scenarios were I could have used less interesting strategies to beat a map if I could sacrifice a unit. The goal of getting through a map no deaths is not just about the fail condition and difficulty, but it forces you to be careful and think about a map before acting.
But that's silly. Allowing yourself to lose people on Casual still forces you to think through the map. You just have different options. Instead of "well, I absolutely cannot do that?" you have to think "is it worth doing that?". "Can I survive this mission without that person?" and "can that person keep up with the EXP curve if they die now?".
I had the same intuition that you did, that "Casual" is easy-to-the-point-of-boring, but I'm enjoying the different style of Casual. I think it helps that I'm coming right from Hard Classic other path: facing a fundamentally different incentive/win condition structure helps keep things fresh.
I'm not discrediting your fun, you do you, but I completely disagree. The 'different' options Casual gives you are fundamentally uninteresting to me. As much as you do worry about EXP growth, that's not the same kind of careful strategic thinking not losing anyone requires.
Take for example, Conquest 10. There are many times I could've sacrificed a single unit or two to easily help clear that chapter with little loss of EXP. Because I was on Classic, though, I couldn't do that and had to think of much more interesting and careful strategies to tackle the same problem. That map would not have been as tense, interesting or fun for me on Casual. It flat out just would not be. It's one of my favorite experiences in FE on Classic.
You have pretty strong opinions on Casual to not have spent any time with it. Positioning units properly to distribute EXP is no less strategic on casual than it is on classic, fir one thing. Nobody is sending their units out on a death march from the very start. You try to put your units in positions where they'll survive, if not succeed; I do the same.
Suicide tactics isn't something you're going to make use of on Casual unless you're very late in a map and just that close to winning. You're not just brute forcing every encounter out of the gate, throwing everyone under the bus until Corrin or Xander/Ryona gets the job done.
You have pretty strong opinions on Casual to not have spent any time with it. Positioning units properly to distribute EXP is no less strategic on casual than it is on classic, fir one thing. Nobody is sending their units out on a death march from the very start. You try to put your units in positions where they'll survive, if not succeed; I do the same.
Suicide tactics isn't something you're going to make use of on Casual unless you're very late in a map and just that close to winning. You're not just brute forcing every encounter out of the gate, throwing everyone under the bus until Corrin or Xander/Ryona gets the job done.
I think you're conflating "thing I enjoy" with "strategic complexity". Casual is still complex. It just asks you to optimize different things than Classic does. Frequently, I found the solution to a difficult problem in Birthright Hard Classic was "I guess I'll just run Ryoma in with someone Paired Up with him to draw aggro and trivially murder all those clowns".
And then if he failed, I'd just reset and try again for better rolls. Allowing yourself to play beyond a death you'd otherwise reset forces you into new, oftentimes tricky problems.
Casual is easier/less tactical, but there are people who play on higher difficulties because casual is an option. Is normal/classic more difficult than hard/casual?
One of the biggest mistakes I made in Conquest was rushing early in the first half of the game. The cockiness of Casual + Normal made me use really stupid tactics. I didnt permanently lose any units but I also missed out on a LOT of EXP that would have made the last few levels easier to handle.
I think you're conflating "thing I enjoy" with "strategic complexity". Casual is still complex. It just asks you to optimize different things than Classic does. Frequently, I found the solution to a difficult problem in Birthright Hard Classic was "I guess I'll just run Ryoma in with someone Paired Up with him to draw aggro and trivially murder all those clowns".
And then if he failed, I'd just reset and try again for better rolls. Allowing yourself to play beyond a death you'd otherwise reset forces you into new, oftentimes tricky problems.
Yeah, it's easy to make this mistake. I wasn't ready for Birthright endgame. I finished, but it wasn't easy because I didn't pace myself early on and I took too long picking a core team and dropping units when I needed to. I'm glad I'm playing Conquest after all that because it's asking me to play that much smarter, even on casual.
I honestly don't think you could be underleveled for Birthright Endgame if you tried. Just Hexing Rod and Rush the Boss and win. No reason to deal with the mooks since EXP no longer matters.
Just beat Conquest and now I just started Birthright. I just started from the Branch of Fate so am I losing some EXP off the bat? I could just grind it I guess if I need to.
Not gonna lie, I kinda felt like a dick choosing Hoshido after all the interactions with the Nohr people. Having to side with Takumi also made it difficult.Fuck Takumi
I mean, that's what I did, but Corrin and Ryoma carried us for about four chapters. The others couldn't take much more than 2-3 encounters.
Just beat Conquest and now I just started Birthright. I just started from the Branch of Fate so am I losing some EXP off the bat? I could just grind it I guess if I need to.
Not gonna lie, I kinda felt like a dick choosing Hoshido after all the interactions with the Nohr people. Having to side with Takumi also made it difficult.Fuck Takumi
Takumi is truly the worst.
Takumi is the best sibling and possibly the best character, y'all are haters.
Fuck Xander should really be what people say instead. Justice is an illusion my ass, maybe the worst Camus in the series.
Takumi is the best sibling and possibly the best character, y'all are haters.
Fuck Xander should really be what people say instead. Justice is an illusion my ass, maybe the worst Camus in the series.
With a dancer and some horse units, you can kill him in a single turn on hard. Hell, my Corrin wasn't even level 20 and she murdered him. No need to survive encounters when you aren't having them.
Not calling you bad at the game. It's just that that particular boss fight is the biggest joke.
The game creates a special save file every time you hit Chapter 6 when you start fresh from chapter 1, in other words if you choose branch of fate you will have the same and level as you did when you got to chapter 6 the very first time.
However if you change the gender of your avatar your new servant will start at level 1.
As much as I dislike him his rage again is fully justified if you chose Conquest.
You end up proving him right on not trusting you because you betrayed Hoshido. He bickers at you about returning to Nohr the moment you meet him
He's a one-note petulant child who somehow manages to be less mature than Corrin, a character who has the emotional complexity of a turnip.
Nah, Takumi sucks.
Takumi is the best sibling and possibly the best character, y'all are haters.
Fuck Xander should really be what people say instead. Justice is an illusion my ass, maybe the worst Camus in the series.
I didn't really use fliers in Birthright and I didn't use Silas either. Mobility was sort of limited. Those last chapters didn't take too many turns (3 at most), but it was a matter of getting the leads where I needed them to be and using the rest of the team to make sure they didn't have to plough through entire maps on their own.
It worked and I could've brought everyone up, but I wanted to finish and get to the next path at that point.
Oboro maybe but Leo? Nah.Takumi's all like:
jerk
nah but for real Leo and Oboro are both better
Conquest 15
So the level's really unique and fun. Died twice near the end cause Gunther's speed is ass and enemy crit's decided to rear it's ugly head though.
Also the stone that Azura probably pulled out of her ass is tolerable but why not reunite with Leo and the rest of the siblings before using it? Sure you want to avoid explaining that other realm to the others but they would probably get on board with what you're planning to do in the end game if they saw what was going on with Garon.