Oboro maybe but Leo? Nah.
Leo gets points for being the best Nohr sibling though.
That's not Elise.
Oboro maybe but Leo? Nah.
Leo gets points for being the best Nohr sibling though.
I think it depends on your playstyle, honestly.
In the end classic has a "permanent" fail state if you aren't resetting, where you can simply lack the resources to continue playing by losing too many units. Casual mode doesn't have anything like that regardless of difficulty. Looking at it that way any casual difficulty is "easier" than any classic difficulty, simply because you always have resources available to continue. At most, some units miss out on some experience for a battle.
Throwing resetting or suicide tactics or whatever else into the mix complicates things a lot.
I'm pretty sure that, with very few exceptions, playing on casual would be mindnumbingly easy.
I can't really think of a situation outside of like, FE6 or FE13's earlygame where a single unit was so necessary that losing them would make a map unclearable. Even then, aside from Marcus/Frederick in those chapters, anyone else dying would have no bearing on my strategy.
Comparatively, trying to get through chapter 4 or 7 of FE6HM without losing anyone really tested my strategic skills. On casual those maps would be boring af though.
]If FE has taught me anything, it's always invest in high mobility units.[/b] I can't imagine playing without a good Sophie, Silas, Hinokia or Caeldori. They were all so useful for me.
You don't need them leveled to 1 turn the boss in Birthright, though. Use them to Transport your staff user into Hexing range first turn. Run Corrin up. Corrin should be paired with someone that gives +Spd or Skill . If your Corrin is anywhere near getting OK skill growths, a Dragon Fang activation is near guaranteed on a 2x. If he dies first turn, good. If not, move Azura on a flier, Sing Corrin and Win.
The Takumi bullying needs to end now
pretend I said NOW like Ryoma says NOW when he kills a dude with a crit
I can say I've been much better about this for Comquest. I'll have to try the strategy you've outlined, too. It's more or less what I pieced together in a couple of turns, but yeah, you could do this in one.
Really. There's nothing deep about playing to avoid the fail state. There is nothing deep or interesting about playing to predict enemy behaviors, testing to see how much you can get away with, rigging odds and taking risks. Maximizing roles that units were designed for and meticulously addressing flaws in your position and doing so in the knowledge that - yes, absolutely - there is a right way and a wrong way that you're going to handle this, and punishment is severe.Resetting complicates the assessment. There's nothing deep or interesting about avoiding the classic mode fail state.
This is missing the point. Resetting isn't a 'tactical solution', it's a fail-state. We've been over this. You reset and you try again so you don't need to reset again. This is completely irrelevant to any of the depth of Classic mode.Most players find the solution immediately: if someone dies, you just reset. That's never an interesting tactical decision.
...yeah? That's where the strategy of the game comes in. The important stakes. The careful turn to turn planning and the knowledge of when you need to act aggressively to remove threats (like a unit with a -slayer item or other weapon that could threaten your composition) and when you need to let enemies come to you. When you need to reposition to the next safest area. And do all of this while trying to maximize support ranks and distribute experience - something notably more difficult and riskier to accomplish in Casual by nature.So either you play in such a way that you never get caught out, or else sometimes you do get caught out, something goes bad, and you only have one viable option. Is making a decision where there's only one viable option in any way tactically engaging?
Seriously? Casual is explicitly a release valve. I just lost someone important in Casual, how can I recover from this? The answer is much simpler than you're suggesting. You keep playing. Units in Fire Emblem aren't so individually important (outside of Lunatic, and even then, you can afford some losses) that losing a single one would add moment to moment stakes even approaching 'well I basically game over whenever I accidentally leave Azura in range of an archer'.So if you're resetting (and why aren't you?) there's a trade off: Classic means you have a lot of super high-stress decisions with some super low-complexity reset "decisions" sprinkled in. Casual means you have a lot of high-stress decisions sprinkled with other high-stress decisions. I just lost someone important: can I recover from this? How?
How often does this happen, like... actually? Seriously, actually, a time where you can't react to reinforcements or move units out of sudden bad situations. You're still adapting to changing circumstances. It's not like Awakening where reinforcements came out of nowhere and just murked some guys because you weren't expecting it. You had a weak flank and now you need to rethink how you're going to get out of it. That's a changing scenario and you certainly don't need to soft reset as soon as that happens and go 'well I guess I won't put my units in that area of the map again'. One that you adapt to and revise your entire plan for. There are tons of personal anecdotes that I can offer regarding my experience in Conquest that can attest to this sort of on the fly improvisation. And times that something bad happened where I pulled through in spite of how bad it initially looked because I did everything I could do put myself in the best possible position when shit went south.A lot of the time in Classic, I'd get four turns into a map, only to trigger some reinforcements that just outright murder a weak flank.
I mean I mentioned those chapters because they're burned into my brain after how long they took. Let's take an example from Fates, specifically Chapter 10 Birthright, which is the ninja swamp.If you're in so deep that you're quoting specific chapters from Fire Emblem 6 by memory I think you have to recognize that you're simply not playing the same game that the rest of us are, lol.
I mean I mentioned those chapters because they're burned into my brain after how long they took. Let's take an example from Fates, specifically Chapter 10 Birthright, which is the ninja swamp.
This is one of the tougher chapters for a few reasons. The damage you take from the traps slowly chips at your units' health. Ninjas are some of the most threatening enemies in the game, as they have debuffs, poison, and always counter. You only have one axe user at this point so at best the only WTA you hace is from Takumi or Setsuna, and bow users have a pretty hard cap on usefulness. Enemy ranges overlap and they're pretty aggressive so you can't just turtle/bait enemies and you need to play aggressively in order to neutralize them before they gang up on a single unit and debuff/poison them to death.
That isn't an issue on casual though because your units are expendale. Sacrificing someone shitty like Orochi isn't a big deal because she won't do much other than bait some strong enemies and get some counters in before she bites it. No one unit is so important to clearing the map will become different if they die, so you can and will play more carelessly.
Classic with resets demamds that you watvh positioning, plan for enemy phase, and use units to their strengths to succeed. None of that wpuld be necessary in a casual mode.
You can't brute force maps on casual. Why are you posting nonsense about something you don't play.
You can't brute force maps on casual. Why are you posting nonsense about something you don't play.
I wouldn't say you can never brute force maps on casual.You can't brute force maps on casual. Why are you posting nonsense about something you don't play.
I mean, if you grind enough since it's Birthright, then I guess brute forcing is possible. But Conquest Casual is not brute forceable at all.
I still reset during Conquest Casual due to the limited nature of the exp, and I'm playing FE7 right now (which is classic by nature) and the same thing still applies.
If it wasn't for casual I'd toss my 3ds out of the window because of Conquest end game.
Unless the person you quoted is implying that people on casual are just throwing units at enemies because lol who cares if they die. When someone dies usually it's the player's fault. Unless it's conquest end game lol wtf is that level.
The implication is that casual reduces engagement to such a trivial level grinding doesn't even enter the picture. If you're not scouting maps, Birthright probably isn't much more forcable than Conquest.
If you are losing so many units or losing the same unit so often that EXP differentials start entering the picture, chances are you're making mistakes elsewhere.
The implication is that casual reduces engagement to such a trivial level grinding doesn't even enter the picture. If you're not scouting maps, Birthright probably isn't much more forcable than Conquest.
Someone needs to make a version of this with Mozu because I'm convinced Mozu's VA is also Nanako's VA from Persona 4.
Just close the 3DS and go to bed.Hit Revelations 17 and I'm legit mad.
Like... seriously? I was fine with consecutive chapters when it meant endgame (even though that was a load of crap as well), but now you're throwing me into another chapter right away in the middle of the fucking campaign? Without allowing to save? What the actual hell game? Don't get me started on throwing in fucking liabilities in the middle of a fucking fight. And I say liabilities, because they offer pretty much 0 benefit outside of "Hey, now Leo and Xander can have free pair ups".
I'll call it "my bad", cause I should have known the retainers were coming in, but god... my initial placement of Leo and Xander meant that at least one retainer was gonna get smacked.
And to top it all off, I wasn't even going to run another chapter. I was gonna sleep. But fucking noooooooo you want me to do another chapter in a row. Fuck off Revelations, you've easily been the worst one of the 3 so far even discounting this nonsense.
/endrant
Use that Freeze rod to stop those spearmen! Take advantage of Niles' and Odin's high resistance! Thaw the lake when enemies are crossing!I have to just admit that I'm not very good at Fire Emblem.
I could never do Lunatic in Awakening. Watching videos of the process to clear even the earliest maps on Lunatic pushed me away. But I did play Awakening on Hard and had no problem with it at all. I was under the impression "Hard" was the true normal.
But I am on Hard Conquest Map 8, the, and I can't defeat all the enemies before they eventually kill one of my units. I am getting incrementally better with every reattempt, but the difficulty wall for me is huge.Ice Tribe village
On this map, you have to defeat the boss and stop at three of the village houses to receive a valuable gold reward. There are also a lot of enemies to kill for experience.
I have Jakob, who people say wrecks house, but I end up having to use him to heal my lead units every turn. If I turtle and play defensively, the enemies reach the village houses before me.
What is the balance? How can I reach three of the houses while also not losing a unit? I'm not using pair-ups until one unit's HP gets low and is too far away to heal. But I keep losing Silas or Effie to mages - which there are a lot of.
You might've heard this advice before but you want to rush the left side, and target the two villages that will spawn reinforcements last, fending off reinforcements as they come. Some of them might be impossible to get to, but the houses I targeted were the one you start at and the two on the far left.I have to just admit that I'm not very good at Fire Emblem.
I could never do Lunatic in Awakening. Watching videos of the process to clear even the earliest maps on Lunatic pushed me away. But I did play Awakening on Hard and had no problem with it at all. I was under the impression "Hard" was the true normal.
But I am on Hard Conquest Map 8, the, and I can't defeat all the enemies before they eventually kill one of my units. I am getting incrementally better with every reattempt, but the difficulty wall for me is huge.Ice Tribe village
On this map, you have to defeat the boss and stop at three of the village houses to receive a valuable gold reward. There are also a lot of enemies to kill for experience.
I have Jakob, who people say wrecks house, but I end up having to use him to heal my lead units every turn. If I turtle and play defensively, the enemies reach the village houses before me.
What is the balance? How can I reach three of the houses while also not losing a unit? I'm not using pair-ups until one unit's HP gets low and is too far away to heal. But I keep losing Silas or Effie to mages - which there are a lot of.
Thanks for the advice, guys.
I have Freeze rods on both healers, but I was afraid to waste them on "small" enemies. I'm not sure exactly how limited resources are in Conquest, so I have been apprehensive about using them.
As Freaking Limit said, you'll be able to acquire more resources in shops later, specifically Freeze rods. Don't be afraid to make some bold plays since Conquest is stacking the deck against you if you're trying to meet every objective.Thanks for the advice, guys.
I have Freeze rods on both healers, but I was afraid to waste them on "small" enemies. I'm not sure exactly how limited resources are in Conquest, so I have been apprehensive about using them.
Someone needs to make a version of this with Mozu because I'm convinced Mozu's VA is also Nanako's VA from Persona 4.
I have to just admit that I'm not very good at Fire Emblem.
I could never do Lunatic in Awakening. Watching videos of the process to clear even the earliest maps on Lunatic pushed me away. But I did play Awakening on Hard and had no problem with it at all. I was under the impression "Hard" was the true normal.
It is catharthic making a seperate save, then going to conquest engame on phoenix mode where you're now able to rout the map while also laughing in the AI's face as their infinite debuffs, staff debuffs, and reinforcements mean nothing as they kill themselves in a futile endeavor to kill your units who respawn infinitely to take them out as soon as they exhaust their moves over and over and over.
How does one lose in Phoenix mode?
Corrin dies.How does one lose in Phoenix mode?
Thanks for the advice, guys.
I have Freeze rods on both healers, but I was afraid to waste them on "small" enemies. I'm not sure exactly how limited resources are in Conquest, so I have been apprehensive about using them.
all army got wiped first before at least 1 revived generally I guess...
Corrin dies.
Criticals should be banned on the endgame.
What possessed them to think it was a good idea to have a no-save endgame? It's just a waste of time and shows disrespect for the players. I'm seriously going to send them mail chewing them out for this, because they've never pulled this crap before.
No, it's literally impossible to lose in Phoenix Mode (outside of maps with unique failure conditions at least). Also you don't even Game Over in Casual if Corrin dies.
(When I tried Phoenix Mode out of curiosity, enemies also couldn't Dual Strike. It's already impossible to lose, what's the point of that...?)
Are you thinking of FE7? That's not really a different chapter so much as just the final boss and it's really easy to kill.Pretty sure the 'no save between chapters' endgame thing was done before. I can't remember which one did it specifically, but one even had a boss rush style encounter. It sucks and I don't like it, but it's not new.
FE3, FE6, FE7 and FE8 all had two endgame maps (three maps in FE3's case) with no saving in between.Criticals should be banned on the endgame.
What possessed them to think it was a good idea to have a no-save endgame? It's just a waste of time and shows disrespect for the players. I'm seriously going to send them mail chewing them out for this, because they've never pulled this crap before.
They all come back anyway! It's seriously impossible to lose.but I think if your whole party gets wiped in Phoenix Mode you probably lose? or do they actually all come back anyway, cause that would be absolutely hilarious
Are you thinking of FE7? That's not really a different chapter so much as just the final boss and it's really easy to kill.