A thought on same-breakers and high-speed units:
I don't like it one bit.
Like, say I have a non-Swordbreaker Lucina against a Swordbreaker Eldigan. It's a crap matchup because my Lucina will eat a guaranteed double and the only way to stop it is to roll Swordbreaker on Lucina myself. In this sense, she's not gaining anything from Swordbreaker but instead is losing a B-slot just to prevent losing anything else. Meanwhile, Eldigan gets nothing but gains in the swordsman matchup by rolling Swordbreaker because he'd normally get doubled anyways.
Now, say Eldigan rolls Vantage against my Swordbreaker Lucina. Sure, he gets doubled but you know what? It would've happened anyway because double-breaker situations revert to Spd and he doesn't really care because he's got a decent Def stat. Now Eldigan's got a winning matchup against my Lucina and every other high-speed swordsman because he needs to get hit three times to die while they need to get hit twice.
Could Lucina roll Vantage too? Sure, but she now runs the risk of getting doubled by other swordsmen yet lacks the Def to survive getting doubled. It's a bad situation for her and every other high-speed swordsmen as they're forced choose to either get doubled by every one of their peers and die or get Vantage'd by a high-Def swordsman like Eldigan and die.
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I'm probably missing something, but the future's looking kinda grim for high-Spd, low-Def characters. :\ If you can't kill in two hits but die in two in a same-color matchup, you're in for a bad time. Of course, being able to kill in one is ideal...*Looks at -blade cavalry*