lol, you should see it running on my 1Ghz/256MB/Geforce2Go laptop. :\
well to be honest it runs *suprisingly* well with lowest possible details and in 640x480 resolution. =) But I'm going to pick up the Xbox version later today.
Nope, not everybody. As I mentioned in the "Burnout3 Killer" topic, it runs like complete ass on my machine, even with everything turned down. If I had to guess, it'd be around 1-2fps...
Nope, not everybody. As I mentioned in the "Burnout3 Killer" topic, it runs like complete ass on my machine, even with everything turned down. If I had to guess, it'd be around 1-2fps...
I have a 1Ghz PIII, Radeon 9500 Pro, 384MB 133MHz SDRAM, and the demo is perfectly playable. If a nearly 4 year old computer with only one upgrade (the Radeon for $100 a year ago) can play it fine, I think the developers have done a great job.
because looks like everything has phyics (signs splinter realistically, cones, tires, your drivers ragdoll you name it) but I dont see the logo anywhere.
I think anisotropic filtering is one of the most underrated settings for the new graphic cards. Personally I think it's an even invention than anti aliasing.
I use aniso, but rarely AA. Unless a game is really weak graphically, I keep AA off so it doesn't blur the sharp textures. But aniso has benefits without tradeoffs.