Bullet Club
Banned
The latest indie hit on Steam, that's also coming to Switch.
Forager is a 2D open world game inspired by exploration, farming and crafting games such as Stardew Valley, Terraria & Zelda.
- Gather, collect and manage resources.
- Craft useful items & structures.
- Build and grow a base out of nothing. Buy land to expand and explore.
- Level up and learn new skills, abilities, and blueprints.
- Solve puzzles, find secrets and raid dungeons!
- Achieve anything you want! The choice is yours, you set your own goals to work towards!
BECOME... A FARMER
BECOME... A MERCHANT
BECOME... AN ADVENTURER
BECOME... A BUILDER
System Requirements
Windows
Minimum:
- OS: Windows XP and above
- Processor: 1.2Ghz
- Memory: 1024 MB RAM
- Graphics: 512MB
- Storage: 200 MB available space
Minimum:
- OS: Ubuntu 12.04/Steam OS
- Processor: 1.2Ghz
- Graphics: 512MB
- Storage: 200 MB available space
Hey Foragers!
Super happy about the game's release! It's been a lot of fun to interact with you and learn what you like and don't like about the game!
My idea is to keep working on it and improving it for as long as you want me to!
We have some very exciting content updates coming in the next few months, but meanwhile here is a quick patch that will fix most of the issues encountered yesterday during with the launch version.
Thanks a bunch to lazyeye for taking care of these issues so quickly!
Features / Quality of LIfe
- Adds support for Steam screenshots (F12)
- Adds a maximum amount of resources that can be spawned at a time to help players with too many resources to deal with mid-game
- Fixes an error where many save files would fail to load
- Provides a potential fix for Ubuntu frame speed issues*
- Fixes a bug where rainbow mushrooms could be despawned by building on top of them
- Fixes an issue where Spirit Orb HP benefits would not be saved
- Fixes a bug where spamming the "Craft" button could lead to too many resources being used
- Improves broken configuration file detection
* The Ubuntu version of the game has had a few issues reported that are all engine bugs. Some of these include frame speed issues, crashes, and input issues. We have provided a solution that will help some with the framerate issues, however, the rest of these issues are up to the developers behind our engine to solve. We will work with them to get a solution as soon as possible!
I am listening to all your feedback and suggestions, so please keep them coming and let's make this game even more awesome and fun!
Thanks for your support and Happy Foraging!
Forager v1.0.2 Patch Notes
General Notes / Reminders
- If you have a bug to report, please report it on our Steam subforum or via the !bugreport command in our Discord server.[discord.gg] We are currently receiving too many DM's and emails to possibly answer, and we want to make sure all your issues are addressed! Additionally, please be sure to look on our Trello board[trello.com] before reporting a bug -- many issues that are reported are already logged there!
- For players who are getting stuck in water/objects, we are now testing a new feature which will attempt to free you when loading a save. If you get stuck, simply exit to menu and reload the save!
- Our last patch's fix for the rainbow puzzle only pertains to save files that have not already lost mushrooms. There are a few issues with the rainbow puzzle (most notably how it is inaccessible to colorblind players), and we are currently discussing how we wish to address this. We hope to update you on this soon!
- If your computer shuts down while playing Forager, and your save files no longer open, there is nothing we can do to fix this! A computer shutdown, while the game is saving, will forever corrupt the savefiles (this is why games ask you not to turn off the machine while the game saves, by the way!). If you are having trouble deleting your save data, open the game, delete the saves, then press the "PLAY" button on the main menu.
- The Waterproof feat is obtainable right now, but due to a bug, the feat only checks for completion when you place a landfill, not a bridge. To get around this, just make sure that your final block placed is landfill. We will look into fixing this in the future, and also making it easier to find your last missing water tiles!
- Some users have reported that they are not getting Steam achievements. Most of these users have had the issue resolved by enabling their Steam overlay. We will try to see if there are ways we can work around this! Currently, an achievement will only unlock if Steam gets the request when you first get the achievement, but we will look into having Steam check them all when you load your saves in the future
- Lowers the maximum resource spawn number slightly more (to prevent resource overcrowding).
- Allows the coin counter to distinguish between quadrillions and quintillions (because apparently you guys actually need this, yes, we're impressed!)
- Fixes various crashes
- Fixes a bug where standing by the Jester makes your UI disappear
- Stops bridges from popping into the view too late if you're running too fast
- Updates corrupt save error messages to be clearer
- Adds an anti-softlock system when loading saves
- Fixes an issue where chests would spawn in unobtainable places in the museum
- Allows bridges to be built on the left side of the map
- Fixes most occurrences of collisions not working when the player is off the camera
That's it for now!
I will write a post soon gathering some of my thoughts about Forager's reception and what the future of the game looks like. Stay tuned!
Thank you so much for your support and Happy Foraging!