oh my
It really feels like at last minute they realized "shit our faces can't work because of a technical reason" and they then had to remake everything with the CC and had no motion cap for those NPCs.
oh my
This is one of the reasons I got out of the games industry after being in it for around 12 years. It's an awful culture.
This is one of the reasons I got out of the games industry after being in it for around 12 years. It's an awful culture.
What sucks is that I remember when that came out about how Bioware was a great employer, giving paid vacations for when game development concluded and other stuff as I recall.Crunch is overtime. Serious overtime. Like 90 hour work weeks. Sometimes unpaid, sometimes paid, but the toll is takes on developers is never worth it.
EA has a history with it.
Smoke isn't a big deal.
That leaked video looking so much better is one of the craziest game development things I've ever seen.
They clearly 1) removed the facial animation data and 2) redid a lot of the assets and replaced them with lower quality assets (see the metal grate on the floor). Effects and lighting are also worse but that's less surprising.
What possible turn of events would lead them to take out facial animations and redo models and textures? Was the game in crisis, performance-wise? But taking out the facial animations altogether rather than just reducing other things? It just seems bizarre.
My guess is while Bioware was learning Frostbite 3 and building tools, they created a significant amount content in Unreal 4. Mostly for prototyping. The port did not go well. That's my guess.
Video game industry sounds like a job
The video game industry sounds so fucking brutal. I had interest but there is no way I'm subjecting myself to that.
Video game industry sounds like a job
That leaked video looking so much better is one of the craziest game development things I've ever seen.
They clearly 1) removed the facial animation data and 2) redid a lot of the assets and replaced them with lower quality assets (see the metal grate on the floor). Effects and lighting are also worse but that's less surprising.
What possible turn of events would lead them to take out facial animations and redo models and textures? Was the game in crisis, performance-wise? But taking out the facial animations altogether rather than just reducing other things? It just seems bizarre.
That leaked video looking so much better is one of the craziest game development things I've ever seen.
They clearly 1) removed the facial animation data and 2) redid a lot of the assets and replaced them with lower quality assets (see the metal grate on the floor). Effects and lighting are also worse but that's less surprising.
What possible turn of events would lead them to take out facial animations and redo models and textures? Was the game in crisis, performance-wise? But taking out the facial animations altogether rather than just reducing other things? It just seems bizarre.
oh my
Theory: the test footage uses an exclusive head and face model fully rigged with a decent complexity of nodes for a wide range of expressions and animations. The intent was always to use a complex character creator tool for NPC and player character construction, as in one of the very earliest leaks from PAX the test media shown specifically highlighted intent for complex, diverse character faces on both humans and aliens, exceeding facial diversity in any other BioWare game and supported by new facial construction tools. Somewhere along the lines in development these plans fell apart, likely due to technical constraints, either Frostbite 3 or current generation hardware unable to keep up with the intention to have complex facial construction and rigged nodes adaptable to a large quantity of character models being rendered at any one time. Or a solution to scale and stream rigging complexity across the huge assortment of characters, while keeping nodes consistent and accurate regardless of complex facial struggles, could not be found in time.
Given limited production time and major technical issues, the only immediate solution was to seek a consistent but far limited character editor with reduced facial rigging complexity, leading to many NPCs looking very, very similar, a character editor lacking options, and heavily simplified face rigging that had an additional impact on facial animations (either reducing existing animation complexity, or breaking existing animations forcing them all to be remade under strict time constraints).
It's certainly the most out of place part of the whole thing. From the stories we got from Jeff Green about what it was like to work at EA, I really, really don't think "Bro Culture" could survive at any of its subsidiaries.
People looked for more reviews and found similar ones.What sucks about threads like these is that this will be the prevailing narrative going forward about what went wrong with the game, (a literal anonymous review), until an actual source comes up. :|
"Renaming crunch to Finaling mode. Which means company pays for your lunch but you have only 30 minutes to eat and then getting back on the keyboard. Was lasting for over 2 months and was a real catastrophy."
As someone who works in the game industry this is the biggest load of crap. Seriously? 30 minutes is nothing.
People looked for more reviews and found similar ones.
Yeah? People hound you on twitter endlessly and give you death threats if you do something someone doesn't like at your job?
Stay tuned for next week, where gamers search through every BioWare employee's facebook wall to find out the disturbing truth about why gamers don't get the quality animations they so richly deserve in their games!
Them entitled gamers, am I right? /s
What's weird about 30 minute lunch? That's normal. Or maybe I'm just sleepy and misunderstanding that.
His point is dirt-digging and the resulting projections.Them entitled gamers, am I right? They expect a good product out of something they pay for. What a travesty. /s
Yes. You're right.
Have fun on those facebook walls. Let us know what you learn.
His point is dirt-digging and the resulting projections.
dat smoke! The textures...where u go.
I'm referring to the second part of his sentence, not the facebook digging part. People are, indeed, entitled to quality animations. They pay for a product and are entitled to a good one.
You can always like, not pay for the product after seeing that it doesn't have "quality animations."
This is correct. I personally met a developer at PAX Prime who worked in the Edmonton office but has been part of the Andromeda team since day one.I guarantee Austin and Edmonton also worked on Andromeda, even if that capacity varies. It's hard to pinpoint who-did-what-and-when, especially with staff juggling through exodus and shifting management.
Stay tuned for next week, where gamers search through every BioWare employee's facebook wall to find out the disturbing truth about why gamers don't get the quality animations they so richly deserve in their games!
12+ hour days were rough for me even in my low stress old job where I had to go out of my way to really fuck up, I couldn't imagine how terrible it must be when you're near the end of a huge project like this.To those who think a 30 minute paid lunch is nothing to scoff at (and while it isn't, inherently), remember that we're talking crunch. Often 12+ hour work days, seven days a week. Getting half an hour's pay while you scarf down shit from the vending machine doesn't make up for it.
It this "childish" thing bothers you so much, kindly either ignore it or move on by leaving the issue like an adult would.Stay tuned for next week, where gamers search through every BioWare employee's facebook wall to find out the disturbing truth about why gamers don't get the quality animations they so richly deserve in their games!
You can always like, not pay for the product after seeing that it doesn't have "quality animations."
Thank God for companies like CD Projekt Red.
Please don't disappoint me CD Projekt Red.
You think Bioware had bad crunch..... yet praise CD Projekt Red