Fortnite to be blacklisted from Apple ecosystem until the exhaustion of all appeals, could be up to 5 years.

Apple being forced to let devs accept payment outside of apple's bullshit walled garden is priceless.
That is not even in the lawsuit because Apple already allowed that (well there is no way to Apple block a external store to sell things).
The dev now can add a link inside the app in iOS (something they could do only after 2022 due others lawsuits)
Plus now if Apple wants they could ask commission to the sales generated by that external store link.
 
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That is not even in the lawsuit because Apple already allowed that (well there is no way to Apple block a external store to sell things).

They could have made it against the rules to let the content be on the phone.

That's what Sony did w/ Fortnite until like 2019, when Epic made a behind the scenes deal.
 
That is not even in the lawsuit because Apple already allowed that (well there is no way to Apple block a external store to sell things).
The dev now can add a link inside the app in iOS (something they could do only after 2022 due others lawsuits)
Plus now if Apple wants they could ask commission to the sales generated by that external store link.
Plus now if Apple wants they could ask commission to the sales generated by that external store link.
That would defeat the whole point.

pretty sure this won't fly. Then again apple is in a lot of different shit in the EU at the same time too.
that walled garden bs is going to get pretty tough to maintain :pie_roffles:
 
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Actually the lawsuit allowed Apple to ask commission even if the dev by pass the App Store.

So no matter where now Apple can ask a cut when before they could only ask on App Store.

The other part is that devs can now put a link with text on the App to direct to a external web store… that is a change already in progress for iOS (planned to early 2022)… it is something others lawsuits already made Apple change so you could not even put that in Epic bill.

Apple left this lawsuit with more power to get cut from 3rd party sales than before… in that point Epic lawsuit was bad for developers.
Is that true of physical items, too?

What if a company making medical software for an iDevice provided a free app in the AppStore and something physical - in the from of a dongle - they send by post at say £400, + P&P, when previously they had to charge £400 + Apple's cut to users, would Apple still get a cut of the physical dongle sale?
 
that walled garden bs is going to get pretty tough to maintain :pie_roffles:

I don't think the basics of walled gardens are going anywhere.

Apples crazy restrictions, specific to where they have their own money-making services, are in trouble though.

They are going to have to lighten their rules; but the idea of them making a 30% cut of everything sold digitally on the phone is likely going nowhere.
 
Is that true of physical items, too?

What if a company making medical software for an iDevice provided a free app in the AppStore and something physical - in the from of a dongle - they send by post at say £400, + P&P, when previously they had to charge £400 + Apple's cut to users, would Apple still get a cut of the physical dongle sale?
Apple doesn't even allow in app payment for physical goods.. they dont want to be involved in anything not consumed on the phone, they dont want to deal with physical returns and things like that.

So those apps can and have to collect payment via traditional methods, which Apple doesn't stop. They can use Apple Pay, but that's not Apple IAP, it's a credit card processor essentially.
 
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I admit I read that thread and the tweets and thought it was a win for Epic.
Not necessarily your fault; there are 2-3 outlets declaring it a win for Epic, all gaming web sites.. often with just outright incorrect statements about the situation. The main thread here on the topic echo'd one of those article titles, and mods never bothered to change it.

Gaming web sites seem to know nothing about the issues at hand.. how iOS works.. or how the law suit was going.

Tim Sweeney on the other hand made it quite clear it was a huge loss for Epic.
 
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Apple sending a clear message to all devs. "Fuck with us if you want to, hope you got loads of money and time"
This is going to discourage pretty all devs from taking apple to court.
 
Is that true of physical items, too?

What if a company making medical software for an iDevice provided a free app in the AppStore and something physical - in the from of a dongle - they send by post at say £400, + P&P, when previously they had to charge £400 + Apple's cut to users, would Apple still get a cut of the physical dongle sale?
Apple payment system is not allowed to be involved with physical items.
Physical items stores follow different rules and the App should deal with the payment, shipment and delivery.
 
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Apple doesn't even allow in app payment for physical goods.. they dont want to be involved in anything not consumed on the phone, they dont want to deal with physical returns and things like that.

So those apps can and have to collect payment via traditional methods, which Apple doesn't stop. They can use Apple Pay, but that's not Apple IAP, it's a credit card processor essentially.
So basically, any App that is expensive enough that Apple's cut is more than £30, can use physical unlocking to bypass their cut. yes?

Would be interesting to see if psn style cards would also be a bypass for that.
 
Apple sending a clear message to all devs. "Fuck with us if you want to, hope you got loads of money and time"
This is going to discourage pretty all devs from taking apple to court.

They recently settled another lawsuit out of court, in a way that made the devs fairly happy.

You can't just ignore that Epic purposefully violated Apple's rules quite blatantly, knowing they'd get banned, and had pre-built a PR campaign and lawsuit to "fight back."

This is all rather unprecedented stuff.. Epic didn't just sue Apple. Apple would have gotten in huge trouble if the lawsuit was why they banned Epic.. they banned Epic because Epic defrauded them.
 
So basically, any App that is expensive enough that Apple's cut is more than £30, can use physical unlocking to bypass their cut. yes?

Would be interesting to see if psn style cards would also be a bypass for that.
No; because anything unlockable on the phone has to be also sold via the phone.

You can sell the thing for $30 on your web site if you want, but you'd also have to offer it from within the app.

I doubt Apple would stand for an app selling a physical unlock card from within an app.. but not sure why a dev would think that would actually work for consumers... who wants to wait for a card to show up in the mail when the same app has to let you buy from within the app? lol
 
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Plus now if Apple wants they could ask commission to the sales generated by that external store link.
That would defeat the whole point.

pretty sure this won't fly. Then again apple is in a lot of different shit in the EU at the same time too.
that walled garden bs is going to get pretty tough to maintain :pie_roffles:
I don't believe Apple will do that either because they don't care with external web store sales.
But they are allowed by law if they want to do that now.
 
This covers not only Fortnite but the Unreal Engine developer accounts too?
I believe only Fortnite because it was the App that break the rules of App Store.

There was a time monopolies got broken up and fined..
It still is if it is monopoly.
Apple doesn't have any monopoly at all... in fact iOS is not the major player in the market.

Judge even said that "being successful in a business doesn't equal to monopoly".
 
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I don't believe Apple will do that either because they don't care with external web store sales.
But they are allowed by law if they want to do that now.

That ruling was a bit of a win for Sony's practice of asking pubs who have games with cross-buy to share financials, and pay Sony a cut if the MTX sales don't match the expectations of the console userbase.

It'd be a huge PR loss for Apple to try to do the same, as the media doesn't seem to really care about Sony/Playstation.. and no big developers are making a fuss either.

I don't think the judges ruling was even specifically about purchases made from 'links from within the app'.. it was a ruling saying they could charge a license fee for the content to be usable on the device.
 
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No; because anything unlockable on the phone has to be also sold via the phone.

You can sell the thing for $30 on your web site if you want, but you'd also have to offer it from within the app.

I doubt Apple would stand for an app selling a physical unlock card from within an app.. but not sure why a dev would think that would actually work for consumers... who wants to wait for a card to show up in the mail when the same app has to let you buy from within the app? lol
Well Apple still take their 30% cut on very expensive software beyond gaming AFAIK. Taking Apple's £200 fee out of the equation would make a huge difference to those organisations, and they wouldn't care about the added snail mail time or dongle use to unlock to get a 30% discount on all those copies they buy AFAIK - as the saving might run to a few thousand.
 
That ruling was a bit of a win for Sony's practice of asking pubs who have games with cross-buy to share financials, and pay Sony a cut if the MTX sales don't match the expectations of the console userbase.

It'd be a huge PR loss for Apple to try to do the same, as the media doesn't seem to really care about Sony/Playstation.. and no big developers are making a fuss either.

I don't think the judges ruling was even specifically about purchases made from 'links from within the app'.. it was a ruling saying they could charge a license fee for the content to be usable on the device.
Yeap it is open to case to case deal between Platform holder (Apple) and developer.
And asking a fee to allow the content brought at external stores to be used in iOS is really a big deal imo and can end in situations like you described with Sony and Epic.
 
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Well Apple still take their 30% cut on very expensive software beyond gaming AFAIK. Taking Apple's £200 fee out of the equation would make a huge difference to those organisations, and they wouldn't care about the added snail mail time or dongle use to unlock to get a 30% discount on all those copies they buy AFAIK - as the saving might run to a few thousand.

Well TBH I don't think Apple has any code/unlock system in place so it's a non starter lol

It's also a non starter because those companies can now tell consumers about the web site where they also sell the software for cheaper. And even link to it. Then via account linking the feature or full software can be unlocked (like say you have Photoshop free edition, then unlock to Pro or whatever.)

Although we'll have to see what the rules actually are; as the ruling was so vague.. you may not be able to mention price for instance.
 
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This covers not only Fortnite but the Unreal Engine developer accounts too?
I believe only Fortnite because it was the App that break the rules of App Store.
Apple was forced last year by a court injunction to re-enable that account.
The ruling specifically states that

The relief to which Apple is entitled is that to which Epic Games stipulated in the event that the Court found it liable for breach of contract, namely: (1) damages in an amount equal to (i) 30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020, plus (ii) 30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment; and (2) a declaration that (i) Apple's termination of the DPLA and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion.

Emphasis mine in bold. I'm not certain of the status of the company in charge of Unreal (i.e. whether it's counted as part of "affiliates" of Epic Games, or if it's the other way around).
 
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The ruling specifically states that
Emphasis mine in bold. I'm not certain of the status of the company in charge of Unreal (i.e. whether it's counted as part of "affiliates" of Epic Games, or if it's the other way around).
Ah interesting.

And makes sense.. the company violated their contract, defrauded Apple.. there's no legal basis for some shell company outlet to be able to operate outside of that.

Honestly found that injunction was a good thing for the industry, but did not understand the legal basis for it.
 
Good. It's about time someone put Sweeney in his place. His email to Apple is essentially going "yeh we broke the rules before and did it intentionally so we could sue you when you reprimanded us, but I promise we will follow the rules this time! Well as long as you make changes to your system first that benefit us, the people that intentionally broke your rules and sued you" and then crying how big bad Apple are ruining all of gaming.

He's a self righteous dickhead who needs to learn he can't just push everyone around to get what he wants. Good on Apple, I hope they stick to their guns here. I hope they go even further and blacklist unreal engine tbh, though that will hurt many smaller developers too.
 
Good shit. I'm not a fan of Apple but I'm also not of fan of Epic outside of their game engine. Fortnite has to die somehow, even if this only creates a tiny dent.
 
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Ah I just read the email..

So Epic wants Apple to interpret the lawsuit as basically allowing in App Payments.. even though the Judge wrote an entire page on Apple's right to be the sole IAP processor.

In Epic's defense, the wording of the specific ruling COULD BE construed a couple ways.. but it was literally just a copy/paste of Apple's current rule against linking to outside payment methods, with them essentially saying "you got to change this shit."

Elsewhere in the full text of the ruling it was made incredibly clear.. Apple has every right to be the only IAP. Not sure what Epic even wants here since they also have the right to charge 30% even if you did mis-read the ruling. In that case Apple would make even more money, as they wouldn't be footing the payment processing fee lol (Visa/MC/Paypal)
 
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Wouldn't a win for Epic cause them to be forced to let games sold on other stores to be distributed on their own store?

Also, would this break consoles DRM rules?
 
How is apple going to snatch 30% of what someone pays elsewhere for any app purchase other then apple pay?
How would apple get 30% of what I pay for a netflix sub on/through netflix.com for example.
 
How is apple going to snatch 30% of what someone pays elsewhere for any app purchase other then apple pay?
How would apple get 30% of what I pay for a netflix sub on/through netflix.com for example.
It's not easily enforceable.

Sony does it but they have a limited set of 3rd parties doing cross-buy; likely asks them for financial disclosures.

But just the threat of it might stop companies from even trying to do any outside payment processing.
 
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Both companies are losing money over this, and I couldn't be happier.

Reno 911 Jump GIF
Apple couldn't care less, it's barely affecting them. They're the smallest user base for fortnight and the smallest in terms of revenue for it. They're one of the richest companies in the world. Saying they're losing money over this is like saying a billionaire is losing money over dropping their change and some of it rolling in the drain. It's a drop in the vast, vast ocean.

The funny thing is that the ruling actually helps Apple because it specifically said that Apple can charge a commission on purchases made outside of the Apple ecosystem, whereas before they didn't.

It's not easily enforceable.

Sony does it but they have a limited set of 3rd parties doing cross-buy; likely asks them for financial disclosures.

Pretty easily enforceable actually. Unless developers want to have their apps removed from ios and their developer account cancelled, they'll pay Apple.
 
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How is apple going to snatch 30% of what someone pays elsewhere for any app purchase other then apple pay?
How would apple get 30% of what I pay for a netflix sub on/through netflix.com for example.
Same way Sony can get money from Epic if the PS Store revenue is lower than what they expect from the playing userbase.

Or they can ask fee to allow purchases outside the iOS works on iOS.

There are several ways… Judge left it open to Apple and developer find the best way for both.
 
Apple sending a clear message to all devs. "Fuck with us if you want to, hope you got loads of money and time"
This is going to discourage pretty all devs from taking apple to court.
Exactly this. Apple are using Epic lawsuit to show the others they'll protect their walled garden whatever the cost. Sweeny was really naive thinking he could win this and he should have predicted this.
 
Pretty easily enforceable actually. Unless developers want to have their apps removed from ios and their developer account cancelled, they'll pay Apple.

Yes they cane make a rule. But it's the enforcement of getting 30% that is difficult.

They could sue if checks seem small or something, but w/o requiring financial disclosures they wouldn't know if the checks were really big enough. Lot of maintenance to handle it really.
 
I believe only Fortnite because it was the App that break the rules of App Store.


It still is if it is monopoly.
Apple doesn't have any monopoly at all... in fact iOS is not the major player in the market.

Judge even said that "being successful in a business doesn't equal to monopoly".
Different definition. In my view (uk) a monopoly is a major player with more than 25% of the market.

But the easy test is are they being c*nts trying to rip off customers? For both business customers on their store and end users I would say they are.

If you are strong enough to pin people down does that give you a right to f*ck them? No. Why is it ok for business? I think many people have been brainwashed by corporate media and fanboyism (not directed at quoted poster).
 
Apple couldn't care less, it's barely affecting them. They're the smallest user base for fortnight and the smallest in terms of revenue for it. They're one of the richest companies in the world. Saying they're losing money over this is like saying a billionaire is losing money over dropping their change and some of it rolling in the drain. It's a drop in the vast, vast ocean.

The funny thing is that the ruling actually helps Apple because it specifically said that Apple can charge a commission on purchases made outside of the Apple ecosystem, whereas before they didn't.

I don't believe that is correct, but feel free to show me where it said that. As far as I was aware (and I'm going to admit upfront that I could be wrong here) the ruling was that Apple could collect 30% regardless of the payment method used, but if the developer links to a website to pay then Apple wouldn't have any way of knowing who purchased what, or for how much. From everything I'm seeing with the current Terms and Conditions it looks like Apple can't do anything with payments made that way, only for payments that originate through Apple (and just using an Apple device and paying through a website is not "through Apple").

If I'm wrong though just show me where. There is a ton of jargon used, and I could have misinterpreted/misunderstood something.
 
Apple is saving parents wallets everywhere.

MS, Sony, and Nintendo should take note.

Honestly, Tim came out swinging dick the other year, and didn't get the play he needed.

So, fuck Fortnite and Fuck EGS. If they stop stealing exclusivity from steam, I might have some sympathy.

"Apple is stealing from us!" ... Then attempts to force people away from steam.


*Speculation*
Then once Tencent starts demaing EGS starts filtering the games it can sell... Maybe valve was the good guys all along.
 
I don't believe that is correct, but feel free to show me where it said that. As far as I was aware (and I'm going to admit upfront that I could be wrong here) the ruling was that Apple could collect 30% regardless of the payment method used, but if the developer links to a website to pay then Apple wouldn't have any way of knowing who purchased what, or for how much. From everything I'm seeing with the current Terms and Conditions it looks like Apple can't do anything with payments made that way, only for payments that originate through Apple (and just using an Apple device and paying through a website is not "through Apple").

If I'm wrong though just show me where. There is a ton of jargon used, and I could have misinterpreted/misunderstood something.
Read the actual court ruling. Apple are entitled to charge their 30% commission on any payments made via the in-game link to the external payment methods. Apple know how many times people will click out, and unless developers want to risk their game and account, they'll pay up.
 
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Different definition. In my view (uk) a monopoly is a major player with more than 25% of the market.

But the easy test is are they being c*nts trying to rip off customers? For both business customers on their store and end users I would say they are.

If you are strong enough to pin people down does that give you a right to f*ck them? No. Why is it ok for business? I think many people have been brainwashed by corporate media and fanboyism (not directed at quoted poster).

Well being a monopoly isn't in itself illegal in the UK. The term is used to define when a company is big enough to where regulators need to be paying attention to their behavior. It's not really illegal in the US either; if your company grows to greater than 50% of a market (how it's generally thought of here) you get more regulator eyes on you, but you aren't immediately made to shrink your market share.

The thing is.. iOS is a device.. a platform owned by one company. For the most part.. companies control the platforms they sell.. the devices they sell. That's not generally considered on it's own an anti-trust issue... Apple is not controlling manufacturing in the phone industry, or forcing competitors out of business by out pricing them and then raising prices, or telling companies they can't work with anyone else if they work with Apple.. they are controlling the store on their own platform.

Now they are LEVERAGING that store to increase their market share in the music subscription service space, and other places.. and some of that is being heavily looked at, as it is anti-competitive, and it is using their size in the "Phone Marketplace" in a way that generally is going to irk regulators.

But them owning some high percentage of the market in it's own is not an issue, in general.

Nobody is going to let them buy another platform and merge it in.. or anything like that, and if they start doing anti-competitive things outside of the purview of their own business.. but.. for the most part, all Apple has done is enact control over a platform they.. well... they control. Apple could shut down all of iOS tomorrow if they wanted.. and nobody could stop them. That's where all of this is so fuzzy when it comes to legal statutes.
 
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