JackAubrey
Member
Ahh, got it, thanks so much guys. There really should be a prompt for this.
There is. Bottom right of the screen.
Ahh, got it, thanks so much guys. There really should be a prompt for this.
A letter to the Forza community from Alan Hartman, Head of Turn 10 Studios:
https://www.forzamotorsport.net/en-us/news/FM7_Launch_Update
Thank you for all your feedback to date, please keep it coming. We'll continue to keep you all apprised of all the future updates we plan to make to the game.
Note - The original article if you read it said one of the gift cars was the 2017 Acura NSX Forza Edition, this was an error and it's actually the 2010 Maserati Gran Turismo S Forza Edition. The article has since been correct.
Further Edit - We've now sent all VIPs the 2017 Acura NSX Forza Edition as well
There is. Bottom right of the screen.
I have had zero crashes over the last two days of trying to get this thing to run in an acceptable way. Everything else that you've described is representative of my experience. Go up to my previous post and see if anything that I did can help you in any way. It's been running fine for me for the last hour or so.
Hey Helios, can you confirm that if I were to buy the VIP today, that I would be eligible for the rewards as well?
Hey Helios, can you confirm that if I were to buy the VIP today, that I would be eligible for the rewards as well?
I want to know this as well.
Thanks bruv, I'll give your settings a try! I'm honestly just stubborn because I was fairly certain my PC build would rock this game ._.
Yes there is, I had the same issue as you I think. Mouse select does not have a remove function. Use the cursor keys to select the mod and there is an option. Same if you use your wheel d pad if you have one.
It really pissed me off.
I don't understand the complaining about the lack of bonuses for assists. The AI difficulty gives the bonus now. What's the problem? With all assists off in FM6 the most you could get is 75%. In FM7 pro difficulty will give you 80% and unbeatable will up that to 100%. So you aren't getting a pat on the back for turning off traction control, big deal. Raise the difficulty and you achieve the same bonus.
I don't understand the complaining about the lack of bonuses for assists. The AI difficulty gives the bonus now. What's the problem? With all assists off in FM6 the most you could get is 75%. In FM7 pro difficulty will give you 80% and unbeatable will up that to 100%. So you aren't getting a pat on the back for turning off traction control, big deal. Raise the difficulty and you achieve the same bonus.
Well, many of the assist bonuses are now mod cards. The main thing that bugs me about it is it's an example of taking out something that was standard in previous iterations, only to sell it back to you (eventually).
I bought VIP yesterday and received cars and 1M CR, loot crates.... hope this answers your question regarding VIP purchaseSame here.
I bought VIP yesterday and received cars and 1M CR, loot crates.... hope this answers your question regarding VIP purchase
Asking again-
Is there a way to turn your headlights on? I just did another daytime race where I went through a long tunnel and it was almost pitch black. The weird thing is the tunnel had a texture on the ceiling with lights on it, but the roadway itself was completely dark.
What determines when your headlights are on, anyways? I've run some pretty dark races where it looked like the rear lights were on for all racers but there were no headlights.
Just discovered that not all Forzavista locations are in a pit lane. Just took this shot.
Anyone getting odd artifacts with the close interior view in the upper corners? Looks sort of like a checkerboard that covers up the half of the mirror and the top of the A-pillar. PC version.
Doesn't seem to be all tracks but on Prague it was atrocious.
I don't know if this is related, but on Forza Horizon 3 on PC, when I played at either 21:9 or 16:10, I'd get a line of distorted pixels at the far right edge of the screen (which I feared was a sign of a damaged video card). It turned out to be a glitch with the game renderer. The workaround/solution was to have MSAA at either 8X or fully turned off, and everything would display normally. 2X-6X would show the distortion.
I actually found the info on an Nvidia message board. I thought I was going crazy. That issue is still present in the current build, AFAIK. Is this anything along those lines?
Is that from a showcase event or your own race?
huh, I am running 21:9 and 2x MSAA. I will test that out when I get home. Thanks.
You don't get it.I don't understand the complaining about the lack of bonuses for assists. The AI difficulty gives the bonus now. What's the problem? With all assists off in FM6 the most you could get is 75%. In FM7 pro difficulty will give you 80% and unbeatable will up that to 100%. So you aren't getting a pat on the back for turning off traction control, big deal. Raise the difficulty and you achieve the same bonus.
My own car. In one of the open championships in the career.
You don't get it.
I could choose which assist bonus I could use, it wasn't based on a random drop, it was something I could pick.
You're missing the point, it's not about the reward, it's about moving something I used to have a choice about behind an RNG crate.To clarify, the amount of bonus credits you get related to AI difficulty in FM7 is higher than the combined maximum difficulty+assist options in FM6, unless I'm totally mistaken here.
To clarify, the percentage of bonus credits you get related to AI difficulty in FM7 is higher than the combined maximum difficulty+assist options in FM6, unless I'm totally mistaken here. They rolled the settings bonuses together into difficulty, and then you can add bonuses on top of that via mods.
You're missing the point, it's not about the reward, it's about moving something I used to have a choice about behind an RNG crate.
People say, don't like loot crates, don't buy them, well, that doesn't really fly when they move an option that used to be up to me behind such a system.
The AI are not other racers on the track. At this point, they're just moving obstacles.I watched the inside sim racing review in process and they spoke about the terrible ai, i'm glad peopel are talking more about how drone and on rails the ai is, ruins the experiance for me.
Nice, I'll have to have a look at some tracks and see which ones have it.
You're missing the point, it's not about the reward, it's about moving something I used to have a choice about behind an RNG crate.
People say, don't like loot crates, don't buy them, well, that doesn't really fly when they move an option that used to be up to me behind such a system.
There was a credit multiplier for difficulty levels before as well...
There was a credit multiplier for difficulty levels before as well...
And considering not everybody will be able to beat the Pro or Unbeatable AI's it doesn't really work as a replacement. Never mind the fact that the AI is just frustrating to race against on certain tracks.
Yeah, it's just complaining for the sake of complaining, rather than being genuinely concerned for the way these mechanics are increasingly finding their way into triple A titles.People just have to complain about something.
Bought my first loot box, the highest at 300k. Got an Austria suit, some badge icon thing, a mod, and a Chevy Camaro that costs $130k.
Wow...I really feel like doing this more.
As I said before, the combined difficulty bonus with the race setting bonus from Forza 6 seems to be less than the difficulty setting alone in Forza 7. Hence them being rolled-in together.
Yeah but not 20% per AI level and AI was much easier in previous games.
Forza was the only racing game that was giving rewards for assists, not a single other racing game that I know of is doing that. Like every other normal game, Forza now rewards players for the difficulty level.
They are not being rolled together, the extra rewards for driving without assists still exist, you now have to gamble to get them. It would be nice to be able to get them without having to gamble on loot boxes.
As I said before, the combined difficulty bonus with the race setting bonus from Forza 6 seems to be less than the difficulty setting alone in Forza 7. Hence them being rolled-in together.
Just bought VIP and didn't get any credits or cars...
An expansion maybe? Or is it thinking too big?I hope T10 expand to rallycross or something. They have buggies and classic rally cars, but they're shit on tracks.
I'm doing a rally heroes campaign series and it fucking sucks. Sure, why not throw a Stratos on the god awful Abu Dhabi track.
They are not being rolled together, the extra rewards for driving without assists still exist, you now have to gamble to get them. It would be nice to be able to get them without having to gamble on loot boxes.
And now Forza is the only racing game I know of with friggen loot boxes. Congratulations I guess.
Forza now rewards players for buying loot boxes to get mods to get more loot boxes to get mods to get more loot boxes X infinity.
But hey, don't let me stop y'all from getting your hit every time you try your luck.
This is true. But then Mods need to be bought and cars are more expensive. However they tend to come with some parts so they meet homologation rules. To be honest it's not worth worrying about anymore. The fact is it was a change that wasn't required and has only been done to accommodate the loot box system. You may be slightly better off but people don't like gameplay systems being altered for the benefit of (maybe) getting more $ from them. It's like an assumption Turn 10 have made about their players and fans that yeah, thanks for buying the game any chance you'll give us more money? People don't like feeling like they're just a mark, that they're an open wallet, even if it turns out they're a bit better off in the game. The feeling is still there. However as of right now this isn't really an issue. Maybe when you are able to buy the boxes with cash will it be one. I personally don't mind. But i wonder if others will.I wish people in this thread would get what you mean - but it seems they do not. To try and make it more clear
Note: These are Fake numbers as i'm at work, but to illustrate Gestault's point that people seem to be ignoring in their responses:
F6 - TCM off 10% + STM off 10% + Sim damage 10% +AI at pro 25 % = 55% total bonus
F7 - AI at Pro - 60% = 60% total Bonus [without mod packs!]
So - F7 offers a better payout JUST picking difficulty setting. Then ... you can also pick and choose mods for extra bonuses. just like before...