Yep, I remember all the "Who the hell needs ray tracing when you have LUMEN/dynamic global illumination!" etc when that UE5 demo came out.
Now after seeing how impressive FH5 is, they just want to feel better about themselves by bringing up the fact that a few Sony titles (that aren't as impressive, lets be clear) have touches of ray tracing in them.
Whatever helps them sleep at night, I guess.
Well I dunno; see I don't wanna get into qualitative statements like "
that aren't as impressive". For me there's a handful of games very impressive visually for their own reasons and it's impossible to really say one objectively is better than the other on a graphical POV. Just off the top of my head, the best-looking games on the market or coming by end-of-year:
-
Forza Horizon 5: Damn near photo-realistic visuals, silky-smooth, doing all of this while also being open-world
-FS 2020: Virtually the same reasons as Horizon 5, but from an aerial perspective with planes. Also smart use of
texture streaming via synced online.
-Rachet & Clank Rift Apart: Pretty much a Pixar movie in video-game form, great fidelity and art style to boot.
-Demon's Souls Remake: Lots of visual and geometric density, strong art style typical of Souls games.
-Horizon Forbidden West: Great artstyle, visual density and fidelity, great animations as well.
Out of those games and focusing only on console versions in Xbox's case, only one of those five has any RT, yet they're the best-looking current-gen games out right now (obviously if I also included last-gen games like TLOU2 and GoT would be here, but then we wouldn't have a real cut-off and could back to The Order 1886, or Ryse, etc.).
So yeah, there's definitely a weird undercurrent with some folks trying to downplay Horizon 5 because of no RT or having a 30 FPS option (conveniently ignoring there is a 60 FPS option too), and it's for all the usual reasons not really worth listening to. Same for a lot of the people who jumped on the "hero lighting" stuff with Forbidden West as such an odd criticism, or the folks who suddenly started harping on the game being held back because it isn't PS5-only and therefore can't leverage dat SSD (never mind not EVERY game needs that type of bandwidth or I/O to hit game design targets. Same can be said of most games coming to the Series consoles right now, too).