Zaraki_Kenpachi
Member
DasRaven said:This. In fact, short of unicorns, I can't see myself buying this.
I've been burned by T10 on "exclusive" content before with LCE/VIP.
I'm confused.
DasRaven said:This. In fact, short of unicorns, I can't see myself buying this.
I've been burned by T10 on "exclusive" content before with LCE/VIP.
Disc 2 might have the dlc packs on it along with the other disc 2 stuff.Templar Wizard said:download codes? or the actual content on the disc? methinks codes
Zaraki_Kenpachi said:I'm confused.
Templar Wizard said:download codes? or the actual content on the disc? methinks codes
Keikoku said:What about the rumored weather update ?
PjotrStroganov said:I don't see that coming either. I'd even be surprised if the next forza can support (dynamic) weather with the same amount of cars on screen.
DasRaven said:History: Bought FM3 "Limited" Collectors Edition only to see the included VIP perks (cars/gifts/etc) made unlimited later.
Future: The only thing T10 can offer in this "ultimate collection" that is reasonably likely to remain limited is the 3 unicorn cars.
I believe anything else they could offer (cars/tracks) will eventually be available as standard DLC.
TL/DR? - Unicorns in, I buy. Unicorns out, No buy, wait for inevitable DLC availability.
One would at least hope that they filled the current disc2 with existing DLC and added a disc3 for anything left over or added for this release. That is what they did with FM2's Platinum Hits release.
Forza 1 had it along with one of the best circuits in tokyo ever made, they binned it all for forza 2 and forza 3 is just a huge update to forza 2.Slackbladder said:I've always wanted to ask. Why no night racing in Forza 3?
Slackbladder said:I've always wanted to ask. Why no night racing in Forza 3?
Yeah they were going to add in more, too :lol a shame dvd space is starting to hamper game development like thatShaneus said:Yeah, that was the reason each track didn't have night AND day... but it wasn't time though, at least for Bizarre. They said that they actually had no room on the DVD for twice as many textures.
Diablohead said:Weather is now obviously reserverd for the next forza outing, can't see it being patched into the current game without some major engine tweaks to keep things 60fps.
There's a few things Forza 4 needs to aim for which hopefully are being looked at already:
-More cars on track, either remove some track detail ( ) or make the other cars around you drop in quality much quicker then normal so they can squeeze in more cars in a race, doesn't have to be 16 but 12 would be a vastly huge improvement.
-Weather, either have multiple track versions on the dvd which will eat away at storage space or just have sunny/cloudy/fog/rain/night via changing lighting in the tracks, would be nice to see night time stuff return after playing forza 1 and rain making an appearance to the series.
-A more fun single player, lists of races even if it's done on a calender is still boring, it would me amazing to see some sort of home area where you can take calls for private races, partake in leagues or have showing off races like cone challenges you can enter in, forza needs to borrow a little bit from the project gotham series to spice up single player and I don't mean make every race a kudos drifting session, but mix things up every few races with a custom cone challenge, speed camera challenge or actual drift point races, all of course threaded into the whole home system.
It's asking for a lot but it needs to be done, if forza 4 is another gallery of 200 races across 14 limited tracks with boring AI without anything between it will be another snooze fest which should have ended with forza 2.
It really, really is a shame. It's by far my most played game on the 360 (well, disc-based anyway) simply because the driving model is sublime and everything just looks near-flawless. I shudder to think what they could've done with a little more dev time and a few extra gig storage. Sadly, I think Bizarre's chance at making another driving-only game (as opposed to Blur) as good as PGR again is completely goneDiablohead said:Yeah they were going to add in more, too :lol a shame dvd space is starting to hamper game development like that
Shaneus said:Yeah, that was the reason each track didn't have night AND day... but it wasn't time though, at least for Bizarre. They said that they actually had no room on the DVD for twice as many textures.
twinturbo2 said:I'm disappointed that the F355 Challenge spec series in Forza 3 didn't have the Motegi oval, the GP and full variants of Suzuka, and Laguna Seca, if you know what I mean. I also hope they add Monza, Sepang, Sugo, Atlanta Motor Speedway, and the aforementioned Long Beach, and make the Nuburgring GP course compatible with the career mode, so that the next Forza game can have a real F355 Challenge spec series.
If they can, then I'll be impressed.twinturbo2 said:Honestly, I do hope they add back the tracks from Forza 1 that didn't make the cut, like Rio, Alpine Ring, Pacific Shipyard, the Tokyo street course, and the test track oval. Maple Valley didn't appear too much in Forza 3 career, which stinks, I like that course. And like I said earlier, I want to see Daytona and Long Beach.
I'm disappointed that the F355 Challenge spec series in Forza 3 didn't have the Motegi oval, the GP and full variants of Suzuka, and Laguna Seca, if you know what I mean. I also hope they add Monza, Sepang, Sugo, Atlanta Motor Speedway, and the aforementioned Long Beach, and make the Nuburgring GP course compatible with the career mode, so that the next Forza game can have a real F355 Challenge spec series.
Aside from that, I just hope Forza 4 (4-za?) can goe toe-to-toe with GT5 on the features front- weather, night races, head tracking with the Kinect camera, active aero in the cars that have them, and 12 cars on the track at once would be enough for me.
(I really hope jube is reading this and passing this on to Dan.)
There's a very obvious difference between video game racing and real life racing. More is not always better. 8 car grids is kinda small, but there's really nothing great about having 20+ cars on the grid, either. It gets a bit too hectic, what with not everybody playing being pro racing drivers who know what they're doing and all....G Rom said:I agree with you, we need more cars on track. I don't care what Dan say about 8 players being the sweet spot. If it was true, there would be 8 cars in every racing competition in the world.
Seanspeed said:There's a very obvious difference between video game racing and real life racing. More is not always better. 8 car grids is kinda small, but there's really nothing great about having 20+ cars on the grid, either.
Seanspeed said:It gets a bit too hectic, what with not everybody playing being pro racing drivers who know what they're doing and all....
There's plenty of other things I hope Turn 10 focus on for the next Forza rather than grid size.
Seanspeed said:New tracks aren't it, either. Forza has one of the biggest selections of tracks you'll find in any racing sim-type game bar PC ones that you can download unlimited mods for. If they just rotated the tracks better in multiplayer and/or allowed for player-controlled public lobbies, I dont think many people would complain. Single player? Well, get mad because ONE SPECIFIC event didn't have the track you wanted to race on, but I think thats kinda ridiculous.
p3tran said:Turn10 should focus in Forza becoming even more convincing in driving model, online features, data tables etc,
and leave all the bells and whistles for a more beefed-up PGR.
(rain/snow/night/dusk/kinect/etc)
also hardware is old. I say this for the hopes some may have.
essentially the only way to add, is through cutting/redoing something else.
in this generation, t10 has provided not one but two titles with rock-solid 60fps locked visuals,
and a complete system underneath that I must say it works.
I would really prefer that they elaborate on this road and the online system, and leave the more casual stuff for the more casual titles.
But isn't that the point of a limited edition? Not everyone can get it.antiquegamer said:I don't understand why upset about contents being offer elsewhere. If they don't offer it then thounsands of those that couldn't get the limited edition (for whatever reasons) will cry how unfair that certain cars are only available in that edition.
I bought limited edition and couldn't careless if they offer it for others.
G Rom said:Also, they've already announced that they built a new engine (again...), I don't see why they would do that if it isn't to make major changes or add more complex things like weather or night racing though...
Didn't they remake some parts of the engine but not all of it for 3? forza 2 felt like a port of the original with less tracks and some iffy lighting in spots, they improved the car shaders 90% though in forza 3.brotkasten said:But isn't that the point of a limited edition? Not everyone can get it.
:lol
Why would anyone believe that (again)? I still don't believe that they build a new engine for Forza 3. Horrible lighting, 8 cars on track, 2d rims at high speed. Sounds like Forza 2. The "ten times more polys per car" was also bullshit. To be honest, I think their engine is still based on the Forza Motorsports engine for the OG Xbox.
G Rom said:There's a difference between building a new engine and making poor choices. For example, lighting engine seems really good in Forza 3, it's just the colors, use of bloom, etc... choices that were terrible (photo mode allows to partially correct that).
When they say 10x polygons, they speak about the highest LOD of course, that's just some PR spin. Go take a look in the photo mode at the cars, the modeling is there, they just look bad because of the poor shaders and, as said above, poor choices in lighting.
Now, don't get me wrong, I'm 99% positive that they reused assets from Forza 2 (Mapple Valley for example) but to say nothing was redone is an error I think.
I would love it if there was a glitch to keep the photomode settings on for a race, a shame there is notbrotkasten said:There's also a difference between a new engine and tweaking the old one. The better lighting and LOD system for the photomode doesn't make it a new engine. Both games have the same limitations (I already mentioned them) and I don't think that the developers would make the same mistakes again, if they'd make a new engine. They're not stupid.
first we reach 100% simulation of sunny, dry tarmac, and build upon it,G Rom said:I love how you just described weather and day/night cycle to be a casual thing !:lol
I also don't care for Kinect though.
PGR & Forza are 2 of my most favorite series.Hardware may be old but look at what Bizarre pulled 3 years ago at 30 fps with motion blur. Overall it still destroy any racing game graphically. Those guys used some wizardry, it's the only way !
During gameplay, Forza3 is one of the best looking games.Technically, I don't expect a similar jump that we got from Forza 2 to Forza 3 but aesthetically I expect a huge gap if their focus on shaders is true. And if they finally calibrate the TV of the guy in charge of lighting, we may have a chance to get one of the best looking game without much effort. :lol
I've said it numerous times here, Forza 3 lacked only small "free" polish to be a much much better looking game.
Also, they've already announced that they built a new engine (again...), I don't see why they would do that if it isn't to make major changes or add more complex things like weather or night racing though...
Multiplayer needs to regain the public lobbies along private ones and hoppers.
Career needs to get more interesting and not end up in longer races on the same tracks.
Storefront/FM.net need to get faster servers or optimization (anything that could make them faster !).
Photomode needs to ditch the limitations (I'm talking jpeg/res but also LOD, height, etc...).
A true arcade mode needs to appear.
I want more precision in simulation, better ingame money thing (running the same track(s) for little forza-cash gets tedious), and your gamertag if you play forza or iracingI think, it covers pretty much all the big things that I'd want to see improved from Forza 3
As for things that I'd want to see added : active aero, night racing, more real racetrack (Spa and Bathurst would be enough), return of Forza 1 tracks (Rio, Tokyo and Alpine Ring please), more old cars, more old racing cars (old Le Mans prototype, old rally cars, old BTCC cars) and rally cars are my main requests.
G Rom said:While I really like the Forza franchise, I'd say they released 1 super racing game (Forza 1) and 2 good racing games. 2 and 3 felt a lot less polished and more rushed than Forza 1 and IMO that's what differentiate good games from great games.
I agree that simply having higher LOD in-game would already make the game look much better.
Honestly, I'm more interested in night racing than weather. I would prefer dynamic lighting with possibly some tracks with fixed weather and lighting rather than them trying to do everything dynamic.
I forgot about fixing the currency issue, shame on me. :lol
While I'm at it, I wouldn't mind having better replays (with highest LOD).
Great videos BTW, I'd love to have access to the interior in photo mode !
skyfinch said:I'd like better lighting for "next" Forza. That's one of my biggest grips, visually, with 3, especially when you switch to the cockpit view. Lighting is so flat in the cockpit, and overall. I think there's still enough juice in the current hardware for this.
skyfinch said:Shaders are another story. I'm almost certain the textures and materials they used for the cockpits were due to storage limitations. Just plain ugly in some cars. Unless they go with harddrive installs....hate to say this, but the only other option is to downgrade the overall amount of cars. As it is right now, 400+ is too much to fit on DVD.
Yes, if it was possible they need to add that in, but the dashboard leather/rubber/plastic textures are all small files which are looped instead of being one big texture so AO baking would not work there, using some alpha layers would kill the framerate I think.G Rom said:I was just finishing a race in the 22b Impreza and thinking about the flatness of the cockpit. :lol
I think cockpit could use some pre-baked ambient occlusion.
This is why I only bought the first car pack.op_ivy said:my one big request for forza 4 is that they have a way of adding in career events for DLC tracks and that DLC tracks are aplenty. i'm so sick of car packs.
The biggest problem with having a lot of cars is that unless you're doing a 10 lap+ race, it seriously sucks to have to start near the back by random draw. Of course, some sort of qualifying would fix this..............qualifying, Turn 10. Please!G Rom said:I don't ask for 20+ cars on every tracks, that would be ridiculous just as it's also ridiculous to race against only 7 opponents on 10+ km racetrack.
Even in single-player, the AI is very flawed and predicatable. Its gotten to the point where I have to pick a severely inferior car in order to have any sort of competitive race, and even then, the AI tends to be strangely weak in certain places(most notably, a lot of high-speed 'bravery' corners), which makes catching up and overtaking cars predictable, unchallenging and thus unexciting.G Rom said:If you're speaking of single-player, there's plenty of great assists to help people who don't know what they're doing. If you're talking about multiplayer, having more people on the racetrack could also mean more people from different level at the same time. Someone with no experience could be racing alone now but with 2 or 3 other guys in a 12 or 16 players race.
There's no 'omissions' in the track list. I'm sure Turn 10 know what tracks are good and what aren't for the most part, but there's likely practical limits(money, contracts, time, etc) into getting nothing but the very best tracks in the world.G Rom said:True but as much as I like fictional racetrack (Forza 3 provided some pretty good ones) used to fill gaps, there are some big omissions from the real racetrack roster. I'd take Spa-Francorchamps over Catalunya any day. Bathurst is also one of the biggest fan requested track since the first Forza (which had Blue Mountain as a Bathurst clone).
We're mentioning Forza 1 racetracks because the missing one are great and basically "free" to do because they already have the data and only need to make them Forza 4 worthy graphically.
I totally agree that they badly exploited their tracks by 1) not rotating them enough and 2) making DLC ones unusable.
op_ivy said:my one big request for forza 4 is that they have a way of adding in career events for DLC tracks and that DLC tracks are aplenty. i'm so sick of car packs.
Seanspeed said:The biggest problem with having a lot of cars is that unless you're doing a 10 lap+ race, it seriously sucks to have to start near the back by random draw. Of course, some sort of qualifying would fix this..............qualifying, Turn 10. Please!
Seanspeed said:Even in single-player, the AI is very flawed and predicatable. Its gotten to the point where I have to pick a severely inferior car in order to have any sort of competitive race, and even then, the AI tends to be strangely weak in certain places(most notably, a lot of high-speed 'bravery' corners), which makes catching up and overtaking cars predictable, unchallenging and thus unexciting.
Seanspeed said:In multiplayer, yes, there's more of a chance of having good competition, but its balanced out by having more of a chance to have crashers and people who dont know what they're doing. I still find quite competitive drivers that dont know proper racing etiquette, too.
Either way, you'd think it balances out, but when you get knocked off track in the first lap, you dont get the benefit of having more of these 'competitive' guys because you're stuck trying to battle with the slower, more reckless guys trying to get back in the fight.
Seanspeed said:I think 12 people is probably about the sweet spot in a game like this. Go on a proper PC racing sim, and you can have full grids, but in a popular console racer, I dont think really big grids are a great idea, especially if it comes at the price of technical performance.
Seanspeed said:There's no 'omissions' in the track list. I'm sure Turn 10 know what tracks are good and what aren't for the most part, but there's likely practical limits(money, contracts, time, etc) into getting nothing but the very best tracks in the world.
You act like they made a conscious choice to pick Barcelona over Spa or something, when thats probably not the case at all.
Dont get me wrong, I'd love more tracks. I'd splooge if they announced Spa for Forza 4. I'd take new tracks over new car packs anyday. But I just dont think its something they NEED to focus on, as if it was a weakness of Forza 3 or something.
And yea, I really want some of the Forza 1 tracks back. Especially Rio.
much more usefull than snowG Rom said:I know that it's basically a useless feature but I think it would be much nicer than going from menus to menus (you'd have the ability to switch between the menu and 3D of course).
op_ivy said:my one big request for forza 4 is that they have a way of adding in career events for DLC tracks and that DLC tracks are aplenty. i'm so sick of car packs.
I love the colour and contrast in this pic, love it.G Rom said:Some new photos to break those long block of text.
skyfinch said:G rom, what version of Forza 3 do you have? My copy doesn't have an "awesome" slider in photomode.