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Forza Motorsport 4 - The Floodgates Have Opened...

Seanspeed

Banned
sneaky77 said:
Things I want Forza to lift from Shift 2.

- cockpit view
- track variety
- track variety
- track variety

- Seriously how did Shift get the track stuff so right... and Forza has never come close to this.
Apart from Forza 2, Forza has had pretty decent track lists. Assuming nothing was dropped from Forza 3, Forza 4 is gonna be even better.

I get it, Shift2 went out of their way in getting lots and lots of great tracks and thats fantastic, but I also like the massive car list, too. I'm sure there's a tradeoff somewhere and Forza wouldn't be Forza if it only had 100 some cars like Shift.

I agree about a more visceral cockpit view, though. Maybe not as exaggerated as Shift's, but definitely something more than whats there.
 

supersaw

Member
Seanspeed said:
I agree about a more visceral cockpit view, though. Maybe not as exaggerated as Shift's, but definitely something more than whats there.

The new lighting system and shaders/textures look a lot better in F4, but still no glass in cockpit view.
 

saladine1

Junior Member
Remember the leaked internal trailer showcasing "Hollywood style audio and visual effects?
Is that still part of the equation or has it been dropped?
I don't think i've really heard or seen (from the vids we've seen so far anyway) anything to really suggest that it's still a feature..
 

Seanspeed

Banned
supersaw said:
The new lighting system and shaders/textures look a lot better in F4, but still no glass in cockpit view.
No glass hurts the immersion, but from what I've seen, there is no noticeable improvement in track surfaces, so you're not bobbing around and jolting about in cockpit view. This is what really hurts Forza compared to its rivals in terms of cockpit view.
 

G Rom

Member
If MS don't allow USB export (they won't), Turn 10 just has to put the uncompressed/lossless files in a save file for us to easily find with an hexadecimal software.
I'd be down for VIPs to get better export quality as Diablohead suggested if that's the only way to get that. It wouldn't be much different from Bungie Pro.

erahk64 said:
The seats are actually pretty shiny in the real car, at least in the Escort I have seen.

[IMG ]http://i.imgur.com/PmVON.jpg[/IMG]

[IMG ]http://i53.tinypic.com/504mza.jpg[/IMG]

I stand corrected then. :)


adelante said:
Otherwise, lighting looks great; I'd imagine it was taken in a harsh sunlight condition (Alps? Some other track?) The specular roll off on the seats could be reduced a bit...so it becomes a bigger brightness spot, with softer edges....like the material in that Escort photo

Agreed, FM3 had the same problem with the specular reflections on the cars. They fixed it in FM4 though and it looks way better now.




BTW, after seeing the Star Wars console, I thought that Microsoft could make an awesome Forza themed Xbox 360:
- Make it all fake high quality glossy carbon fibre
- Make the LEDs white or Xenon blueish white
- Roaring engine sound when you start the console
- Instead of "...you're my only hope" put a famous racing quote like "In doubt, flat out" or "Gentlemen, start your engines"
 
Power on should be "The definitive racer of this generation"
Tray open should be a ferrari engine rev.

Thinking about a carbon fiber 360s makes me hard.

The forza 2 faceplate was awesome at the time too, carbon and orange go well together.
 

Mascot

Member
saladine1 said:
Remember the leaked internal trailer showcasing "Hollywood style audio and visual effects?
Is that still part of the equation or has it been dropped?
I don't think i've really heard or seen (from the vids we've seen so far anyway) anything to really suggest that it's still a feature..

They showed down-shift flame pops from the 458's exhaust when they mentioned 'Hollywood effects' in that leaked video, and those are definitely still in. They sound like such an insignificant thing, but playing GT5 yesterday and seeing unspent exhaust ignite from the side pipes of the GTRs as they shift down in the approach to a hairpin is pretty damn awesome. I'm a great believer that the devil's in the detail.

Maybe the brake-light bloom in tunnels also comes under the 'Hollywood' moniker..?
 
sneaky77 said:
if you like sim style racers yes. If no, then no.

I do. I just have not been following developement aside from E3 and a few previews.



Edit: pre ordered
3AQmK.gif
 

G Rom

Member
Definitely agree Mascot, exhaust flames and active aero will be awesome small additions which will add a lot to realism. Loved seeing that stuff when playing GTs (especially exhaust flames at night in GT5) and I'm glad that they will finally come to Forza.
I just love seeing cars with spoiler deploying Transformers style. The Veyron is awesome in that regard ! :)


sneaky77 said:
if you like sim style racers yes. If no, then no.

I wouldn't say only if you like sim racing game. Forza 3 is already a very accessible game and FM4 will go even further with air driving and the new assists. I also think that Autovista is pure car porn that anyone remotely interested in cars will enjoy.

Edit : I'm assuming that you're talking about the accessibility of the game. If it's about the realism (i.e. : it's not Burnout) then yes I would kinda agree.
 

saladine1

Junior Member
Mascot said:
They showed down-shift flame pops from the 458's exhaust when they mentioned 'Hollywood effects' in that leaked video, and those are definitely still in. They sound like such an insignificant thing, but playing GT5 yesterday and seeing unspent exhaust ignite from the side pipes of the GTRs as they shift down in the approach to a hairpin is pretty damn awesome. I'm a great believer that the devil's in the detail.

Maybe the brake-light bloom in tunnels also comes under the 'Hollywood' moniker..?
I absolutely agree. The devil is in the details and it's those details that I really appreciate.

Speaking of details, I've been playing Forza for years now and just realized something the other day. If upgrading a bone,stock car for example with a bigger turbo, you'll get let's say 30hp from that upgrade. But, if you upgrade a stock car with bigger cams first for example, then proceed to upgrade the turbos, the actual output figure for that turbo upgrade is not 30hp anymore, it's rated much more now to let's say 80hp.
Basically, most of the upgrades' power rating are not static (I thought it was) but they change depending on other upgrades...
It's these little details that really makes me appreciate the game even more...
 

Shaneus

Member
Diablohead said:
Power on should be "The definitive racer of this generation"
Tray open should be a ferrari engine rev.

Thinking about a carbon fiber 360s makes me hard.

The forza 2 faceplate was awesome at the time too, carbon and orange go well together.
I still have the PGR3 faceplate on my 360. All carbon fibre, baby.
 

Mascot

Member
Shaneus said:
I still have the PGR3 faceplate on my 360. All carbon fibre, baby.

I used to get gifted/win PGR-themed stuff all the time over on the Bizarre forums but could never nab myself one of those (the originals, not the cheap replicas).

Am jealous.
 

Shaneus

Member
Mascot said:
I used to get gifted/win PGR-themed stuff all the time over on the Bizarre forums but could never nab myself one of those (the originals, not the cheap replicas).

Am jealous.
I didn't even think I was supposed to get it initially. I thought it was only if you preordered and picked up PGR3 with your 360, but I think I bought it as an afterthought and was still given the faceplate. It's only ever left my 360 when I've replaced the console itself. In fact, it's pretty much the only reason I haven't upgraded to a slim. Seriously.
 

Mascot

Member
I wonder how the alignment of the planets is this week? Wonder if we're going to be shown something interesting, or given some details about some of the new features?

I'm particularly interested to learn more about how the adaptive AI in career mode will work. The gulf betweeen 'medium' and 'hard' in FM3 was one of my major gripes. If they really have addressed this then I'll be a happy chappie.
 
Mascot said:
I wonder how the alignment of the planets is this week? Wonder if we're going to be shown something interesting, or given some details about some of the new features?

I'm particularly interested to learn more about how the adaptive AI in career mode will work. The gulf betweeen 'medium' and 'hard' in FM3 was one of my major gripes. If they really have addressed this then I'll be a happy chappie.

Already answered
soundscream said:
I fear this is how the months will pass

PBF067-Better_Luck.gif
 

saladine1

Junior Member
Mascot said:
I wonder how the alignment of the planets is this week? Wonder if we're going to be shown something interesting, or given some details about some of the new features?

I'm particularly interested to learn more about how the adaptive AI in career mode will work. The gulf betweeen 'medium' and 'hard' in FM3 was one of my major gripes. If they really have addressed this then I'll be a happy chappie.
I think we are going to have to accept the fact that no new features are going to be shown until GC. Until then, it will be just cars and possibly tracks. If that is indeed the plan, then I hope that the announcement of features will be many after GC because there should be a tonne of stuff to tell.
I really wonder if Turn 10 has a bombshell or two up it's sleeve and if there is,what would you put money on?
 
ResidentDante said:
I'd like the blur effect from Shift 2 when you gain high speed.
That's probably one of the worst things they could add. I'd like to be able to read the dials, even at high speed. Thank you.
 
brotkasten said:
That's probably one of the worst things they could add. I'd like to be able to read the dials, even at high speed. Thank you.
How about we meet halfway and have the option to turn it on and off?! :p
 
Cockpit needs some head movement under G's but not too much more then anything, braking hard from 200 should tug your head forward but in forza 3 it's like the world has no strong gravity on the driver, only the car.

Exhaust pops I am happy to see in since cars in real life get that as well as active aero, only taken 4 games to get it in...
 

Mascot

Member
Diablohead said:
Cockpit needs some head movement under G's but not too much more then anything, braking hard from 200 should tug your head forward but in forza 3 it's like the world has no strong gravity on the driver, only the car.

Yeah, something between Shift and Forza would be good. I love FM3 but whenever I play it after playing Shift it all feels a bit... clinical.

There's something about Shift (and to a larger extent, GRID) that captures the essence of motorsport far better than Forza does. Forget the differences in the handling models, the physics, and the graphics, I'm talking about intangibles here. When I first played GRID for the first time I swear I could smell the rubber and brake dust. There's a grittiness that's obvious by its absence in the Forza series, which has a complete lack of any race-day atmosphere.
 

Marco1

Member
Mascot said:
Yeah, something between Shift and Forza would be good. I love FM3 but whenever I play it after playing Shift it all feels a bit... clinical.

There's something about Shift (and to a larger extent, GRID) that captures the essence of motorsport far better than Forza does. Forget the differences in the handling models, the physics, and the graphics, I'm talking about intangibles here. When I first played GRID for the first time I swear I could smell the rubber and brake dust. There's a grittiness that's obvious by its absence in the Forza series, which has a complete lack of any race-day atmosphere.

I would think this more of a hardware problem.
To get 60fps I am sure they sacrifice alot of ideas, I am sure with new hardware we will get a F5 with race track atmosphere such as flags, pit crews and more damage.
I agree that it's very clinical but it's also 60fps were the other games are 30fps.
 

G Rom

Member
Speaking of generations, I hope 1080 60p will be the goal for Forza next-gen. They'll also be able to finally get rid of the fake motion blur that they use since FM1 and use some proper one too. Honestly, considering what they already manage on 6 year old hardware, I can't wait to see next-gen Forza, it will be glorious !


ResidentDante said:
I'd like the blur effect from Shift 2 when you gain high speed.

I like to see the speed I'm going at, the fuel level or the clock in cars that have it. I wouldn't be able to see that with the blur when playing with the HUD off. So yeah no, keep that LSD shit off any racing game. It's just terrible.

saladine1 said:
I think we are going to have to accept the fact that no new features are going to be shown until GC. Until then, it will be just cars and possibly tracks. If that is indeed the plan, then I hope that the announcement of features will be many after GC because there should be a tonne of stuff to tell.
I really wonder if Turn 10 has a bombshell or two up it's sleeve and if there is,what would you put money on?

The biggest feature bombshells would be the usual suspect aka weather, real dynamic lighting with night racing or (dirt) rally.
As far as content, Porsche could be considered a bombshell at this point ! :lol
Having Spa and Bathurst would be awesome too
After that, I don't really see anything that could be "huge bombshell" worthy.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
G Rom said:
I like to see the speed I'm going at, the fuel level or the clock in cars that have it. I wouldn't be able to see that with the blur when playing with the HUD off. So yeah no, keep that LSD shit off any racing game. It's just terrible.

serious question, what if it didnt effect the cockpit and only what you see outside the car?

personally, i LOOOOVE the shit out of shifts cockpit cams and really wish other games mimicked what they have done. i don't think the blurring is necessary as part of the experience, but all the jumps, bumps, leans, and even crash effects that occur nearly constantly really work well to attach you to the drivers seat and the experience of racing behind the wheel.

going back to f3 after shift is such a clinical, sterile feeling.
 

saladine1

Junior Member
G Rom said:
Speaking of generations, I hope 1080 60p will be the goal for Forza next-gen. They'll also be able to finally get rid of the fake motion blur that they use since FM1 and use some proper one too. Honestly, considering what they already manage on 6 year old hardware, I can't wait to see next-gen Forza, it will be glorious !

The biggest feature bombshells would be the usual suspect aka weather, real dynamic lighting with night racing or (dirt) rally.
As far as content, Porsche could be considered a bombshell at this point ! :lol
Having Spa and Bathurst would be awesome too
After that, I don't really see anything that could be "huge bombshell" worthy.
I truly beleive that FM5 could be a top contender for the graphical benchmark next gen if what we've seen so far is anything to go by..

Regarding Porsche, I think B has hinted really heavily on the German car maker making a return to FM4...
 
saladine1 said:
I truly beleive that FM5 could be a top contender for the graphical benchmark next gen if what we've seen so far is anything to go by..

Regarding Porsche, I think B has hinted really heavily on the German car maker making a return to FM4...
Well, it took them four releases, just to get the lighting right ...
 

Mascot

Member
brotkasten said:
Well, it took them four releases, just to get the lighting right ...

I still think that Cossie shot from a page ago could have come straight from FM3.

Still waiting to be told why not...!
 

Xanadu

Banned
Mascot said:
I still think that Cossie shot from a page ago could have come straight from FM3.

Still waiting to be told why not...!
the lighting doesnt look brilliant but i think the reflections on the car are definitely improved over 3
 

G Rom

Member
Mascot said:
I still think that Cossie shot from a page ago could have come straight from FM3.

Still waiting to be told why not...!

I agree that this shot has a FM3 feel compared to others released but the one thing it doesn't have is this :

5777299794_6d2bb0e01c_o.jpg


It doesn't have that ugly generic driver anymore as well :

4589643114_d12515dace_o.jpg
 
Mascot said:
I still think that Cossie shot from a page ago could have come straight from FM3.

Still waiting to be told why not...!
We've seen screenshots and videos that looked much better, so I'm not worried. It's not like Turn 10 is really good at making those shots. They should ask G Rom to do the job.
 

Slayer-33

Liverpool-2
Pretty big improvement despite the level of saturation and compression of the FM4 pic.


The car/metal/driver look a lot better.

Take a close look at the reflections from all materials too. Damn look at the seat belts in the back seat in the FM4 shot.. Everything looks much more alive than 3.
 

Marco1

Member
Sorry but I just don't see it.
Doesn't matter anyway, I am glad of the improvements brought to F4 although not enough to make me buy the LTD edition.
 

Slayer-33

Liverpool-2
Marco1 said:
Sorry but I just don't see it.
Doesn't matter anyway, I am glad of the improvements brought to F4 although not enough to make me buy the LTD edition.


You don't see what? Are you blind? lol..
 

Marco1

Member
Slayer-33 said:
You don't see what? Are you blind? lol..

I could very well be blind.
Apologies but I can't see that much of an improvement.
But as I stated, the autovista mode, top gear integration and better tracks is enough for a purchase from me.
I really hope they change the lighting on laguna seca, I hated the lighting on that track.
 

Slayer-33

Liverpool-2
Marco1 said:
I could very well be blind.
Apologies but I can't see that much of an improvement.
But as I stated, the autovista mode, top gear integration and better tracks is enough for a purchase from me.
I really hope they change the lighting on laguna seca, I hated the lighting on that track.


Have you seen this post?

http://www.neogaf.com/forum/showpost.php?p=28886608&postcount=44


The lighting and level of detail of reflections difference is pretty big considering all cars should be showing this improvement during races.


I can't wait to see more tracks and their changes on lighting too.
 

Marco1

Member
Nice post but please tell me you don't seriously think that's a fair comparison ?
This F4 shots are nothing like we will see.
 

Slayer-33

Liverpool-2
Marco1 said:
Nice post but please tell me you don't seriously think that's a fair comparison ?
This F4 shots are nothing like we will see.


So much pessimism :p, don't worry about it. You will probably love it because of the whole package anyway like you said, sucks that you don't see much of an improvement but I for one see a huge difference.

In the end it's all the little details that add up when all is said and done.
 
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