AlphaSnake said:Have you even ever played GT3 in the "simulation steering" mode? I'm willing to bet no, even though you'll claim you did.
Yep, also turn off TCS, ASM and use simulation tyres with a high powered car.
AlphaSnake said:Have you even ever played GT3 in the "simulation steering" mode? I'm willing to bet no, even though you'll claim you did.
Dekajelly said:Yep, also turn off TCS, ASM and use simulation tyres with a high powered car.
Discharger said:I'm not trying to start a flame here, but how does it compare to GT3/GT4? I still play GT3 to this day, and all I've read about the game is really impressive - it's got some features I wish ended up in the GT series (multiple choices for engine swaps, car damage, etc) and looks near as good as GT4*
*I don't want to turn this thread into a graphics arguement. graphics are important to me, but not as important as the gameplay. even if I feel the graphics aren't as good, they are way better than average and still look great*
So, gameplay-wise, how is it? It sounds like mad fun and I can forgive a few small graphical/sound details if it's a blast to play.
AlphaSnake said:And now you're a stealth troll, but everyone can see through it.
.
chespace said:jesus, you guys.
just what is the problem here. if you own an xbox, and if you like GT-style racers, you're really going to love this shit. why must it be one or the other?
i have to agree with m0dus at any rate. forza will never "topple" GT4, but christ, does that matter? the fact that we'll have a game that handles other areas better suddenly means nothing because it's all about xbox versus ps2? fuck that.
here's what forza does that GT4 doesn't:
+ Online play, downloadable content
+ A ton of aftermarket parts that affect both appearance and performance
+ Vinyl editor
+ Damage modeling
+ AI training (kinda like the AI training in VF4)
+ A hardcore simulation comparable to PC racing engines like GPL
the game is CLEARLY pushing the console sim genre. you can STILL PLAY GT4 this winter. so what's the problem?
m0dus said:also, gmoran wrote:
The developers have stated a number of times that they are polling the controller at 180 fps for greater accuracy, so you can rest easy, that issue is nil.
Wyzdom said:More view points for driving, car flipping and good collision engine, best damage engine except Burnout, 60 fps and most of things you mentionned that you want inthe games we are speaking in this thread = TOCA Race Driver 2.
shut up and come play.
m0dus said:It's one thing to say 30fps is a disservice to the game--I agree with you there--but claiming it won't play as well at 30fps is outright ridiculous.
m0dus said:I'd still have to disaggree. I think your reaction is based on timing, NOT how many frames you happen to be seeing. 5 seconds at 30fps is exactly the same length of time as 5 seconds at 60, 80, and 100.
You keep forgetting, the framerate does not impact the physics model--the physics model is a simulation calculated by the CPU that behaves EXACTLY the same no matter what the framerate is
It has long been established that our minds interperate visual schema as normal movement at around 24 frames per second, which is the framerate used for cartoons, movies and television. 30 is easily as effective. 60 WOULD be smoother, but then, at this point you're talking about timings so minute, they are limited physically by the speed your own reflexes (of neural conduction itself! bwah!), and are thus, I think, are negligable.
You also see twice as much up-to-date information using native proscan support when not having/halving to field render.The difference is that at 60FPS you see twice as much information
Lazy8s said:gmoran:
You also see twice as much up-to-date information using native proscan support when not having/halving to field render.
Lazy8s said:Adding the computing power of a TV/scaler for post processing can definitely lead to a better picture presentation (even for sources already in native proscan), but it's never optimal, as said, since the scaler has to algorithmically predict what the missing parts of the image should look like from outdated frame information.
thorns said:TOCA is pretty ok, but would have been better if you couldn't cut through half the track on half the tracks (big problem when racing online) and the cars actually felt like they had some weight to them..
DCX said:Looks fantastic!! It seems to play it too...i really hope this game silences the 30 VS 60 debate.
DCX
DCX said:Looks fantastic!! It seems to play it too...i really hope this game silences the 30 VS 60 debate.
DCX
30fps was forgivable for RBR but not in PGR2, we will see in Forza.
When a professional racer can race the same track in real life and then race that same track, with the same car, in GT3 and get nearly the same results...it pretty much throws everybody's claims of the GT series not being a sim into the shitter.
m0dus said:Gek, tune down your fanboy gland a bit, you're starting to say strange things.
Fight for Freeform said:So 30 fps is ok for a hardcore sim, but NOT ok for an arcade racer?
Am I reading this right? Is that a typo? Maybe you are referring to how the end product looked with the framerate?
Only becuase RBR is phenominaly good sim and nothing out there provides such a driving experience
m0dus said:As opposed to, what, being a brainless sack of shit, such as yourself? :lol What, run out of masturbation threads in the OT forum to post in?
Pay Alphasnake no mind--personality issues. Big words tend to frighten and intimidate him, and the boy lashes out. I don't talk like I was raised in a slum in Queens, so he has to get pissy whenever I use those long, long sentences. He finds it threatening, I think :lol
As opposed to, what, being a brainless fuck, such as yourself? or are you just upset by the fact I don't got shit to say to you?
AlphaSnake said:I write for a living. I can write circles around you and your long sentences. And I find your use of the English language offensive. Stop speaking it. In fact, I find you offensive all together. You're a weird little creature.
Edit: A cop out's edit. Capital job!
Good times.
m0dus said:Translation: "Fuck, they're on to me! Shit, time to bail!"
:lol Yeah. You won't be missed.
m0dus said:yeah. we'll know if you're missed when someone starts wondering what happened to the smell. -The other regular you just dissed, or the n00b that called you an asshole :lol
hahahahahahachespace said:it's like trying to tame reality by gambling with your courage.
demon said:You are all nerds.
m0dus said:Hmm, PG2G has provided some interesting info. And you're correct, I've been misusing the term "reflex," as that implies a spinal arc (like a patellar knee-tap, or achilles reflex). Reaction time is much more proper terminology. Now, let's see: Human reaction time ranges from between .15 to.25 seconds, as is provided by the info he presented. The most highly trained athletes, at best guess, could probably be found around .10 seconds. Reaction time within 1/60th of a second would be, oh, about .0167 seconds-- as in more than TEN times as fast as what is generally accepted as the upper strata for reaction time for most of the human race.
m0dus said:60 FPS means better graphics, and a smoother experience. But when it comes to your own reaction to visual stimuli, it really means little in the grand scheme of things, when compared to 30 FPS, if the controller input is firing at the SAME rate..
ABOVE 24, your brain has reached its threshold of what it needs to process what is happening in realtime, and what it is realistically capable of reacting to. At that point, your brain is not taking great strides in filling the gaps--IE, you're *not* missing B,D, and F. A through F are simply moving at a rate that is percieved as less smooth. you're not missing any of the necessary information to realize, for example, that you just scraped a railing, or your rear just shifted left, or someone is about to attempt to pass you at the next turn. That's the nature of a threshold--its all or nothing. Period.
If you are trying to insinuate that you can judge, interprate, and respond to a stimulus occurring in 1/60th of a second, then my friend, that's some mighty hot air you're blowing
Zaptruder said:For the most part, Modus has been pretty good about fending off the trolls in this thread.
Really, the retards that keep saying 1/60th of a second makes a difference in reaction time or whatever really need to get their facts straight.