I have been following this thread and it feels like the tone of the conversation changed quickly, is it a worse game than you first thought or is it still a good game?
Do you think that most of the flaws are patchable or are the the problems built into the design of the game?
Its design built into the game, while its still a good game the devs made it a bit too convoluted with the upgrade system so it really shuts out the average player. As if you really want to hit the high and hard missions with your AI buddies, you will need some top class gear in terms of firepower. Topping out the max slot weapons is a bit of a chore as some stuff will still always be random.
I think the issue is that the games design does not give the player the same sense of achievement as other games in the genre up to a certain point.
Its a good game once again but the problem is, it will be most def an acquired taste. One thing for sure is those who wanted to go in as melee characters will be highly disappointed as your only real windows to go melee on the larger enemies is basically when they are stunned. So you will be gunning it most of the time then trying to make the charge attack with your melee weapon when said target is stunned or be trying to saw parts off.
This is all in relation to once you finish the story bits. Since truthfully its not that hard to finish the game itself, but if you want to continue on further into the game with the post game content thats when the whole formula changes up and turns its focus on trying to make the perfect weapons.
Game has some great mechanics and such, but really do think that it overall needed more proper balancing and having a director / producer that actually realized problems with the title itself rather than pushing it out thinking things were ok as is.
Still anyone that likes third person shooters and co-op titles am sure will have a blast with it overall. Trying to do certain stuff with the AI does not work as well due to the problems with their general algorithms that lead to all sorts of issues depending on the situation. As long as you have them bunched up with you things are fine. But once you start losing them and they get teleported to different locations is where the problems start to begin. Even more so if you had worked hard to separate yourself from another abductor on the map, just to have them either drag it to you eventually or they be stuck fighting it on another side of the map cutting down your overall combat efficiency, due to lack of bodies to get rounds on target.
In short up until the story ends there is no real problems for the most part, but going into the post game content its most def for the more hardcore fans of Freedom Wars. As thats where the cracks will really begin to show with the overall game design.
I guess the difficulty spikes are rediculous that's what I gather from the people in the thread
I wouldnt really call it a difficulty spike more over just poor design with the post game content. As mentioned above all the other stuff that leads up to the end of the main story is pretty much a cakewalk for the most part if you are familiar with third person shooting games and you dont need high damage output weapons to complete what you need to.
The funny thing about the devs blog post is how he talked about like the timing of enemies spawning. But the issue is not how slow or fast they spawn, its how they actually spawn within the game which has no apparent rules, such as spawn away from the player. Instead you will have them spawning on top of the player constantly from the set point on the map. The way they could have done it correctly is have any spawn points the player is currently occupying, they spawn at one further away. The game does not do that, which can lead to stacked odds if you are already busy with a boss. Its a lot more noticeable with the tenbatsu missions vs the 天兵 as they have a lot more HP than the normal enemies they also actually use their ibara abilities such as to buff their defense or heal eachother. Now add that to dealing with the high rank abductors and it turns into a bit of a mess if they are dropping right on top of you in the middle of fights. Am sure its a lot more manageable with other players watching your back but from a SP perspective its a bit more work.
Folks who want to play this for the story and are not really the types to go and mess around to the max with post game content am sure will still have a perfectly good time. Just keep in mind if you do choose to press on you will most def need to consult wikis and other whatnots to see how to get the most out of your weapon customization which is a must if you plan on doing any real damage to the post game enemies.
Overall I still do like the title, just that this is some no bullshit commentary from me in regards to what goes on with post game content. Though from my own personal standpoint at the moment do not want to progress any further with messing with the weapon customization aspects and farming bits. That and I have other things which I need to be done currently too thats adding to this lol.
In closing this is its own title and while part of the co-op "hunting" genre it still needs to be treated as its own thing. If you can do that am sure you will have a good time with it. But trying to compare it to something else will leave folks disappointed. One thing for sure is that if they do another version of the game Id reckon all the feedback now would go into it and improvements will be made. There still is "missing" content so to speak like the pistols and fist weapons, so Id have to imagine that there will be an expansion in the future. That does not mean do not buy the game in hopes of waiting for a "complete" version to come out. Not only because does that fuck yourselves by not showing them there is a market for such titles to be localized in the West, but also the fact that this is just speculation for the time being. Sides you folks in the US anyways will be getting it cheaper than it was here in Japan at 30 USD vs 5000+ JPY on launch. Thats if they still are keeping the 30 USD cost. I dont really follow news in regards to things localized in the west thats why.
Having put 80 hours into the game Id say I totally got my money's worth out of it and overall was an enjoyable experience!
Press start. Go to volunteer info (first in start menu). The only option there is volunteer retire. Press circle. It will prompt you to retire from the volunteer. All loot will be gone.
Don't ask me why they named it volunteer info. There's no info there and all it does is let you quit the mission you're in. Stupid to name it such.
Although if you quit that way doesnt it save your data upon exiting the mission? Therefore not being able to use that method to back out and reload a tenbatsu mission thats going poorly for example?