So, I missed the show. Are only 4.5GB or 5.5GB available for games? And is this bad?
This is really bad. OUYA just won the console war in result of this.
May as well pack all of our bags and go home.
So, I missed the show. Are only 4.5GB or 5.5GB available for games? And is this bad?
Their was rumors of either an upclock or swapping out the boards with the devkit boards which contain 12GB of RAM. Though none of those have clear leads and its best if you just ignore them, for now.
Yeah, I missed that. We may be hearing about a bump in Xbox One specs soon?
depends on compression. It could easily take 160meg per minute to record.
Interesting. I'll just wait and see how it plays out.
How does this differ than what Microsoft (or the consoles last gen) is doing? The post is a sugar coating of the same situation that everyone gave MS shit for; taking up a huge amount of space for non gaming functions, whether a portion is reserved for potential future proofing or not. Proelite already said that some of the space that's reserved for the Xbox is open space for future proofing; just like Sony is doing here. Both can (and most likely will) reduce the footprint in the future.
Baffling how this post is being congratulated when it's essentially PR spin.
Im curious if you could explain how this differs from MS' position where they can similarly reduce the size as time goes on? Or even upclock via a patch as you claim?
Their was rumors of either an upclock or swapping out the boards with the devkit boards which contain 12GB of RAM. Though none of those have clear leads and its best if you just ignore them, for now.
It's around 1GB for 15 minutes at YouTube quality, which is 8000bkps for 1080p video and 384kbps for stereo sound.
My recommendation would be to wait for the dust to settle. But if there's meat to these rumors -- while I don't advise devolving into console warrior nonsense and hyperbole -- it's worth understanding that this does take a bit of the wind from the sales just in terms of what a juggernaut this system will be. This is particularly true for those of us that aren't exactly all that excited for the OS features to begin with.
Their was rumors of either an upclock or swapping out the boards with the devkit boards which contain 12GB of RAM. Though none of those have clear leads and its best if you just ignore them, for now.
Zero chance.
Just asked o_sharp, and he told me that Eurogamer might have some misunderstanding here.
http://bbs.a9vg.com/thread-3546518-1-1.html
1. The system OS will not use flexible memory.
2. Flexible memory is "heap"(Well, I don't know what's that, so probably DevGaf could help with this one.)
3. On DevCon, SCE said they will try to get more RAM for gaming from system OS. But it's quite hard, because PS4 should do multi-task like recording and live-streaming, etc.
4.According to his research for now, which he is not so confirm about it. So, probably, when you recording a 15 minutes video, the data is in ram. Only when Share is pressed, then data will flush into HDD. The game will need to pause for gpu suspension for throughput. live-streaming is in ram.
Wait...if anything wrong, will I get banned? X_X NooOooOoOooo
It wont, and this is coming from an Xbox Fan. At best it would be an upclock, but even then I doubt it.
12 GB would be almost useless imo.
The difference between the two now is definitely less significant. A little upclock wouldn't hurt, but at this point the difference between the two will most likely be insignificant.
Especially if the rumored 2 cores devoted to OS rumor from IGN is true.
So is there a confirmation from Sony? Sorry but the thread flies so fast its impossible to tell.
This thread is insane. Who thought all 8 gigs would be available for games? Concern trolling looks to be back in fashion.
Then no amount of RAM will ever be enough.
PS1 -> 2 MB RAM
PS2 -> 32 MB RAM
PS3 -> 512 MB of RAM
PS4 -> 8000 MB of RAM.
16x multiplier seems to work from gen to gen. I don't see the huge leap. It would be more interesting to see system reserves for OS purposes.
Playstation 3 -> Started with 120 MB (23%), finished with 50Mb? (10% - in 2010)
Playstation 4 -> Starts with 3.5 GB (38%)
So same increase in ram, but less percentage available.
A short glimpse at those filthy criminals over IGN
LOL.It is False.That's the beauty of the end of this story.
Oh, and the press republishing the same crap is pretty amusing.
How many have actually canceled? All I see is that one post getting quoted again and again.lol @ all these "preorder cancelled" posts. yea cancel your preorder because your games will only run in about 10x the amount of RAM in current gen. cancel them, you fools.
I guess I dunno why the thread title has to be so flippant when it could just be something straightforward like "Rumor: PS4 OS reserves around 3.5 gb". I suppose the current one does match the insane sky is falling atmosphere in here.
I guess I dunno why the thread title has to be so flippant when it could just be something straightforward like "Rumor: PS4 OS reserves around 3.5 gb". I suppose the current one does match the insane sky is falling atmosphere in here.
I was under the impression that 7 Gigs would be available for games. 1 for the OS.
Holy shit. People are actually cancelling pre-orders?
That's the thing though. We have no idea how the amount of GDDR5 that devs will have access to is going to truly affect the games until we get past launch. We can argue about numbers all day but in the end GDDR5>DDR3 and having 5.5GB is insane enough. Why should people be upset about this when we have no idea how this will affect the overall look and functionality of the games? It's not as if the PS4/Xbone are open systems where we can go inside and allocate RAM for our own devices.
LOL.It is False.That's the beauty of the end of this story.
Oh, and the press republishing the same crap is pretty amusing.
Their silence is deafening.So is there a confirmation from Sony? Sorry but the thread flies so fast its impossible to tell.
Er no. PS4 has 4.5-5.5Gb. Xbox One has 5Gb. Xbox One has less ram altogether for developers.
Exactly. Which is why the chicken littering so ridiculous. A Titan can handle anything a PS4 can, two or three times over, with a similar amount of ramTop AAA games for PC aren't designed or built around people having Titan cards. A big aspect of PC development is scalability.
Google Stack vs. Heap and that will explain it.
Not even some tweet? Usually at this point we'd at least have one PR guy saying "Games can even use 12GB!!!!"Their silence is deafening.
I told myself I wasn't going to post in this thread because people are foaming at the mouth and not thinking.... but here I am, which makes me an idiot.
First off, I know all you guys want are hard numbers and I don't have them. But I do know the philosophies in place currently. If you would like to use your brain and think critically about things... keep reading. If you want to get into a 5>4.5 OMG IM CANCELLING MY PREORDER conversation - this thread won't help you, in either direction.
I was told by a couple of Devs in the lead up to E3 that the OS footprint was "bigger than expected" but not a single one of them complained about it. No one is in danger of running out of ram. As some people have mentioned in this thread - games like the The Last of Us are happening with 512mb of ram. Launch titles, of all things, are not going to be pushing the hardware in any sort of way... and that includes ram.
So why is the ram footprint bigger than expected? It's fairly simple - Sony is hedging their bets. They were absolutely caught with their pants down with their OS this gen. Not having the memory overhead to do things like Party Chat gave Microsoft a huge advantage when it came to online gaming, which is obviously a growing sector. So much like $399 as a target price was a reaction to $599 being a disaster... "big OS footprint" is a reaction to "small OS footprint" being a disaster.
But the thing that I'm hearing and I believe there was even a line dedicated to this in the eurogamer article is that these numbers aren't set in stone. The fact of the matter is that high end PC games use around 3gb of ram and use higher res textures (art tends to take up the largest chunks of ram) than the ps4/x1 do. The idea that launch games need 7gb of ram is absolutely ludicrous. 4gbs is fine. Anything more, at this point, is overkill. It won't be overkill forever... but it's overkill for now.
So Sony gets to sit on this chunk of ram, be in 1gb or 3gb - again, I don't know the numbers. I don't know if eurogamer is right (I do know at E3 that some thought more ram would be freed up when the final dev kits shipped... but I don't know anyone working with a final dev kit). But Sony is coming at this from a position of power. They don't need the ram currently so they get to take a wait and see approach before saying "ok, devs, you guys get this." The systems will launch and they will look at what people are doing with their own OS, they will see what features people are asking for, they will see if microsoft or Nintendo (or even steam) come out with some surprise feature that catches fire - and if it does they will have the memory there to be able to do it also. If it doesn't that chunk of ram gets freed up for developers.
This thread is looking at this entire thing like the endgame is the day it launches. That's day one, guys. This is a long term strategic move and, imo, a smart one. They are putting themselves in a position to be able to adapt... something they couldn't do with the ps3. I know as gamers all we want to hear is higher numbers. But find me one developer that thinks the ram available to them on either system isn't enough (and this goes for the x1 as well guys... all this 5gb hurr hurrr stuff is fanboyish nonsense that you can go through my post history and see I never took part in once).
I feel like this post is far to philosophical for this thread of LARGE NUMBER > SMALL NUMBER, but hopefully this info is useful to some of you. Sony have created a nimble system and this is part of that philosophy.
-At most, the OS uses 1.5GB, with a good amount of that helping the HD recording feature and on the fly switching/ multi tasking
Someone grab Durante and have him explain to us the difference between 5gb of DDR3 and 5gb of GDDR5.
Someone grab Durante and have him explain to us the difference between 5gb of DDR3 and 5gb of GDDR5.