We will never know what the balance sheet on this whole project looks like. Just give up on that.
What we do know is that its a massive investment and Microsoft are finally spending some real money. My only question is there a time frame/expiration date for this push or is this just going to be their normal position towards gaming.
Its amazing to think that xbox has never been taken seriously and it somehow survived? Its upgraded to "central" now, let's just enjoy whatever that means.
They also seriously considered ditching the brand in the years before Satya became CEO. It's not a lie, it's well known they had key board members asking for receipts and wondering why MS was keeping it around.MS took Xbox serious MANY years ago. People that say otherwise are lying to you.
i use it in the ukAdd to that, that Microsoft Rewards isn't available outside USA.
I pay full price each month and find it great value.
The new consoles are huge, Gamepass keeps adding big titles, and with word out mouth the growth is exponential.+12 million in 8 months?
Sounds impossible when it took like 4 years for the first 18 million. I get it that sub counts can shoot up when there's momentum, but +12M seems like a hell of a lot.
It's managed by a different budget? outside the Xbox division? where did you hear that?Their internal studios are managed by a different budget. Gamepass operates on its own revenue. It's a separate service that does feature first party games but MS makes so few first party games nowadays, it's really not fair to put them under the same umbrella.
When they do come out like Horizon and Halo in October and November, Gamepass does not need to send those $180 million they have earned that month to any third party publisher. And while the oft delayed Halo might be a $200 million game, Forza Horizon isnt even close to $50 million.
GTA5 was a different time. it's when Xbox was the lead platform for many gamers and the sales were 50-50 if not higher on the 360. We can look at RDR2 which sold $725 million in three days and it was on Gamepass within a year when they had just a few million subscribers. 50 million subs per month is A LOT of money. It's how Disney+ and Netflix are able to give everyone and their mothers $200-400 million deals. When your yearly revenue is consistent and no longer relies on your big first party studios to deliver every few months, you can afford to hand out big wads of cash to third parties.
MS took Xbox serious MANY years ago. People that say otherwise are lying to you.
Xbox is central to their metaverse and creator economy play so I think it's a long term play. They want to have a number of minecrafts.
The last publicly released number was in January. News like this could affect the share price, so that's why they took it down.
Not true. I'm in the UK and use it without any issue whatsoever. Try again.Add to that, that Microsoft Rewards isn't available outside USA.
The last publicly released number was in January. News like this could affect the share price, so that's why they took it down.
They also seriously considered ditching the brand in the years before Satya became CEO. It's not a lie, it's well known they had key board members asking for receipts and wondering why MS was keeping it around.
It never really looked like it until recently, but I am sure they paid some attention to it, its just that it was never on the level of Office, or Windows... and now, it seems like its part of the main strategy along their other big projects.
That doesn't mean they didn't take Xbox seriously. The bolded shows that they wanted to make sure the Xbox brand could become profitable. Eventually MS made it a profitable brand, so it stuck around and it's doing well now.
I think both models can succeed with Sony pumping out massive big budget single player exclusives and this current road that Gamepass is traveling down
Oh and Gamepass is far from a shitty sub service and if you feel that way then why bother coming into this thread?
Yup.What makes Game Pass such a master stroke is it isn't even attempting to replace the existing models. It happily lives right alongside it, to provide that contrast, and that is exactly why it will continue to succeed. Game Pass succeeds more because of what it can be compared to. The alternative is spending a whole lot more money to get access to the kinds of big budget games that are apart of game pass, and will be added in the future, as well as all the incredible games that you can discover that you would have never tried if not for game pass.
But what really makes Game Pass more worthwhile is Microsoft's very impressive backwards compatibility support. Game Pass value would be lost on each and every successive console with each passing generation if not for Xbox's strong backwards compatibility. Really happy to see all the investments paying off.
Yup.
And out of all gaming companies, it's good to see such great value from GP. The game industry is such a nickel and diming and opportunistic industry with everything from full priced games edging up to $70 to loot rolls, EA ultimate team cards, mtx out of every orifice. Not too many industries out there where they shotgun a million ways to make money off you hoping something works. And even worse, most people are trending to digital, so gamers dont even have access if the servers shut down if the game requires an internet connection.
So with so many gamers getting GP for dirt cheap or even at regular price, its a way MS is subsidizing a new strategy hoping it works. You never know, maybe it'll fail and they'll go back to just selling games for full price. But hey I got my money's worth out of $1. I'll let Microsoft's ivory tower accountants worry about the Xbox division eating into their $15 billion profit per quarter. And that profit already bakes in whatever costs MS eats with Xbox GP. I think they can spare a dime or two. And Nadella even promotes Xbox is firing on all cylinders. So for any naysayers, too bad. Xbox, GP and their 23 studios arent going anywhere.
I'm a gold subber anyway, so my 3 year top up of $1 is the best bargain ever outside of pirating songs off Napster for free 20 years ago queuing up songs all night.
MS never confirmed this, they never even confirmed 23 million back in the day, that was jez corden rumor that was never corroborated by MS in any official capacity.
How can a person be so hipocriteJust yesterday Jeff Grubb, who is as close to an xbox insider as youre going to get, said 20 MILLION SUBS!
Lmao he's a console warrior anything to support his narrative I called him out on this earlier. At this point it doesn't even matter. People will continue to sign up cause the service is great. And has a lot of value.How can a person be so hipocrite
I'd expect Strauss to know. As mentioned though, it might be just below that figure or MS might be waiting for some reason to publicly announce this.
Really well deserved though. Only thing I can say to the sceptics is it reminds me of PS Plus during the PS3 years. Amazing service. The growth continues at a great rate.
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GTA V was also literally FREE on EGSGTA V was on Gamepass if I'm not mistaken, so he probably knew more than estimates. The biggest game series ever being on there probably required detailed negotiations. And I'm sure those are always ongoing for future games.
This dude got banned with a quickness, good lord.Havent we gotten exact percentage points of growth on services per quarterly report? Wouldnt someone be able to extrapolate increases at whatever they started with at the beginning of the year? I dont believe 30 million because personally Going from 18 million, to thirty with no major software drops and hardware less than 10 million sold in a year? That would assume game pass has a 100 percent attach rate per console sold which is impossible. There is no way this number is real.
Unless theyre including people who have subbed, dropped the sub, resubbed, etc. Zellnick has been critical of the gamepass model in the past, maybe this was more of slight at gamepass like "Youve at least reached 30 million, right phil wink wink."
And since the numbers arent close to 30 million all phil can do is say 18 million is the official number.
Apparently he doesn't if he is asking Phil Spencer what the publicly announced number is.
Except I'm not talking about some 11 random games. I certainly don't know which games are profitable and which are not. Neither do you. So making assumptions about what model is more profitable than another doesn't make much sense, does it?
Ah....that's right. Not a "big profit play". The point being we don't know what profit, if any, there is in Game Pass so why make baseless assumptions about whether one model is more profitable than another?
I know of a guy at work that has created like 6 accounts to take advantage of the free months and other offers. That number must be bloated AF.
LolThis supposed "guy at work" works, but is apparently so strapped for cash he can't swing $10 or $15 per month?
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6 different accounts you say. These stories are becoming more and more outlandish by the day. I'm totally sure there are about 5-12 million people with that much time to waste for something so cheap. The numbers keep growing. Only so long people can keep riding the "it's only $1" claim.
I have a feeling that they are already breaking even, the operating costs don't make sense other wise imo.how long are they going to "float" this at a loss, and is breaking even enough to keep it going?
I would pay 15$ a month to watch the meltdown on GAF if MS purchased Take Two. Shit would be BIBLICAL.Does anybody actually WANT Microsoft to buy Take Two?
They might even be making a small, not big, profit if subscribers are climbing quicker than anticipated.I have a feeling that they are already breaking even, the operating costs don't make sense other wise
I could accept 1 year of price increase just to enjoy the show hahahaI would pay 15$ a month to watch the meltdown on GAF if MS purchased Take Two. Shit would be BIBLICAL.
Not really the right analogy because most of Gamepass are not Microsoft's games, as they are buying content.
Eventually they'll shift to having more of the service be their own games, but they still have to be buying a lot of content as well and we don't really know what those deals entail.
Not saying it isn't an attractive model, but I think it has to scale well above 30 million customers for it to truly make sense.
Its why I dont understand why sony dont include there first party day and date on ps now. They would make more money.