Eurogamer impressions. Whole article is worth a read.
http://www.eurogamer.net/articles/2014-03-20-how-does-morpheus-shape-up-to-oculus
Project Morpheus, perhaps unsurprisingly given the breadth of Sony's expertise and resources, comes strong off the blocks. As an experience it's comparable to Oculus - to the DK2, that is, the most recent iteration of the headset that incorporates Crystal Cove and that opened up pre-orders yesterday - although there are clear points of differentiation.
And what a feeling of immersion it is. Project Morpheus' tracking feels on a par with Oculus, even taking into account the advances brought about by the implementation of Crystal Cove. That's no doubt thanks to the PlayStation Camera's input, and the latency seems impressively low when moving your head. Even better, it allows you full 360-degree movement, letting you look behind you - a factor that's exploited to great effect in Sony London Studio's The Deep.
What Sony does have, though, is the ecosystem to make virtual reality a viable proposition for the living room - and in its open-armed relationship with indie developers, it's also got a community of its own who will help shape the future of what feels like the most exciting, disruptive technology to come to video games in an age. Regardless of that, though, it's made an accomplished start, and brought the VR dream a significant step closer to becoming a reality for all.
Great stuff.