It just highlights the fact that DigitalFoundry are lying and making stuff sound better than it actually is (though to be fair they always do that), they're claiming the shadows and lighting are entirely dynamic but it isn't, it's baked lighting and baked in shadows, it has a complete lack of Global Illumination.
For example, if the shadows were completely dynamic, they would look like this:
But in the final game, it looks like this:
Stuff where the light isn't even going to is just as bright as the objects where the light is shining on.
The destruction they call impressive isn't impressive at all since games 10 years ago did it much better, environment interactivity is also laughably bad, games from 15 years ago did that better. Yet DigitalFoundry are ignoring all of the negative stuff to focus on the few good parts and they flat out lie about other things.
I noticed from the very beginning there's something wrong with how this game looks since stuff that should be dark and shadowed isn't and lightsources from behind the camera simply do not exist, which is why the characters appear almost pitch black in certain areas.