Gears of War Remaster Info (Most Likely) Posted on GoW3 Page

Thank goodness it's not.

Gears 3 had too many new mechanics, terrible weapon balancing, and not to mention crack head wall cancelling.

A refinement of Gears 1's mechanics, along with an emphasis on simplicity, an even playing field and going back to basics is what Gears fans want and what the series needs.

Gears 2, Gears 3 and Judgement each had a ton of crap that no one wanted added. It's about damn time Gears goes back what it should have been.

I like you! :P
Gears 3 despite some flaws was great and packed with content but yes, I would also love this to be back to basics kind of thing.
 
Yeah it most certainly meant to be Gears 1.

The good thing is that August is quite near! :)

The bad news, is that there is no Horde mode! :(
 
The Xbox One is my first Xbox so I totally missed out on Gears of War and I'm happy I'll finally be able to play it!

I really hope they are going to remaster all Gears of War games.
 
I like you! :P
Gears 3 despite some flaws was great and packed with content but yes, I would also love this to be back to basics kind of thing.

Thanks

I've lurked GAF for a while. Aladuf and PXG don't post anymore (not sure if they left or got banned). I wish people gave Gears, in general, more respect around here. I've been a fan since 2006, the old days of Gears.
 
They doing so much to make Gears 1 playable in 2015, why not just skip that shit and give us Gears 3 man

because the new primary weapons introduced for noobs in #3 were a mistake that led to abuse by some of the better players.

I have had this discussion countless times with the people who i played gears with over the years. bring back the darker art direction from #1, original weapon load-outs from #1, but keep the improved mechanics and movement from #3. and I guess the huge MP map count from #2 with 29 maps wouldn't hurt either after that abomination Gears Judgement.
 
Thank goodness it's not.

Gears 3 had too many new mechanics, terrible weapon balancing, and not to mention crack head wall cancelling.

A refinement of Gears 1's mechanics, along with an emphasis on simplicity, an even playing field and going back to basics is what Gears fans want and what the series needs.


Gears 2, Gears 3 and Judgement each had a ton of crap that no one wanted added. It's about damn time Gears goes back what it should have been.

Please, explain "too many mechanics and terrible weapon balancing".
 
Please, explain "too many mechanics and terrible weapon balancing".

Okay.

...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...

Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.

The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.

Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.

That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006
 
"Dedicated Servers"

Right Microsoft, because that worked out so well with MCC.

Zero faith in this feature being delivered.
 
"Dedicated Servers"

Right Microsoft, because that worked out so well with MCC.

Zero faith in this feature being delivered.

Are you arguing that since MCC was a botched release, all games with dedicated servers will have a botched release? Are you advocating for P2P which was the traditional way for multiplayer connections in Xbox Live Gold for years?

I'm just not fully aware of the story here.

Okay.

...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...

Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.

The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.

Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.

That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006

Your initial explanation of Gears 1 made me think of the initial design considerations behind something like Halo or other arena shooters, but then you say the changes were done to appeal to Halo fans. That would make sense if you were specifically referencing the changes in Halo 4.
 
Okay.

...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...

Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.

The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.

Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.

That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006

what a load of woffle
 
Y'all sorry sons of bitches hating on Judgement.

It was a damn good entry, easily the second best in the entire series. The improved gun mechanics, the added verticality, the challenged littered throughout the campaign, it was the natural evolution of where Gears was and should be headed.

Stop resisting evolution!
 
Are you arguing that since MCC was a botched release, all games with dedicated servers will have a botched release? Are you advocating for P2P which was the traditional way for multiplayer connections in Xbox Live Gold for years?

I'm just not fully aware of the story here.



Your initial explanation of Gears 1 made me think of the initial design considerations behind something like Halo or other arena shooters, but then you say the changes were done to appeal to Halo fans. That would make sense if you were specifically referencing the changes in Halo 4.

What I meant by that was making changes to appeal non-Gears fans in general, whether they like CoD, Halo, Battlefield, or some other shooter of some kind. Probably poor wording on my part.

I feel bad for Halo fans too. Those guys just want the return of the glory days of Halo 2. The MCC was supposed to provide that, but it was a buggy mess wasn't it?
 
Y'all sorry sons of bitches hating on Judgement.

It was a damn good entry, easily the second best in the entire series. The improved gun mechanics, the added verticality, the challenged littered throughout the campaign, it was the natural evolution of where Gears was and should be headed.

Stop resisting evolution!

I'm sorry, but I can't agree. The lowering of weapons slots really killed mp for me.
 
Y'all sorry sons of bitches hating on Judgement.

It was a damn good entry, easily the second best in the entire series. The improved gun mechanics, the added verticality, the challenged littered throughout the campaign, it was the natural evolution of where Gears was and should be headed.

Stop resisting evolution!
2 good things came out of judgment, auto pickup of ammo and paduk. That's it
 
"Dedicated Servers"

Right Microsoft, because that worked out so well with MCC.

Zero faith in this feature being delivered.

I'm there with ya man.

Gears 3 had "dedicated servers" that were rarely turned on, and even when they were, were locked behind specific game modes or specific nights

Titanfall seems to be the only xbox game to ever have ded servers on consistently.
 
You couldn't be more spot on. I really do hope all that dumb shit is gone from this remaster. I still have my worries but tomorrow we'll find out for sure (I think)

I've heard a lot of rumors that it's gonna be good. I think there was a beta of it recently. Wish I could've play it. But August ain't too far away.

I'm just happy we're finally getting Gears on Xbox One. I have a reason to use the damn thing now.
 
It needs to be all 3 games really, otherwise Sony will have trumped them once again with their Uncharted collection (which is all 3 games)

I'd take a remaster of Uncharted 2 with full multiplayer over the single player only collection every single time.
 
I've heard a lot of rumors that it's gonna be good. I think there was a beta of it recently. Wish I could've play it. But August ain't too far away.

I'm just happy we're finally getting Gears on Xbox One. I have a reason to use the damn thing now.

I really only bought a one just for gears and I'm finally gonna be able to put it to use as well lmfao! I really hope a lot of old gears heads come back for this especially if it's damn good.
 
gears 3 > 1

nostalgia is an awful drug


but I'm glad that there's a gears game on the bone finally, even if it's not the best one in the series
 
"Dedicated Servers"

Right Microsoft, because that worked out so well with MCC.

Zero faith in this feature being delivered.

MCC uses peer to peer as well as dedicated servers, it's completely random and sometimes you get put on a server overseas so it never works as intened.

Hopefully gears of war allows region selection like titanfall does and what halo 5 is also going to do after the beta feedback they got.
 
Gears 4 is probably not coming until end of 2016, so it's far from beta.


Did I say the beta has to come day one ?
No.

If you pre order the game you get a code for Gears 4 Beta which will probably be in Spring or Summer 2016 that seems more likely than getting a beta for a remastered game.
 
Okay.

...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...

Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.

The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.

Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.

That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006
Yup. I pretty much agree with this. I'll quote my post from one of the other threads:

Gears 1 had the best multiplayer of any game in the series. Period.

Gears wasn't just about the refinement of the online. It was the gameplay that was incredible. It was pure visceral enjoyment and a different type of game. Close combat and a shooter that relied on movement more than shooting. If you didn't know how to move in Gears, you were already out matched.

The idea of playlists, simple maps that were just varied enough to make it enjoyable, and the game types that didn't rely on respawns made it the best game in the series.

Gears 2 was pure shit. Such a disappointment coming from the glory that was Gears 1. It got patched and got better, but its starting point was so low that I didn't care.

Gears 3 was good. I can tell why non-gears junkies liked it and consider it the best. It was a refined experience that built on Gears 1. It changed things and became more like other shooters, but it was still Gears. But those fundamental things it changed were the same things that made Gears 1 so special. As such, it was a great game, but didn't have the same magic as the first game.

Judgment? Different. Nothing special. Was a little fun. It was a nice experimentation on the Gears formula.

All of that to say...Gears 1 remaster? As long as the MP is good (don't you dare take away playlists). I'm there and I'll go to a midnight release.

And yeah, one of the other things is that I really enjoy that they're doing this as ONE GAME. Having 3-4 games in one remaster would split the MP community up. The way they're doing it, there's only one game Gears fans can get on the Xbox One. That goes a long way towards reigniting the community's MP. We know that Gears fans feel very differently about each title, and I for one know I would never even touch Gears 2 or 3 MP.

Edit: Anndddddd, it doesn't seem like there will be playlists? That's quite disappointing. It was one of the best things about the game, 19 round Raven Down matches were amazing. But still, this seems like it'll be exactly what I've been waiting for since 2006.
 
What I meant by that was making changes to appeal non-Gears fans in general, whether they like CoD, Halo, Battlefield, or some other shooter of some kind. Probably poor wording on my part.

I understand what you're saying, and I think you are right in this aspect though I haven't played Gears of War 3. I know the 'we are trying to appeal to a larger demographic' is the kiss of death for compelling game design in many respects.

I just noticed some inaccuracies in your wording that you addressed.
 
I'm sorry, but I can't agree. The lowering of weapons slots really killed mp for me.

That actually made the game better. It forced players to adopt new strategies, to not just become campers who spray and pray, but make sure that each bullet counted. You were constantly surveying the environment for flanking opportunities, ammo and you were always forced to be on the move.

Much better than the mainline game approach of camping behind cover...

2 good things came out of judgment, auto pickup of ammo and paduk. That's it

And the increased verticality and the forcing players to be more aggressive, to not just sit behind cover, to be more varied in combat to increase your score.

he is clearly just trolling.

Of course I'm trolling. I must be for not irrationally hating a game like some folk.
 
Sounds like a made up leak (or maybe just mistranslation) by some German guy. "Cards", lol. Means "Karte" in German, which also holds the same meaning as "Map".
 
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