Says August 25th at the bottom of that info page.
Well there we have it!
Says August 25th at the bottom of that info page.
Thank goodness it's not.
Gears 3 had too many new mechanics, terrible weapon balancing, and not to mention crack head wall cancelling.
A refinement of Gears 1's mechanics, along with an emphasis on simplicity, an even playing field and going back to basics is what Gears fans want and what the series needs.
Gears 2, Gears 3 and Judgement each had a ton of crap that no one wanted added. It's about damn time Gears goes back what it should have been.
I like you!
Gears 3 despite some flaws was great and packed with content but yes, I would also love this to be back to basics kind of thing.
They doing so much to make Gears 1 playable in 2015, why not just skip that shit and give us Gears 3 man
Thank goodness it's not.
Gears 3 had too many new mechanics, terrible weapon balancing, and not to mention crack head wall cancelling.
A refinement of Gears 1's mechanics, along with an emphasis on simplicity, an even playing field and going back to basics is what Gears fans want and what the series needs.
Gears 2, Gears 3 and Judgement each had a ton of crap that no one wanted added. It's about damn time Gears goes back what it should have been.
Please, explain "too many mechanics and terrible weapon balancing".
"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
Okay.
...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...
Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.
The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.
Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.
That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006
Okay.
...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...
Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.
The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.
Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.
That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006
"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
Are you arguing that since MCC was a botched release, all games with dedicated servers will have a botched release? Are you advocating for P2P which was the traditional way for multiplayer connections in Xbox Live Gold for years?
I'm just not fully aware of the story here.
Your initial explanation of Gears 1 made me think of the initial design considerations behind something like Halo or other arena shooters, but then you say the changes were done to appeal to Halo fans. That would make sense if you were specifically referencing the changes in Halo 4.
Gears 3 already had one, not everything is as complicated as MCC"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
Y'all sorry sons of bitches hating on Judgement.
It was a damn good entry, easily the second best in the entire series. The improved gun mechanics, the added verticality, the challenged littered throughout the campaign, it was the natural evolution of where Gears was and should be headed.
Stop resisting evolution!
Truth
2 good things came out of judgment, auto pickup of ammo and paduk. That's itY'all sorry sons of bitches hating on Judgement.
It was a damn good entry, easily the second best in the entire series. The improved gun mechanics, the added verticality, the challenged littered throughout the campaign, it was the natural evolution of where Gears was and should be headed.
Stop resisting evolution!
"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
Aren't 1 2 and 3 supposed to be in a collection bundle? Guess just the details of 3 leaked.
I'm sorry, but I can't agree. The lowering of weapons slots really killed mp for me.
You couldn't be more spot on. I really do hope all that dumb shit is gone from this remaster. I still have my worries but tomorrow we'll find out for sure (I think)
It needs to be all 3 games really, otherwise Sony will have trumped them once again with their Uncharted collection (which is all 3 games)
I've heard a lot of rumors that it's gonna be good. I think there was a beta of it recently. Wish I could've play it. But August ain't too far away.
I'm just happy we're finally getting Gears on Xbox One. I have a reason to use the damn thing now.
I rather have the mp of gears 1 than the sp of all 3 uncharted.It needs to be all 3 games really, otherwise Sony will have trumped them once again with their Uncharted collection (which is all 3 games)
Gears 3 had dedis, right? It was noticeable better either way
I think it's more likely we just get a beta for Gears 4 beta rather than the remastered beta.
This too. People are insane. But I do miss the over the cover battles with blind fires that ended with the mantle kick. Sometimes you need some old shit in it mangears 3 > 1
nostalgia is an awful drug
"Dedicated Servers"
Right Microsoft, because that worked out so well with MCC.
Zero faith in this feature being delivered.
Sounds like the Campaign will get a graphics overhaul with still 30fps and MP will 60fps.
Gears 4 is probably not coming until end of 2016, so it's far from beta.
Yup. I pretty much agree with this. I'll quote my post from one of the other threads:Okay.
...Smoke stuns, load outs, meat shields, bag 'n tag, the mortar, mantle kick, grenade planting, crack head, unnecessary wall cancelling, stopping power which basically was like running into a brick wall if you got shot, over powered Gnasher, the Sawed off Shotgun's massive spread, the Retro Lancer being..well...what it is in every way, Retro charging, massive Lancer magazine and map design that focuses on long distance combat, camping or ridiculous emphasis on maintaining higher ground, thus encouraging camping and firing at a distance...
Some of these were introduced in Gears 2, but most of the above was featured in Gears 3. Without writing a dissertation or a damn tome, in short, the game just had too many ways to die. It was far too easy to get kills or get killed.
The point of all of these changed and mechanics was to broaden the audience and make the game more appealing to FPS fans, mainly Halo and CoD fans. The problem with that line of thinking was that those people already like their games and have already expressed little to no interest in Gears. At the same time, these changes angered and alienated those who liked the simple nature of the first game. In the end, it drove away both groups it had wanted to win over.
Gears 1 gave each and every player the same exact weapons. It was an even playing field which demanded team cooperation, establishment of map control with what little power weapons there were and your ability, as an individual to take someone out alone if need be. Maps were generally flat, symmetrical and tight in design. There was an emphasis on close quarters combat, as to why the Gnasher became the bread and butter, go to weapon of the community. All of this was thrown out the window when the rifles were beefed up, stopping power was added and maps were made much more open. Things changed even more drastically when Gears 3 came around. It just wasn't the same game and wasn't the game that so many people loved so much.
That is why I'm glad, from what I've heard from others from different places, that this game could very well be what so many people have wanted since 2006
Gears 1 had the best multiplayer of any game in the series. Period.
Gears wasn't just about the refinement of the online. It was the gameplay that was incredible. It was pure visceral enjoyment and a different type of game. Close combat and a shooter that relied on movement more than shooting. If you didn't know how to move in Gears, you were already out matched.
The idea of playlists, simple maps that were just varied enough to make it enjoyable, and the game types that didn't rely on respawns made it the best game in the series.
Gears 2 was pure shit. Such a disappointment coming from the glory that was Gears 1. It got patched and got better, but its starting point was so low that I didn't care.
Gears 3 was good. I can tell why non-gears junkies liked it and consider it the best. It was a refined experience that built on Gears 1. It changed things and became more like other shooters, but it was still Gears. But those fundamental things it changed were the same things that made Gears 1 so special. As such, it was a great game, but didn't have the same magic as the first game.
Judgment? Different. Nothing special. Was a little fun. It was a nice experimentation on the Gears formula.
All of that to say...Gears 1 remaster? As long as the MP is good (don't you dare take away playlists). I'm there and I'll go to a midnight release.
What I meant by that was making changes to appeal non-Gears fans in general, whether they like CoD, Halo, Battlefield, or some other shooter of some kind. Probably poor wording on my part.
I'm sorry, but I can't agree. The lowering of weapons slots really killed mp for me.
2 good things came out of judgment, auto pickup of ammo and paduk. That's it
he is clearly just trolling.