Victor Omega
Member
Let me set the table first.
If you are a Gen Y, you are considered a Millenial who was born between the years 1981 to 1996. As of 2022, The oldest millennial is 41.
If you are Gen Z, a Zoomer( a coined term to opposed Boomers, their great grandparents) are born between 1997 to 2009. The oldest Gen Z is 25.
What is A "Video Game"?
Today, gaming is a lot different for the oldest Millennial from when he was 25: His concept (he is the most dominant gender in gaming at this time) of a video game is that of a physical software on an optical disc physical media storage (with the complete data of the actual game on it) that he played on a PS2, GameCube or Original XBOX.
As for Gen Z at 25, their concept of gaming is very different. Video games are more of a service than a commodity (even for offline, single players games). Video games in their eyes, should be able to be played anywhere, regardless of hardware as he or she are not bound to brand loyalty (Fanboyism) of past generations.
10th Generation of Video Games and... Gen Alpha.
In 2038, the Oldest Zoomer will be 41, and Generation Alpha will be in their early teens. If the 41 years Zoomer thinks of video games as a service, now fully invested in the concept as an adult, then what will a GenA think of video games at the age of 25? (Will Video games become a human right? lol)
It is hard to predict precisely what games, franchises, and IPs will be here or what new ones will appear by then.
Our own understanding of traditional console Hardware showcasing exclusive video games from exclusive 1st and 2nd party development studios seems less and less of a demand. Will this gaming innovation cycle go away if Zoomers and GenA don't see a need?
If you are a Gen Y, you are considered a Millenial who was born between the years 1981 to 1996. As of 2022, The oldest millennial is 41.
If you are Gen Z, a Zoomer( a coined term to opposed Boomers, their great grandparents) are born between 1997 to 2009. The oldest Gen Z is 25.
In order to keep the Millennial generation analytically meaningful, and to begin looking at what might be unique about the next cohort, Pew Research Center decided a year ago to use 1996 as the last birth year for Millennials for our future work. Anyone born between 1981 and 1996 (ages 23 to 38 in 2019) is considered a Millennial, and anyone born from 1997 onward is part of a new generation. - Pew Research
What is A "Video Game"?
Today, gaming is a lot different for the oldest Millennial from when he was 25: His concept (he is the most dominant gender in gaming at this time) of a video game is that of a physical software on an optical disc physical media storage (with the complete data of the actual game on it) that he played on a PS2, GameCube or Original XBOX.
As for Gen Z at 25, their concept of gaming is very different. Video games are more of a service than a commodity (even for offline, single players games). Video games in their eyes, should be able to be played anywhere, regardless of hardware as he or she are not bound to brand loyalty (Fanboyism) of past generations.
10th Generation of Video Games and... Gen Alpha.
In 2038, the Oldest Zoomer will be 41, and Generation Alpha will be in their early teens. If the 41 years Zoomer thinks of video games as a service, now fully invested in the concept as an adult, then what will a GenA think of video games at the age of 25? (Will Video games become a human right? lol)
It is hard to predict precisely what games, franchises, and IPs will be here or what new ones will appear by then.
Our own understanding of traditional console Hardware showcasing exclusive video games from exclusive 1st and 2nd party development studios seems less and less of a demand. Will this gaming innovation cycle go away if Zoomers and GenA don't see a need?
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