Ghost of Yotei dev details technical leap on PS5 (can now load millions of assets)

cormack12

Gold Member
Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5

Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.

"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.

She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."

"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
 
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I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.

Here its the opposite. People will target a few games and shit on them with every chance.

Take a fucking chill pill.
 
I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.

Here its the opposite. People will target a few games and shit on them with every chance.

Take a fucking chill pill.
You mean the place where people see "toxic positivity" as a good thing? That developers shouldn't be allowed to have a negative opinion about a colleague's idea in a video game studio because of inclusivity and we're all equally awesome?
 
I am fine with average graphics as long as the open world is fantastic to explore. I am not sold that is the case with Yotei, but we shall see with reviews dropping Thursday
 
Just like the first game it's probably going to look unremarkable in screenshots but pretty good in motion with the improved draw distance, the wind, leaves and all that.
I have zero hype for the game, but better graphics wouldn't have changed that.
 
The "journey to Atsu's past" part of this video reminds me of Rift Apart and that one sequence in Spiderman 2.
 
Texture quality: Unchanged :messenger_grinning_sweat:

About that

We also focused on noise reduction, using a process called denoising. In real photos, random noise patterns appear, but since we aim for a "painterly look," we remove that noise, both from individual material textures and entire scenes. For example, in a grass field, we might add only white flowers for horses to gallop through, but avoid mixing too many colors. This is related to the minimalism I mentioned earlier, as it draws attention to what matters – the white foreground (flowers) against the green background (grass).

They literally blurred out the details. :messenger_hushed:
 
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One thing i felt was a bit lacking in GoT was the actual draw distance, especially visible in the grass rendering. Since the environments are large, open spaces, this was really noticeable. It's good that they extended it, for a more consistent look.

With all the exaggerated movement of the vegetation it all looks very atmospheric, love the vibe of it.
 
Its not that big of a leap if you have to explain it.

Depends how observant and informed the judge is.

Unfortunately its sadly apparent how shallow a lot of people's appreciation is. To be honest it seems to me that way too much stock is placed in objectively shitty online video recordings where much detail is lost behind compression artifacts.

Then there's also the issue that it seems to me that a certain set of visual effects and features become "fashionable" and so any title that doesn't follow the style-du-jour ( historically, think abusing specular highlights for that glossy look beloved of earlier iterations of UE, or even the fad for excessive bloom on everything a few years before that) gets demeaned as looking "old" or outdated.

More than anything else I think that Digital Foundry's relentless shilling of proprietary hardware tech disguised as "analysis" has empowered the bone-headed graphics whore contingent to think that just because a certain technique exists in hardware, then it absolutely must be used even when the holistic result gains remarkably little over established techniques.
 
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Seems like the 159 "teaser" videos PlayStation has put out aren't moving the needle, so time to spell it out I guess.

Reminds me of when 343i did a blog about how amazing Halo Infinite was, about all the work that went in to making it look so amazing. This was, of course, after their disastrous E3 reveal, where Halo Infinite looked like an up-rezzed Xbox 360 game. Then 343i delayed the game an entire year to make it look better because not a soul on Earth thought it looked good.
 
I swear GAF is the the directi opposite of Era.
In Era there is this stupid fake overly positive filter they see everything through. If you played insomniac Spiderman games you know what i sm talking about.

Here its the opposite. People will target a few games and shit on them with every chance.

Take a fucking chill pill.

It actually is a good thing. It helps tailor the site to a user's preference by using the Ignore feature.
 
Im not that interested in the game but I think it clearly does look good especially the landscapes I just think its diminishing returns now. It already has a great art style there's not whole lot further you can go. Maybe more detail or lighting effects.

It definitely looks more interesting than shadows for instance but that also doesn't look like a gen away from odyssey or origins.
 
Im not that interested in the game but I think it clearly does look good especially the landscapes I just think its diminishing returns now. It already has a great art style there's not whole lot further you can go. Maybe more detail or lighting effects.

It definitely looks more interesting than shadows for instance but that also doesn't look like a gen away from odyssey or origins.
Hogwash. RTGI would do wonders for this game.
 
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