cormack12
Gold Member
Source: https://www.pushsquare.com/news/202...t-of-yotei-dev-explains-technical-leap-on-ps5
Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.
"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.
She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."
"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."
Leading up to its release, Ghost of Yotei has often been criticised for looking all too similar to 2020's Ghost of Tsushima — but the sequel does apparently take full advantage of the PS5 hardware to push visuals that its PS4 predecessor simply wouldn't have been able to handle.
"For Yotei, we realized very quickly that we needed to improve draw distance. To portray the vastness of the Hokkaido map, we needed to be able to render distant views with high fidelity and accurate depth of space," says Wang, alluding to the fact that the sequel's environments are much more open than what you'd find on Tsushima's relatively narrow island.
She continues: "We can now load millions of assets, with tens of thousands visible on-screen at once. Real-time particles like leaves, snow, ash and fog number in the hundreds of thousands across both near and far distances."
"We were able to improve the look of starry skies, auroras, time-of-day transitions, grass rendering, and terrain deformation – like realistically kicking snow off trees. Altogether, these make the world feel more alive and interactive. I think that's the power of the PS5."