Ghost of Yotei | Review Thread

Ok, after watching the disability review, it's a big NO for me.
Sony decided to say a warm FUCK YOU to disabled gamers by making the game unplayable with just the Playstation Acess Controllers since TouchPad motions are mandatory for writing names and playing music mini game.
Also using L3/R3 for the bamboo cutting (and other things) and L3+R3 for a skill it's just stupid.

Unless future patches fix this, it's unplayable for me (I'll only buy it in 6 months - 1 year).
Ha. Surprised they dropped the ball on that….
 
Having a variety of gameplay options in various games is good. Agree that the KCD guys accomplished what they want and that style of gameplay has its fans so that's works out. I enjoyed GOT with the different stances. Sometimes just having some shallow fun in games. GoT and AC, in general, do that pretty well especially when playing primarily stealth which is what I prefer.
Yeah, i love AC games as well and i do hate the stealth part in both games ahahah. I do love stealth like in Splinter Cell (it might have to do with all the gadgets and shit) but in games like AC and GOT i always struggle.There was a mission in AC:Unity, where you have to follow one guy where almost had a meltdown, was always failing. I do love AC:Unity, best AC for me besides AC2.
 
Won't even make the nomination this year based on review scores.

Expedition 33
Donkey Kong Bananza
Death Stranding 2
Hades 2
Hollow Knight Silksong
Kingdom Come Deliverance 2 (or Trails in the Sky, it reviewed higher)

Claire Obscurity
Hades 1.2
Hollow Knight Midsong
Donkey Mong
Kingdom Bum

v4KJaFjr7MTUmc3R.gif
 
It looks solid? On the one hand, I have a feeling it will play and run well and be polished. But also, it seems like a re-skin of the original. I'm not seeing that the graphics are really that much of an upgrade, and I am seeing tons of reused animations from the OG. It looks like an 8/10: a good game that breaks no boundaries or elevates in any way. I enjoyed the OG, so I've pre-ordered this.
 
Ok, after watching the disability review, it's a big NO for me.
Sony decided to say a warm FUCK YOU to disabled gamers by making the game unplayable with just the Playstation Acess Controllers since TouchPad motions are mandatory for writing names and playing music mini game.
Also using L3/R3 for the bamboo cutting (and other things) and L3+R3 for a skill it's just stupid.

Unless future patches fix this, it's unplayable for me (I'll only buy it in 6 months - 1 year).

Such a shame after Sony has been doing pretty good on that front from my limited understanding. Hopefully it gets patched soon
 
I dropped the first one after 5-6 hours, looked pretty but the gameplay and exploration were shallow as fuck, and it got all the attention and high scores.

I'll wait to check out a stream and then buy if they fixed the issues.
 
I didn't care for the combat either. If it is supposed to be a sword combat sim then that's fine, but I just didn't think it was very fun to play.

That's fair but far from a broken mess going for a slower more immersive combat system.

I also wasn't the biggest fan of the first game but the second game was one of the best sequels of all time.
 
That's fair but far from a broken mess going for a slower more immersive combat system.

I also wasn't the biggest fan of the first game but the second game was one of the best sequels of all time.

True. "Broken mess" isn't the right way to put it. The game has a ton of fans so that is saying something.
 
I've always been curious why videogame reviewer is such a left wing woke bedwetter dominated industry, you'd think it would be the exact opposite.

Weird take when you consider left wing woke bedwetters would have had a field day with a bunch of games that came out in recent history.

Maybe its the other side who assume every "woke" game that reviews well must have scored agenda points.

Maybe the people reviewing the games just enjoyed those games, the same way the people who review Fifa every year like Fifa......in my opinion Fifa is like a 3 outta 10 game and each iteration that follows and doesnt change much should lose 1 point just for that......so by now they would 0 outta 10 games if I was reviewing them but i dont cuz as you can tell im not a Fifa fan.

If a certain type of game isnt for you, thats fine, if someone else likes it, that doesnt mean they are left wing woke bedwetters or whatever......they just have a different opinion to you.
 
The combat in Kdc and especially kdc 2 is a mess?

Its like saying the handling in a sim racer is a clunky mess compared to an arcade racer.
being fancy and calling it a simulation does NOT automatically make dumpster fire tier combat any more acceptable than it is in ANY other game.
 
Did the reviews said if you still chase foxes and yellow birds all the time for cosmetics or if they made something more organic for exploration?
 
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Did the reviews said if you still chase foxes and yellow birds all the time for cosmetics or if they made something more organic for exploration?
I think there's a bit of everything. I did see some footage where she was following a yellow bird to an upgrade spot. BUT they seem to have focused on variations now for all side objectives so it doesn't get dull and repetitious. One example a reviewer mentioned was when you get to one of the hot springs, you find a bunch of naked men in the pool and when they recognize you, they freak the fuck out and run away. Little things like that throughout that make them worth finding, aside from the gameplay perks.
 
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I think there's a bit of everything. I did see some footage where she was following a yellow bird to an upgrade spot. BUT they seem to have focused on variations now for all side objectives so it doesn't get dull and repetitious. One example a reviewer mentioned was when you get to one of the hot springs, you find a bunch of naked men in the pool and when they recognize you, they freak the fuck out and run away. Little things like that throughout that make them worth finding, aside from the gameplay perks.
Wow they are really leaning heavy on the ugly bitch atsu angle uh? :lollipop_grinning_sweat:
 
I often wonder how bottom-tier clowns like UltimaKilo, Banjo64, StereoVsn, Bombolone, donfonzie, sloppyjoe_gamer, Saber, Fake, and bighugeguns manage to find joy in laughing at a review thread of a game that's actually receiving strong praise and solid critical reception. The only logical explanation? Either they're pathetic, infantile fanboys, or empty shells of people with so little going on in their lives that making fools of themselves on forums is their one and only hobby.
 
True. "Broken mess" isn't the right way to put it. The game has a ton of fans so that is saying something.
It's not a broken mess, it's just dogshit and unfun.

If there is one aspect where yotei nuke kc, is probably the fucking combat.

And i'm hardly a fan of tsushima combat.
 
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its funny seeing people judge a game based on critic reviews , dont forget that dragon age veilguard also has 82 on metacritic , this says everything you need to know about the quality of these reviews
 
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It's not a broken mess, it's just dogshit and unfun.

If there is one aspect where yotei nuke kc, is probably the fucking combat.

And i'm hardly a fan of tsushima combat.

Seems to be a polarizing issue. Not my thing either, but others like it.
 
It's not a broken mess, it's just dogshit and unfun.

If there is one aspect where yotei nuke kc, is probably the fucking combat.

And i'm hardly a fan of tsushima combat.

exactly and tsushima isnt even on the level of games like bloodborne or elden ring where the combat is on a whole different level.
its simply good feeling combat that flows well

kcd1 combat is for masochists only
 
that review by Eurogamer is so spot on, man. This series is gorgeous but extremely shallow asf. I remember beating KCD1 and jumping straight to GOT, was so shocked how shallow and outdated all the mechanics were, wasn't expecting a deep gameplay mechanics but man how can a game so goddamn pretty but got a game design like it was made for a handheld console like the PSP. If this game came out in 2007 and Assassin Creed didn't exist yet it would be the greatest thing ever.
This is exactly my opinion about those Ghosts games. At least Infamous was so fun to play and move (and that was decent gameplay for a PS3 game).
 
This is exactly my opinion about those Ghosts games. At least Infamous was so fun to play and move (and that was decent gameplay for a PS3 game).
My biggest issue with Ghost games was it felt like I was playing Assassin's Creed game both its open world design and its combat and I played Ghost Tsushima after I played Sekiro and Ghost felt so shallow compare to Sekiro.

I'm not gonna say InFAMOUS games had good open world but what it did have was great traversal, it was just so fun to move around in that game.
 
some of yall pick a review that supports your "agenda" the most just to talk shit about a game you never cared playing in the first place lol

you will almost never find me in a nintendo game topic cause i just dont care about that.
 
As if we get a lot of samurai games like this lol. and hack and slash?...really?
this's the third one in 18 months, along with rise of the ronin & assassin's creed shadows. how many open-world cowboy games have we gotten in 18 months? open world pirate games? hell, open world super-hero games?...
 
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exactly and tsushima isnt even on the level of games like bloodborne or elden ring where the combat is on a whole different level.
its simply good feeling combat that flows well

kcd1 combat is for masochists only
And look fake as fuck, like 2 guys pretending they are in a hema tournament, barely any marks or gore or satysfying ragdoll or everything to sell the violence, just stiff animations galore.

Play something like mordauh, chivarly or even half sword if you want "realistic" sword fighting that is also fun or at least brutal to watch.
 
this's the third one in 18 months, along with rise of the ronin & assassin's creed shadows. how many open-world cowboy games have we gotten in 18 months? open world pirate games? hell, open world super-hero games?...
we may get a few but most of em are trash like ronin.
that doesnt excite me at all
 
its funny seeing people judge a game based on critic reviews , dont forget that dragon age veilguard also has 82 on metacritic , this says everything you need to know about the quality of these reviews
The eat crow tactic as a response to good scores hasn't worked in an hot minute, no matter how giggly the sdf is with their imaginary gatcha moment...

Like we didn't played the supposedly 90 mc panderman 2 already or we were born yeasterday and we don't know the sorry state of modern media :lollipop_grinning_sweat:
 
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And look fake as fuck, like 2 guys pretending they are in a hema tournament, barely any marks or gore or satysfying ragdoll or everything to sell the violence, just stiff animations galore.

Play something like mordauh, chivarly or even half sword if you want "realistic" sword fighting that is also fun or at least brutal to watch.

you misunderstand something here.

i DONT want REALISTIC combat i want GOOD combat.
 
its funny seeing people judge a game based on critic reviews , dont forget that dragon age veilguard also has 82 on metacritic , this says everything you need to know about the quality of these reviews

Veilguard had a lot of baggage that came with it so that's more of outlier than an example of the state of reviews.
 
well, whether one personally likes one or another of them or not doesn't really cancel out the fact that they exist, eh?...
sure but ronin does not scratch the same itch as a shadows or ghost of yotei.
i played the demo and i played nioh 1 nioh 2 and wolong and i know how team ninja tends to make their games
 
The game is obviously sound from a technical point of view but not everything is revealed in Reviews.
We need guys like you play it and the true reviews will follow.
the user review score is only .3 off the critic one… and that's likely with a lot of 1s from fanboys of opposing platforms that never even played it (and others just decrying it as a 'woke' but again never played it)
 
sure but ronin does not scratch the same itch as a shadows or ghost of yotei.
i played the demo and i played nioh 1 nioh 2 and wolong and i know how team ninja tends to make their games
well, that's both subjective & just fine. my point was that we have gotten some open-word samurai games, more in fact recently than we've gotten open-world games in other genres. which's true...
 
The game is obviously sound from a technical point of view but not everything is revealed in Reviews.
We need guys like you play it and the true reviews will follow.

The literally *overwhelming* balance of probability is that if you enjoyed the gameplay of the Tsushima, you'll have an equally good time in Yotei.

If it played significantly differently, it would have been remarked upon in at least some of the reviews. If it was radically different from its predecessor it would have been mentioned.

We're not talking Final Fantasy extremes of reinvention in terms of franchise entries, guys. Its just a sequel
 
Can you explain what are the next gen gameplay features of KCD1, that make Yotei look old?
I'm not talking about visual but gameplay mechanics. KCD1 is last gen, man but the amount of depth of that game is not even close to ghost series. I don't want even to compare both games because they're not the same but Ghost games are shallow, like a beautiful girl with no personality.
And yet the combat in kcd1 and 2 is a clunky mess unlike got and goy.

But hey atleast its not shallow...
It's very janky sure but the quest design, side activities, small details, and depth trump this much higher budget game. What's the point of having polished combat if the rest of game is such a slog?
 
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