Hi everyone. I played the beta for this one; and am oft a connoisseur of soft Ubis. I’d like to address two quotes that touched on topics I feel like discussing.
...bastard hybrid of every other open world game Ubi has released.
I absolutely agree with this statement; and it makes the game appealing to me. I will approach this game as my team-work stealth game; to give it some distinction from Division. Unlike Division, if it ends up being anything like my experience with Wildlands, the more players you add to the experience the more backstabbing antics end up happening. It becomes a “fuck around game”. Examples:
- Where a pilot of a helicopter fast-travels out of the pilot seat and lets his team smash into the ground.
- Where you load as many bodies as you can into the back of a truck and screenshot taking it off a jump.
I’m really liking what I saw from that talent tree system. It’s a unique enough way to specialise each player. It’ll homogenise towards the end-game but the first set of choices play like: Do you want 25% more XP, or a parachute?
...game is amazing to look at.
It can. My graphics card feels ancient by this stage and I wonder if this will make me upgrade it. I really got a horribly ugly sub-1080P experience in order to reach the 60FPS range; and I know that Division 2 looks and runs better for the same card.
Something Division and it’s sequel had over the first Wildlands; and also this one; is that
urban environments are easier to render for a card that all that moving foliage. There was also a huge amount of detail per square metre in the Division series compared to these two Ghost Recons. Dense shopping malls with fake brands, corpses, body-bags and visual story-telling were replaced with
trees.
This one has taken steps back towards detail in the high-tech settlements, but I know there is still a hell of barebones trees and grass.
It’s like a Call of Duty map versus a PUBG map.
Looking forward to this game anyway, but can’t commit to launch day. Thanks for the OT.