Call of Duty sells.
Battlefield sells.
In the current state of preferences most teenage gamers have, going towards that type of direction is the safest way to gain money.
I swear that a lot of gamers will never even touch Ghost Recon if they go back to the good old days because you can die in an instant if you are not careful and do not plan ahead.
I realize this, but if the budget was managed better, I wonder if the game could still be profitable by going back to the series roots, or at least closer to that design. You could still die with one hit in GRAW 1 and 2 but that didn't stop those games from being a success.
I'm just saying that it can be seen as a good thing if they did something a bit more unique and going back to the series' roots can be seen as original in this day and age of heavily scripted shooters. By not being a "me too" shooter, they could stick out better if it's communicated properly to the buying population.
Red Storm is in charge of the multiplayer, while Ubisoft Paris has sole ownership of the single player.
Sorry, I knew that, I just wasn't thinking to which team you were a part of when I originally made that post.
Edit:
Rivyn's point is an important one, and I do think it's generally accepted and backed by strong data. That said, it's not like we've never analyzed a re-release of OGR.
Yeah I was already aware of Rivyn's point, doesn't mean I have to be happy about it. =p I'm beginning to hate the brainless masses more than I already do. I'll take a lower budget, less hollywood influenced, uglier GR that harks back to the days of thought, gameplay, and openness over this linear and scripted crap.
IMO you guys did a great job staying close to the original design with the MP in GRAW1 and 2. I absolutely loved the classic co-op map packs, was a great blast to the past.