yes yes and probably.
Cool, I'll back it later today then
yes yes and probably.
First goal hit!
finally got to change my nifty graphic to the next one.
At this point there's reason to be optimistic about the next tier, maybe even the next two tiers, which is frankly flat out surreal to me. I'm still not done being shocked we ever got the minimum funding.
Where is the Vita version?
Also, wow! Did not realise you were responsible for Pulseboy, Jobbs, That's pretty awesome!
Will the game hit GOG ? That's where I buy all of my PC games now. I haven't bought a game on Steam for over a year.
What are the chances of this getting to 60? I really want another reason to get a WiiU besides the wind waker Remake.
I was more bystander in the pulseboy thing, I did the graphics and art and stuff (I spent a whole day drawing a gigantic gameboy). Roger (my programming partner for Ghost Song) programmed it and came up with the idea.
My heavens the Super Metroid vibes I'm getting from this is amazing. I can only hope this game can meet and exceed the feeling that SM gave.
Also, I'm sure Adam Boyes from Sony would be happy to chat with you about a PS4/Vita version.
Now I'm no Indie or whatever, but releasing on many platforms at once sounds like a nightmare to me. All of them have to be bugtested, all of them require and sometimes mandate certain UI/UX/general coding practices, many have a lot check that will cost you time and sometimes money if you fail it... That's like juggling chainsaws and live kittens while driving on a unicycle.
I say, release it on as many platforms as you feel comfortable with initially and expand from there. Sad reality is that you have no guarantee of success, no matter the quality, so keep the risk moderately low.
You're planning to release on Mac/PC(->GOG/Steam/Mac Appstore(?)/independent release) and now probably even WiiU, that's already a good amount of work coming your way.
thanks
I tweeted at him and he directed me to someone to contact. I did, and they're very friendly but I am still feeling like that unity cost is too high for me to talk about sony ports right now.
This is a look at the empowered shot. once you have the ability, you can temporarily empower your regular cannon through a few ways, primarily by dashing through an enemy. The rebuild of the game will have a more sophisticated system for this, too.
Yeah, in the end you're the one doing all the work so I trust you have given it ample amounts of thought. Just saying, is all. Would hate to see you buried below an avalanche of work before you can finish the game.It's just going to be the regular PC/mac/linux export which should be mostly painless via Unity.. And then if we meet the Wii U goal, we'll do that, too. It's not necessarily painless but that's also why the goal isn't low.
thanks
I tweeted at him and he directed me to someone to contact. I did, and they're very friendly but I am still feeling like that unity cost is too high for me to talk about sony ports right now.
This is a look at the empowered shot. once you have the ability, you can temporarily empower your regular cannon through a few ways, primarily by dashing through an enemy. The rebuild of the game will have a more sophisticated system for this, too.
By the by: Awesome gifs. Keep them coming.
(...am I imagining things, or are the particles emanating from the belly of the 'bot? He's leaking! The poor thing!)
Here, have my money Hoping on that Wii U port! Also, it would be cool to have some type of achievement/unlockables in the game. Always liked those!
I'm so glad this is doing well, I just hope it'll work on my old ass Macbook. If there's any chance of a PS4 version I'll add a decent amount to the funds I've already contributed. I don't want to make it seem like I'm pressuring more work, I just want to be able to really sink my teeth into this once it's done.
Would back for a Vita version, otherwise I'll wait for a Steam sale.
When I see my game on sale for $3 on Steam, I'll know I've made it.
Finally backed it today, just hope the sound track is easily available for a reasonable price after the game launches and I find myself wanting it and sad I didn't back it at the soundtrack level.
You can still change your pledge and reward if you like as long as the Kickstarter project didn't reach its deadline
Well, almost 25.000$. Very nice.
Finally backed it today, just hope the sound track is easily available for a reasonable price after the game launches and I find myself wanting it and sad I didn't back it at the soundtrack level.
That is great to hear. Thank you.Re. Soundtrack I'm sure we'll have it available in other ways after launch.
I wonder where in the space between 60k and 100k you will end up eventually, Jobbs. (Those two are the forecast numbers from kicktraq.) Very nice. Sure, don't count your chickens before they hatch, but some cheers from the sidelines are allowed, yes?
Wishlist item: optional lossless compression on OST audio files. I'm no audio nut by any means, but bandwidth and disk space are comparatively cheap nowadays. It avoids quality loss on re-encode and thus future proofs the music library.
Another wishlist item: can we get the songs properly tagged and named? Hotline Miami's OST was a complete mess in that regard, so incorporating it into an already existing library was annoying.
We need more press to get this up to the $60k!
We need more press to get this up to the $60k!
For sure. We should be campaigning to get the game some coverage. Has it appeared anywhere yet?Kotaku, RPS, TIGSource?
A few bigger sites have it covered, but there can always be more.
Looks awesome Jobbs.
Lets hope the wiiu goal is met...
thanks.
here's another new thing. yet another door, so to speak. this leads down into a network of tunnels, which were created by a fiersome race of alien bugs, brought here centuries ago, which have sort of overrun the place. these areas sometimes provide shortcuts or lead to cool stuff, but they're largely optional (though not always) and generally pretty tough. There is even rumored to be a queen.
I'm going to show a bit of the bug tunnels in the next video.