In Horizon Zero Dawn, humanity has regressed into tribes and are all living off the land in different ways. For instance, Aloy's tribe, the Nora, is a hunting group that's dependent on the bow to take down wildlife and mechanical beasts. But the Nora are just one of many tribes in the game, and the writers were tasked with figuring out how all the tribes would differ from one another and what conflicts they would have. This meant creating a rich history full of warring tribes, crafting different religions for them, and most importantly, Guerrilla made sure to consider their different climates when deciding how the different tribes lived off the land.
This required them thinking more deeply about the tribes and their histories. "As is unfortunately common in our world, different groups of people usually don't like each other, and there are certainly exceptions to that, but in this case some of the recent events that have taken place that have led to longstanding hostilities in the groups, and that's something Aloy needs to navigate on her journey," Gonzalez says.
What's cool about each tribe is that they all have their own variations on the array of different weaponry and armor that Aloy can equip. Aloy has only known the Nora tribe, so her stepping into these other cultures will be an eye-opening experience. As an outsider, she doesn't hold any grudges or preferences, and is just eager to find solutions and a way to help people in need. In addition, the game has side quests for each tribe so players can learn more about them at the same time Aloy does.