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GI: Guerrilla Addresses Our Biggest Fears About Horizon Zero Dawn

Loudninja

Member
The dialogue system not having much of an impact aside from adding lore is the biggest thing for me so far.
In addition, Aloy will meet various colorful characters on her journey through side quests and the main story. Remember, Aloy is searching for answers and a place to belong. We were told depending on the relationships and choices she makes, some characters appear again later in the story. We're guessing with all the people she meets in the different tribes on her trek, she's bound to foster some relationships.
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bombshell

Member

I found the fox image.

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Game looks great. They'd have to screw things up pretty badly for me to not buy it. It would be great if sometime down the line they could implement an 'advanced RPG' mode.
 
I honestly really like her chatter in the stage demos. It wouldn't have bothered me if it was there throughout most of the game.

That said, the fact that she was saying stuff in menus and whatnot about doing something the player hadn't even don't yet should've made people realize it was just for demos.
 

Loudninja

Member
Lore
In Horizon Zero Dawn, humanity has regressed into tribes and are all living off the land in different ways. For instance, Aloy's tribe, the Nora, is a hunting group that's dependent on the bow to take down wildlife and mechanical beasts. But the Nora are just one of many tribes in the game, and the writers were tasked with figuring out how all the tribes would differ from one another and what conflicts they would have. This meant creating a rich history full of warring tribes, crafting different religions for them, and most importantly, Guerrilla made sure to consider their different climates when deciding how the different tribes lived off the land.

This required them thinking more deeply about the tribes and their histories. "As is unfortunately common in our world, different groups of people usually don't like each other, and there are certainly exceptions to that, but in this case some of the recent events that have taken place that have led to longstanding hostilities in the groups, and that's something Aloy needs to navigate on her journey," Gonzalez says.

What's cool about each tribe is that they all have their own variations on the array of different weaponry and armor that Aloy can equip. Aloy has only known the Nora tribe, so her stepping into these other cultures will be an eye-opening experience. As an outsider, she doesn't hold any grudges or preferences, and is just eager to find solutions and a way to help people in need. In addition, the game has side quests for each tribe so players can learn more about them at the same time Aloy does.
http://www.gameinformer.com/b/featu...9/creating-the-lore-of-horzion-zero-dawn.aspx
 
My actual fear regarding the story is not "is there enough story" but rather "is it any good." I remember a sequence in Killzone: Shadow Fall that really just beats you repeatedly over the head with how downtrodden the Helghast are on Vekta, with dialogue that's way too on the nose and carefully staged scenes of theatrical suffering that are basically just missing the Greek chorus narrating over top. I also remember ALL OF KILLZONE 3.

The story doesn't have to be Booker Prize-winning material, but I really hope there's some subtlety and nuance this time.
 
Leveling system and upgrade-able weapons aren't what defines RPG to me, but okay.
Not alone, no, but they are elements of RPGs, and from what I've read, they aren't the only RPG elements Horizon has. As for dialogue/narrative choices like in Bioware games, I'm not even sure that's something most RPGs have. Well, at least in my experience. I've played lots of jrpgs, and I can't recall one that had those types of choices.
 
The dialogue system not having much of an impact aside from adding lore is the biggest thing for me so far.

They already said that some choices effect storylines in the game it just won't change the end game.

I personally don't like alternate endings because there is always a true ending that the developers follow for the sequel.
 

Razgreez

Member
Nothing wrong with that.

Many of the complaints here, and in previous threads, appear to have an entirely flippant tone but I especially do not understand the "chatter" one.

Aloy is a loner and, much like drake, is expected to converse with themselves from time to time. Spiderman The Animated Series was one of my favourite series when I was a kid specifically because Spiderman, again being predominantly a loner, was often thinking and speaking to himself thus giving the viewer insight into the character's personality and thought processes. It seemed so much more 'intelligent' than other series of the time because of that.

So stuff the complaints and let Aloy talk/think to herself as much as 'she feels'.
 
Someone needs to ask Guerrilla the real thing we all want to know.

Are there a any mini-games? Can I play a card game, go racing, play some post post apocalyptic bowling, have a giga pet with robot animals?

I need to know, Guerrilla!
 
Oh please, no.... >_<

Why not? So long as they are done cleverly.

Id love finding audio or text clues or even artefacts in the world that give you hints about the world and lore

To me, the game needs to maintain a mystery and not give too much away. I dont even fully want to know why the world is the way it is, but I want to know more about Aloy



I hope side quests are good enough and that dialogue choices matter. I hope there are areas in the game that hold mysteries and areas accessible by certain power ups or robots
 

Skinpop

Member
quest markers makes the game a deal breaker for me.

Many of the complaints here, and in previous threads, appear to have an entirely flippant tone but I especially do not understand the "chatter" one.

So stuff the complaints and let Aloy talk/think to herself as much as 'she feels'.
this is the problem I have with these games. they don't let me become or immerse myself with the character instead I'm subject to whatever story the director wants to tell, but at the same time I'm in control when I'm playing so there's this nasty dissonance that's jarring and annoying. the only chatter I want to hear is my own or perhaps an npc. this stuff instantly makes the character unlikable to me.
 
The dialogue system not having much of an impact aside from adding lore is the biggest thing for me so far.

Not true. In this article they clearly say the choices she makes will influence the game as far gaining allies that may appear later in the game. I won't be The Witcher 3 level choices, but it won't be Uncharted 4 dialogue window dressing either.
 

Loudninja

Member
Not only is there a main quest, but there are also extra goodies to find for those don't who really get into the lore. &#8220;For people who are story junkies, for people who like to collect every audio log or text log out there, people who want to have a grand narrative to their game, I think they're going to be really surprised and delighted by what we have prepared for them,&#8221; says lead writer John Gonzalez.

They have something for everyone with lore and story.
 

Senoculum

Member
Are you serious?...

Probably is. I've seen that sentiment everywhere.

You can turn them off and.... that's the end of the conversation. I especially do this once I'm totally familiar with a particular game's controls or interface -- I turn off those quest markers and just wander around with maybe the main quest as my only guiding light.

I do nothing but raise my brow when people complain about quest markers... It's so dumb. It's so incredibly dumb.
 
I love it. Guerrilla do not listen to this person!

It's not in the actual game. All of non-trailer demo footage I have seen does not have that level of chatter.

Yeah, have to agree with that. That's a lazy and uninspired way of telling story and revealing lore.

How is that? With an advanced civilization that had been destroyed you wouldn't expect to find some information through writings and recordings? It makes perfect sense for this game. It's like people are looking for things to nitpick and complain about before seeing how it is implemented.
 

LordofPwn

Member
must contain the hype. at times it sounds too good to be true. i'm just hoping for some fun encounters and a meh story. really as long as it's as good as Shadow of Mordor i'll be happy.
 
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