How is that? With an advanced civilization that had been destroyed you wouldn't expect to find some information through writings and recordings? It makes perfect sense for this game. It's like people are looking for things to nitpick and complain about before seeing how it is implemented.
Wait those are some new pics in the article right?
Figured it would be a metroid fan complaining about characters talking. :3What about the protagonist's incessent chatter?
Ohhh ok thanks,I keep missing stuff.nope, they were released after the PS Meeting
How is that? With an advanced civilization that had been destroyed you wouldn't expect to find some information through writings and recordings? It makes perfect sense for this game. It's like people are looking for things to nitpick and complain about before seeing how it is implemented.
What else did you want?Sounds good. But I still wish they had doubled down on RPG, rather than hybrid.
Lol. This video is great. I want something ridiculous like this in the game now.It's usually arbitrary narrative pieces that don't make any sense.
this just isn't true. these games are always designed for quest markers. they don't have the work put in to make them work well without the markers. markers and quest lines invalidate the entire point of open world.Probably is. I've seen that sentiment everywhere.
You can turn them off and.... that's the end of the conversation. I especially do this once I'm totally familiar with a particular game's controls or interface -- I turn off those quest markers and just wander around with maybe the main quest as my only guiding light.
I do nothing but raise my brow when people complain about quest markers... It's so dumb. It's so incredibly dumb.
I want to know if there are real predators. We have seen real birds, a boar and a rabbit so far.
Would you rather everything had stairs or ladders attached to it? It's essentially just an organic way of letting you traverse the world vertically. It doesn't need to be challenging, just like pressing forward on the analogue stick isn't challenging - it's just a means of navigating the game, except instead of going horizontal you go vertical and instead of needing stairs or ladders you use a ledge.I don't like that the janky "platforming" was mentioned as variety in gameplay. I'm really over that Uncharted like traversal that has no danger or challenge to it.
MaytalAloy, Rost, oh I see what they are doing with the names.
Anyone wants to take a guess on other character names?
What else did you want?
Did the writers of HZD had anything to do with the Killzone games? :shivers:
Optional bosses hopefully means unique massive enemies that are an extreme challenge with unique/exceptional rewards for defeating them.
.The demos we've encountered haven’t been easy, but Guerrilla assures us they’ve made a game players of all different experience levels can play. Advanced optional bosses are out there for those who revel in taking on the biggest challenges, but nothing should be so difficult that players throw their controllers in frustration. Players constantly have ways to improve their characters with various quests, from taking down corruption zones to helping tribes get stronger.
You can focus on melee btw, they have a skill tree for it.Party system, stats management, more customized builds, and a complex crafting system.
From what I read it looks like some NPCs could fight with Aloy in some encounters rather than following Aloy around doing her quests.
It seems also there will be an upgrade tree, rather than points to invest in atk, int, or dex.
Playstyle seems to centre around long range with occasional melee. Can I focus on melee instead?? Can I use a two handed sword?
Alas the crafting looks simple tbh, ala TLoU and TR.
Obviously these aren't slights against the game, as it looks great and the team seems to know where they are going with this game. I just like a more traditional RPG.
Brave is all about upgrading your brute force with new melee attacks
Putting points into Forager gets you better materials for crafting and override skills, Prowler is centered on stealth, and Brave is all about upgrading your brute force with new melee attacks. When you upgrade these tiers, you gain access to new skills to change up the way you fight, from instant-kill attacks to certain bonuses such as stat boosts. New machines also pop up in different areas, forcing you to adjust your strategy and learn their weaknesses.
That giant spider does not look like a common enemy.Optional bosses hopefully means unique massive enemies that are an extreme challenge with unique/exceptional rewards for defeating them.
If there's more stuff like scaling the Tallnecks, then there's bound to be a lot more danger and interactivity when climbing large machines.I don't like that the janky "platforming" was mentioned as variety in gameplay. I'm really over that Uncharted like traversal that has no danger or challenge to it.
If there's more stuff like scaling the Tallnecks, then there's bound to be a lot more danger and interactivity when climbing large machines.
Aloy, Rost, oh I see what they are doing with the names.
Anyone wants to take a guess on other character names?
The Village boss from the TGS gameplay was named Marraya I think.Aloy, Rost, oh I see what they are doing with the names.
Anyone wants to take a guess on other character names?
Thats like my number 1 curiosity left, do we see wolves or lions etc
Lol. This video is great. I want something ridiculous like this in the game now.
I don't think any other game has had such on point marketing. Guerrilla says all the right stuff in every interview.
Are there even lions in Colorado?
Then again it's been a 1000 year so. Who knows.
Hey GG I know you look at Neogaf so I want to see a Robotic Megalodon in this game please. Thank you!
Please have a great story and have it represented in the world. Mystery is key too
One question I want answer is 'will there be cave systems?'
Are there seriously people who stil haven't figured out its for demo purposes yet?What about the protagonist's incessent chatter?
What about the protagonist's incessent chatter?