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GI: Guerrilla Addresses Our Biggest Fears About Horizon Zero Dawn

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Hey GG I know you look at Neogaf so I want to see a Robotic Megalodon in this game please. Thank you!
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one of my favorite movies of all time and i'm not even particularly religious
 

adamsapple

Or is it just one of Phil's balls in my throat?
Game looks like it's shaping up rather nicely. I'm getting the same vibes as The Last of Us whenever something new would come up when that game was announced.
 
Would you rather everything had stairs or ladders attached to it? It's essentially just an organic way of letting you traverse the world vertically. It doesn't need to be challenging, just like pressing forward on the analogue stick isn't challenging - it's just a means of navigating the game, except instead of going horizontal you go vertical and instead of needing stairs or ladders you use a ledge.

Agreed, I was really glad to see the climbing in the recent videos and e3 demos.

Not to mention Uncharted is anything but "janky".

Here's a thought:

Make the chatter an option in the audio settings menu.

Win/win.

Default to on, though. Screw the haters.

Same here, I loved it.

I suppose it makes sense that some of it was too specific for a whole open-world game, but I hope that that there's still a lot of voice work and that she does it sometimes or at least when entering new areas.
 

Eggbok

Member
Why in every Horizon thread i read this moaning and no one say a shit about Nate in U4?

Because Nate is always like:
"No, no, no, no......shit...SULLY!!! Ahhhh"

Aloy is like:
"Maybe if I throw a rock at it, it will be distracted. Let me walk over to the boulder and hide. Oh no! It saw me, nope you aren't catching me today. Woo I got away, maybe if I craft this weapon it will weaken it's shield.

*player opens map*

Hmm I just came from over there, but if I go passed the mountains I can hack a mount and ride it to the village.

*player closes map*

Alright let me make my way over there but I need to make sure nothing sees me.
 
I wonder if it's possible to make a pure melee or pure minions build.


That giant spider does not look like a common enemy.

There multiple of those in the pre-E3 trailer so they are not that unique. I meant like only one in the entire game.


Did the writers of HZD had anything to do with the Killzone games? :shivers:

No. The guy that wrote Fallout New Vegas is the lead writer for this game.

Anyone know if you can swim underwater in this game?

You can swim so I can't see why swimming underwater would be omitted. Nothing confirmed though.
 

G-Bus

Banned
Everything I want to hear.

One of my most anticipated games right now.

Hopefully it runs consistently on the og ps4.
 

Loudninja

Member
He will need to do a lot more than aim though. Switching weapons, ammo types and strategies will be necessary. Someone that can't play shooters might have a hard time.
Yeah but it does look easy enough to switch between the weapons and ammo types.

Oh but you do have to craft you ammo as well.
 

RPGam3r

Member
What about the protagonist's incessent chatter?

This is not bad. Geralt does some of this too. We're playing a character that had lived in a world we have not. Their inner dialog would be informative if we had access to it, hence talking with themselves is useful for the player.
 

Alo0oy

Banned
Party system, stats management, more customized builds, and a complex crafting system.

From what I read it looks like some NPCs could fight with Aloy in some encounters rather than following Aloy around doing her quests.
It seems also there will be an upgrade tree, rather than points to invest in atk, int, or dex.
Playstyle seems to centre around long range with occasional melee. Can I focus on melee instead?? Can I use a two handed sword?
Alas the crafting looks simple tbh, ala TLoU and TR.

Obviously these aren't slights against the game, as it looks great and the team seems to know where they are going with this game. I just like a more traditional RPG.

I'm not sure about the other things, but I'm pretty sure the crafting system is far far more in depth than The Last of Us, crafting is the main way to maintain stats in the game afaik by crafting your gear, kinda like Monster Hunter I think.
 

Loudninja

Member
I'm not sure about the other things, but I'm pretty sure the crafting system is far far more in depth than The Last of Us, crafting is the main way to maintain stats in the game afaik by crafting your gear, kinda like Monster Hunter I think.
Yeah

And all of this layers on top of a crafting system that utilises the resources through the world perfectly. Collect bits from hunting and you'll be rewarded with components. Items like metal shards can be used for buying goods from shops in villages but also for building your own weaponry and we've already seen how exciting that gets with explosive arrows. Looks like there'll be some tough choices ahead. Mmm, bombs or new clothes which are more resistant to specific enemy attacks...?
http://www.gamesradar.com/horizon-zero-dawns-world-is-bigger-than-we-ever-imagined/
 

Sanctuary

Member
Funny how all of this time I've been saying that this doesn't look anything like the open-world RPG many around here were claiming it was supposed to be, and that it just looked closer to something like Rise of the Tomb Raider, or any other action game that has "RPG elements". Well, there it is. Not that it's anything other than what I was expecting (and looking forward to) anyway though.
 

Loudninja

Member
Funny how all of this time I've been saying that this doesn't look anything like the open-world RPG many around here were claiming it was supposed to be, and that it just looked closer to something like Rise of the Tomb Raider, or any other action game that has "RPG elements". Well, there it is. Not that it's anything other than what I was expecting (and looking forward to) anyway though.
Yeah no.

From what I read is no where near the same as Tomb Raider.
 
Action rpg?

What does define an RPG for you then? Really curious to read your answer.

It's an Action RPG ala Dark Souls/ Bloodborne/Monster Hunter. Its closer to those games than it is to Witcher 3.

Not alone, no, but they are elements of RPGs, and from what I've read, they aren't the only RPG elements Horizon has. As for dialogue/narrative choices like in Bioware games, I'm not even sure that's something most RPGs have. Well, at least in my experience. I've played lots of jrpgs, and I can't recall one that had those types of choices.

I guess Souls games are not RPGs then?

I'm getting this game day 1 and I know it's an ARPG, no need to pile on me. The article just refers to RPG though, and I'd hardly consider a bunch of combat-oriented features an intrinsic part of Role Playing Games as a whole.
 
Funny how all of this time I've been saying that this doesn't look anything like the open-world RPG many around here were claiming it was supposed to be, and that it just looked closer to something like Rise of the Tomb Raider, or any other action game that has "RPG elements". Well, there it is. Not that it's anything other than what I was expecting (and looking forward to) anyway though.

Nothing has change it's still a ARPG.
Them not wanting to go to hardcore into rpg stuff stuff does not change that .
 
Because the game is more of a hybrid of the action and RPG genre, Guerrilla didn’t want to leave anyone behind. “What we wanted to avoid is complicated menus,” de Jonge says. “We also didn’t want to go too deep with the RPG features we were developing. We wanted to have a certain level of accessibility and understandability for players. We also didn’t want to go too hardcore with stats, so at some point we just cut it off and said we weren’t going to go any further because it would confuse players.”

What bullshit.
 
They seem to be serious about having a focused story. But shallow RPG elements/all the open world Ubi-style gameplay they keep showing has left me skeptical. I'm not into the robo Dinos either. Taking a wait and see approach as I'm not interested in another shallow-system open world game with sparse pro-forma story.

If the story ends up being dense and character focused I'll probably end up biting though. The world is certainly pretty.
 

labaronx

Member
They seem to be serious about having a focused story. But shallow RPG elements/all the open world Ubi-style gameplay they keep showing has left me skeptical. I'm not into the robo Dinos either. Taking a wait and see approach as I'm not interested in another shallow-system open world game with sparse pro-forma story.

If the story ends up being dense and character focused I'll probably end up biting though. The world is certainly pretty.

Consider yourself lucky... GG has never really hid what the game was, so u wont be coerced into buying it like a lot of other game developers do. Lol
 
the story premise sounds okay, but the danger with this 'mystery' as the hook is you build up expectation for the player through the whole game and there's risk that the reveal or payoff cannot satisfy people's expectation. they had to be really careful with this, or the game will left a bad impression of the game when finishing it. affecting the word of mouth.
 
the story premise sounds okay, but the danger with this 'mystery' as the hook is you build up expectation for the player through the whole game and there's risk that the reveal or payoff cannot satisfy people's expectation. they had to be really careful with this, or the game will left a bad impression of the game when finishing it. affecting the word of mouth.
People will complain regardless.
 

VanWinkle

Member
Don't love their address of its depth as an RPG. What we've seen is something along the lines of Assassin's Creed or Far Cry. These aren't inherently bad, but nobody calls Assassin's Creed and Far Cry "Action RPGs". I feel like if you're going to put "RPG" in there, you better at minimum have more depth in your systems than those kinds of games that don't attach that label.
 
Don't love their address of its depth as an RPG. What we've seen is something along the lines of Assassin's Creed or Far Cry. These aren't inherently bad, but nobody calls Assassin's Creed and Far Cry "Action RPGs". I feel like if you're going to put "RPG" in there, you better at minimum have more depth in your systems than those kinds of games that don't attach that label.

eh, in term of character build, this one doesn't seem that much different than Witcher 3. actually, Witcher 3 seems more limiting with how you had to pick which upgrades to equip.
 
Funny how all of this time I've been saying that this doesn't look anything like the open-world RPG many around here were claiming it was supposed to be, and that it just looked closer to something like Rise of the Tomb Raider, or any other action game that has "RPG elements". Well, there it is. Not that it's anything other than what I was expecting (and looking forward to) anyway though.


You are still very wrong.
 
Funny how all of this time I've been saying that this doesn't look anything like the open-world RPG many around here were claiming it was supposed to be, and that it just looked closer to something like Rise of the Tomb Raider, or any other action game that has "RPG elements". Well, there it is. Not that it's anything other than what I was expecting (and looking forward to) anyway though.

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I've played Rise of the Tomb Raider and this couldn't be anymore wrong.
 
Good stuff GG.

If they can nail the lore in a similar vein to TW3 I'll be absolutely in love with the game.
I want to be invested in Alloy's world like I was in Geralt's.
 
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