BreezyLimbo
Banned
So they never did anything with Star Fox 2?
Wonder who has the cartridge..
Wonder who has the cartridge..
Inside being divisive makes me want to play it to see which side I lay on but I also feel like I can get the gist by watching a Youtube video.
Also, I tried playing Pony Island but I can't get into it. It's lame as hell.
I played Inside, and it was fine, but I'll be annoyed if it makes the top 10. I just don't get the love for it, it seems so slight.
I played Inside, and it was fine, but I'll be annoyed if it makes the top 10. I just don't get the love for it, it seems so slight.
I played Inside, and it was fine, but I'll be annoyed if it makes the top 10. I just don't get the love for it, it seems so slight.
Rogue One was just OK but man did it make me want a modern well-done take on the X-Wing/TIE Fighter series
edit: RUDDS if you're reading this on Xmas play TIE Fighter during Extra Life
Why would somebody else's top 10 list annoy you?
Watched all of these yesterday, they're just so goodI love this. Also no year has yet topped the wonderful effort of 2012.
I thought I'd finished The Witness last night but then I realize I hadn't. How much more is there?
I opened the hatch and went into the mountain and was greeted with more puzzles.
I feel the way about Witness you guys feel about Inside
I also feel that way about Inside.
I thought I'd finished The Witness last night but then I realize I hadn't. How much more is there?
I opened the hatch and went into the mountain and was greeted with more puzzles.
The Witness's awe-inspiring moments are different things at different points, but it also can be underwhelming if you expect to be wowed traditionally. For me, the experience of working on a hard puzzle, figuring out the rules, and the satisfaction of figuring things out--the raw feeling of learning new things--is exhilarating. For as much as Ubisoft games are about having a strong tactile response for checking things off a map, The Witness similarly gives value to solving puzzles and intuiting rules.
And that takes time and a comfortability with how the game doles these things out, which is not its strongest suit. It's slow and empty and devoid of concrete meaning. And if someone tells you it's given them a fraction of nirvana, the expectations can go too high.
But The Witness is a good puzzle game and a very worthy experience.
The mountain is the last area of the main game, but there's another bonus area you can unlock if you get every laser.
Yeah I really couldn't care less about The Witness' bullshit philosophical whatever. To me, it's simply the best puzzle game I've ever played. I can't believe after like 30 hours I'm still not tired of line puzzles at all.
Thanks! Is it long?
Yeah I really couldn't care less about The Witness' bullshit philosophical whatever. To me, it's simply the best puzzle game I've ever played. I can't believe after like 30 hours I'm still not tired of line puzzles at all.
I thought I'd finished The Witness last night but then I realize I hadn't. How much more is there?
I opened the hatch and went into the mountain and was greeted with more puzzles.
Cool, I'll try to play through it tomorrow. I was able to pick the game back up and activate two more lasers because those sections were standalone. They're of course combining puzzle types in the mountain and that is going to hard to do after not playing the game for a few months.It's pretty long and challenging. But since you like the game so far I think you'll find the area very satisfying.
I'm looking forward to giving it a go. I just want to "finish" the game in some capacity before it comes up on the GOTY-casts.You could spend a good 50 hours with it, or more. The mountain is surprisingly full, plus cleanup of other puzzles elsewhere.
Cool, I'll try to play through it tomorrow. I was able to pick the game back up and activate two more lasers because those sections were standalone. They're of course combining puzzle types in the mountain and that is going to hard to do after not playing the game for a few months.
I'm looking forward to giving it a go. I just want to "finish" the game in some capacity before it comes up on the GOTY-casts.
so i finally got to the last boss in furi and man, jesus. what a fucking disappointing game.
maybe it's a good bullet hell, i wouldn't know. all i know is that for something that looks and sounds as dope as furi does it just plays like 10 degrees wrong of what I want when it's an action game, except when it becomes a fucking bullet hell game where you do nothing but dodge glowing projectiles for minutes at a time utterly bored out of your mind
Is Furi the game that performs a dodge when you release the dodge button instead of immediately when you press it? Bothered me the entire time I played. Fuck that game, too.so i finally got to the last boss in furi and man, jesus. what a fucking disappointing game.
maybe it's a good bullet hell, i wouldn't know. all i know is that for something that looks and sounds as dope as furi does it just plays like 10 degrees wrong of what I want when it's an action game, except when it becomes a fucking bullet hell game where you do nothing but dodge glowing projectiles for minutes at a time utterly bored out of your mind
The last boss isn't very good, but I'm surprised you played the whole game and didn't get used to its pace. Like you were bored during the last phase of the sniper boss?
While we're validating each other's contrarian opinions, let's get some Superhot hate in here. Shit felt more like an overpriced proof of concept demo for a single mechanic rather than a game that tries to realize its potential, and its presentation is irritating. Fuck that game!
Is Furi the game that performs a dodge when you release the dodge button instead of immediately when you press it? Bothered me the entire time I played. Fuck that game, too.
While we're validating each other's contrarian opinions, let's get some Superhot hate in here. Shit felt more like an overpriced proof of concept demo for a single mechanic rather than a game that tries to realize its potential, and its presentation is irritating. Fuck that game!
Is Furi the game that performs a dodge when you release the dodge button instead of immediately when you press it? Bothered me the entire time I played. Fuck that game, too.
Which I never really got the hang of because I never felt like I wanted or needed to charge it, and the lack of any visual cues to gauge its distance certainly didn't help me.Yes, because you can charge the dodge.
nah, battles i liked: samurai (after a long fucking time), knight, sniper (except the last phase), weird girl on wheels with laser head, fish dude
battles i didn't like: basically everything else
It's not that the bullet hell phases aren't challenging, but since the last phase of every boss is "survive this wave and also you can't deal damage to the boss right now because of reasons" i don't feel like I'm actually getting somewhere and more feel like I'm just ticking down this clock
anyway i finished it and i can put down this game forever now
一拳必殺
Drew Scanlon's Top 10 Games of 2016
ARTICLE ON DEC 26, 2016 09:00 AM
Drew Scanlon's Top 10 Games of 2016
ARTICLE ON DEC 26, 2016 09:00 AM
But I heard Drew doesn't even play the video games.Drew Scanlon's Top 10 Games of 2016
ARTICLE ON DEC 26, 2016 09:00 AM
also as expected the 'story' is utterly incomprehensible and not in a good platinum nonsense kind of way
I think my main gripe with the pacing is the round-based gameplay where if you lose a round the enemy's health bar completely refills. It's like a fighting game set almost... but way more irritating
the thing with the dash-charge is i never ended up using it because battles were so frenetic most of the time.
maybe it's some advanced strats or i'm just too used to bayonetta's ridiculously generous i-frames on dodge