ItAintEasyBeinCheesy
it's 4th of July in my asshole
The UPF upload seems to have been borked. Half of it is the Galak-Z quick look EX and then it ends after an hour.
Nah, the filmed the quicklook during UPF.
The UPF upload seems to have been borked. Half of it is the Galak-Z quick look EX and then it ends after an hour.
Nah, the filmed the quicklook during UPF.
Watched the GDC videos.
Man, what the hell Paul, you used to be cool. I used to look forward to Giant Bomb bringing him over for E3 or GDC or whatever because dude had amazing stories. Now he's just an awful EA-zombie.
Sure, everyone hated Dungeon Keeper because their friends did and EA made it, and not at all because it was an objectively horrid piece of shit product. Every single excuse he made and example he brought up to defend it could easily be shot down by looking at it from the rare perspective of not being a blind moron.
It's sad.
Oh I know, but I thought they would have cut it out.
Still, half of UPF is definitely missing.
Totally agree. And besides the game is egregious enough to where you really only need to see it in action to truly see what is so pathetic about it. His arguments were terrible. People weren't mad it was a mobile game (well, maybe some were, but I doubt it). People were mad because it had some of the worst monetization hooks I've ever seen, things
was fine for me. I was able to watch the whole thing.
Weird. It's still totally borked for me.
yeah, I'v dl'd the HD version 1:55:58 and its all there. Something must be messed up with one of the stream versions.Huh, if I go to the download version it works.
So when the hell is the Bomb Squad gonna play Towerfall, and then admit to the error of not giving the original version launch game of 2012? I keep waiting for a quick-look to pop up on the front page.
I dunno, towerfall doesn't look that great.
First time seeing it and I'm not sure I understand the towerfall hype, I'm sure it must be fun to play but it wasn't very engaging to watch. I was expecting something more frantic and exciting like nidhogg
I dunno, towerfall doesn't look that great.
That EA guy in the dungeon keeper shirt at GDC is fucking painful to listen to.
Yeah, came out as a douche in that segue. I just wish GB would spit some of those truth bombs at him, but ALAS, they have some politeness to maintain.
The "only half as aggressive as clash of clans" line made me laugh. You cannot set a lower bar for yourself.But but but it's not as bad as clash of titans..
Yeah, came out as a douche in that segue. I just wish GB would spit some of those truth bombs at him, but ALAS, they have some politeness to maintain.
The "only half as aggressive as clash of clans" line made me laugh. You cannot set a lower bar for yourself.
Part 04.which segment is the free to play discussion in?
They put Paul on the same segment as Rami, that was their job. They knew this conversation would happen, they are often smart about things like this.Yeah... the way they shit on it on the bombcast, I wish they would have counter argued him instead of just having him do his little pathetic speech for 15 minutes.
Giantbomb isn't there for hard hitting journalism.
Who is then?
Giantbomb are perfectly positioned to get some real answers out of people.
Also is Brad Muir ever not a complete delight?
Please take that picture down...seeing him so sad is heartbreaking.There was that one time he was really down in the dumps and extremely sad:
God, it's hard to see him so depressed.
He was saying this within the context of his assumption that an IAP balance will be found in the future, and that people need to be a little more patient until then. Everyone agreed that nobody has figured out how to do it right and how difficult it is, and the fact that these games make billions of dollars only complicates things by bringing in people who know nothing about video games to make decisions on video games.
It's going to take time essentially. I thought he added a really interesting perspective. He's making different types of games for a different type of audience. I don't really know how much you can hold it against him because they're are a lot of people out there enjoying and spending money on his game.
the increasingly rare jar time.
Anyone expecting the crew to start viciously arguing with Paul have somehow managed to not pay any attention for the entire duration of their consumption of Giant Bomb media. Like, the bombcrew are fucking people, guys, just like their guests. Which means being polite in social situations where you disagree or have strong feelings about something. Just because Jeff didn't start screaming at Paul doesn't mean he agrees with him, or thinks Dungeon Keeper's ok, or whatever. It just means he's not going to be a dick to someone. Whatever thoughts he have about Paul or what he said, he's not going to air them in front of an audience. That'd be pretty gross.Giantbomb isn't there for hard hitting journalism. They're also friendly and pretty neutral towards so they can have them as guests. They aren't there with a bunch of developers to call them out for stuff even though I'm sure Jeff felt the same way as everyone else.
It's like that time Leigh Alexander was on and Ryan acted all polite then "accidentally" tweeted a pic showing a chat screen of his saying what a fucking nut she is. They know. They just can't always say it live on camera.
The people calling for the crew to have drawn verbal blood are fucking nuts.
They did, or voiced what they felt like voicing. Like, I'm not even sure what the issue here is. They said what they felt like saying in the context of the conversation. So, what, is the issue that they didn't say what you wanted them to say? Because that's the impression I get from reading people in this thread: that people feel so strongly about this game or business model, or whatever, and are upset that the bombcrew didn't say things they think they should have said. Which, when you stop and think about that for a second, seems absurd.Nobody wants them to draw verbal blood.
But it might be nice to expect them to actually voice their opinions.
Not in a nasty way, but there is nothing wrong with a lively debate.
They did, or voiced what they felt like voicing. Like, I'm not even sure what the issue here is. They said what they felt like saying in the context of the conversation. So, what, is the issue that they didn't say what you wanted them to say? Because that's the impression I get from reading people in this thread: that people feel so strongly about this game or business model, or whatever, and are upset that the bombcrew didn't say things they think they should have said. Which, when you stop and think about that for a second, seems absurd.
But, like most of what Paul said, it's an intellectually dishonest arguement. F2P balance is not nebulous, nor do we need it to become an art-form before it's better understood. Plenty of games have stuck a balance and gone on to make a lot of money. Dungeon Keeper Mobile didn't even bother to make an attempt which is why his only comparison was the lowest of the low.He was saying this within the context of his assumption that an IAP balance will be found in the future, and that people need to be a little more patient until then. Everyone agreed that nobody has figured out how to do it right and how difficult it is, and the fact that these games make billions of dollars only complicates things by bringing in people who know nothing about video games to make decisions on video games.
Which is exactly why I mentioned Jeff and Rami pointing out the problem with using the Dungeon Keeper name. To that audience, it adds nothing to the product and just generates ire in a community that wasn't going to play your game to begin with.It's going to take time essentially. I thought he added a really interesting perspective. He's making different types of games for a different type of audience. I don't really know how much you can hold it against him because they're are a lot of people out there enjoying and spending money on his game.
As someone else mentioned above, Jeff and Patrick are smart. They know who to pair to let that debate form naturally without being aggressive hosts. So if a developer walks away upset, he'll probably be upset at another guest, rather than GB itself. It's already so difficult to book people for their brand of candid discussions, you don't want to make it harder by developing a bad rep.Nobody wants them to draw verbal blood.
But it might be nice to expect them to actually voice their opinions.
Not in a nasty way, but there is nothing wrong with a lively debate.
What's the purpose of jar times? Jeff drinks out of mason jars and answers questions?
It's not solely about polite or impolite, but social context as well. On a livestream for an after-hours party at a developer conference, with a developer for the title next to you, is yes, probably an impolite time to say "Dungeon Keeper is a shitty game with a terrible business model that's the grossest thing ever." What would that accomplish, except give people in this thread the thing they're looking for? It would be terribly awkward for everyone else present. As it was, people like Rami(?) from Vlambeer made their opinion heard without being an asshole about it.I dunno, is what they said on the Bombcast impolite? If their opinion was worth putting out into the public via their podcast, which Burnett presumably heard, why couldn't they also bring it up with the man in person? Maybe they don't know him well enough to be able to shit all over him Dave Lang style?
I dunno, towerfall doesn't look that great.
First time seeing it and I'm not sure I understand the towerfall hype, I'm sure it must be fun to play but it wasn't very engaging to watch. I was expecting something more frantic and exciting like nidhogg
towerfall looked boring as f
But, like most of what Paul said, it's an intellectually dishonest arguement. F2P balance is not nebulous, nor do we need it to become an art-form before it's better understood. Plenty of games have stuck a balance and gone on to make a lot of money. Dungeon Keeper Mobile didn't even bother to make an attempt which is why his only comparison was the lowest of the low.