They should invite Leigh Alexander on the bombcast and have her defend Kojima.
she just really likes what the torturers are wearing. that's all. just their sharp duds.
They should invite Leigh Alexander on the bombcast and have her defend Kojima.
They should invite Leigh Alexander on the bombcast and have her defend Kojima.
They should invite Leigh Alexander on the bombcast and have her defend Kojima.
They should invite Leigh Alexander on the bombcast and have her defend Kojima.
Well, I don't really need your permission about what degree of disagreement is acceptable or not, butThe only thing I thought was tasteless in this entire thing is theIt's okay to disagree with how some of the story was handled, but please, tone down the hyperbole a notch or two."Time for a taste test" line. Implying that Paz was gangraped and her guts being spilled out in the helicopter is nothing to be worked up about. Some of you make it seem as if we just got the I Spit On Your Grave of videogames. We didn't.
Man, I just rewatched the SWAT Random PC Game. I miss that feature so much....
"Oh, let's throw a grenade"
Well, I don't really need your permission about what degree of disagreement is acceptable or not, but
From where I'm standing, it's bad writing born from a man's desire to punch above his weight and be recognized by the world for it. It's not the worst crime against nature, it's just an action that is inherently sad and a little pathetic.
I miss Dave
I think that calling pathetic is a little toxic. Kojima has the right idea of pushing the themes. He may not have the craft to pull it off, but I find problematic calling it sad and pathetic.
Trials fusion soon! I wonder if brad will play it.
Clearly there are people in this thread who have never been exposed to any literary criticism in their entire lives and have ham-fisted shock-oriented exploitation of delicate themes confused with subtle, respectful, explorations of them. Kojima has always leaned far, FAR toward the latter. He usually just declares his themes and then plays with his actions figures, rather than explore his themes through actual character interaction and progression. But then that's par for the course for vidyagames.
Aging and obsolescence were the closest I think Kojima ever go tot actual thematic exploration.
Me too... Me too...
Wish Vinny, Rorie and Drew would play some more random ass pc games.
Clearly there are people in this thread who have never been exposed to any literary criticism in their entire lives and have ham-fisted shock-oriented exploitation of delicate themes confused with subtle, respectful, explorations of them. Kojima has always leaned far, FAR toward the former. He usually just declares his themes and then plays with his actions figures, rather than explore his themes through actual character interaction and progression. But then that's par for the course for vidyagames.
Aging and obsolescence were the closest I think Kojima ever go tot actual thematic exploration.
Me too... Me too...
Wish Vinny, Rorie and Drew would play some more random ass pc games.
they do, sorta? Drew and Vinny pretty regularly throw on some goofy old games on UPF.
they do, sorta? Drew and Vinny pretty regularly throw on some goofy old games on UPF. It's been a while, but that Bioforge playthrough was amazing.
Basically I'd pay for a subscription to a website that was Vinny playing bad old games.
Yeah, that would be great. I really hope we see a revival of RPG and LOLS.
Or they should try to get Dave in for one last RPG but I guess he is busy raising a kid and doing that website thing.
Would prefer hidden gems like Bioforge than awful FMV games that are almost all the same. Really hope Vinnyvania continues.
It's not like most people posting criticisms are doing so between readings of Nabokov and viewings of the latest Greenaway film.
It's not a Ground Zeroes-specific problem, but more something I have noticed from Kojima interviews and games from 2006. He clearly, absolutely wants to make video games on the level of movies and, moreover, he wants to be the person that does that. He's trying to do something inherently fallacious because video games are not movies. It's sad, to me, because it's a fundamentally broken idea. He has decided there is a holy grail for his craft and strives to attain it and has gotten lost in a pursuit he'll never reach.
He does this by picking out the things from movies that resonate emotionally with him - that movies can shock him, that they can make him cry, that they can make him feel for characters. But he picks them out as skeletons, as dirty bones pulled from bodies of flesh and poses them to play stories. Could the stuff with Paz theoretically be good? Sure. With proper writing, with proper respect to the story, it could be an emotionally powerful, shocking thing. He doesn't do that, though. He poses the skeleton and goes "Yeah, it doesn't have flesh, but you get the idea."
I figured he would stop after a while, but it's a demeanor that is getting worse every year, seemingly.
It's not like most people posting criticisms are doing so between readings of Nabokov and viewings of the latest Greenaway film.
There has been both types of work, thought. No defending Kojima writting but there has been shock oriented exploitattion and craft exploration since a while ago.
Remember when this thread was about who you would want to be your dad?
Remember when this thread was about who you would want to be your dad?
Remember when Tested was good?
Remember when Tested was good?
Remember when Tested was good?
True. But Kojima is such an interesting dude though, his descent into self-serious, yet wholly revolting and farcical anime-opera has been utterly fascinating to watch from the outside. This is the man who made MGS2, which is in a lot of ways a brilliant post-modern response to the original gameplay structures of MGS1 as well as its story and audience expectations. The man is clearly a formalist at heart and has some amazing ideas in the structural sense of narrative and meaning, but he has little desire, inclination, or ability to be truly literately complex with his work.
So only people who read and watch certain things can cast criticism on others? Please tell me you're joking .
I know it was, and that's why I'd rather they just focus on older games that could turn out to be gems rather than focusing on completely terrible FMV games. They're still fun to watch but the Kennedy one really made me realize they died for a reason.Bioforge was just another random old game when they started playing it during a UPF, maybe one of the FMV games will be really good and end up spawning a feature like the Bioforge series? (RIP Blade Runner playthrough)
"Objectively, anis extremely sexy."involuntary vagina bomb
Kind of difficult when is treated like a Rockstar by fans and media (while is obvious that has little real power with Konami final decisions regarding his projects and MGS).
The Final Fantay team also suffered for this to a degree.
It's not like most people posting criticisms are doing so between readings of Nabokov and viewings of the latest Greenaway film.
My apologies man, but I'm really not sure what you're saying here. Are you saying we need shock-oriented art? Are you saying that that sort of thing has always existed and so we shouldn't rally against it? I'd genuinely love to engage on the topic, but I'm really not sure what point you're trying to make...
He genuinely doesn't want to (or is genuinely incapable of) creating anything deeper or more complex. If he left videogame development he'd just be another Zach Snyder, not a Terrence Malick. Kojima stays in game development because here he can be a "star" and play with his action figures and people will rapid defend his work as complex and meaningful when it is and has always been shallow, gesturing manically at depth.
I-I haven't even finished MGS2, MGS3, MGS4 or MGSPW yet...
Remember when Tested was good?
Has she wrote anything/spoken out about this controversy? I'd be interested in seeing that.
I guess i am not a human being because i didn't feel disgust at all :-/Fact is, Ground Zeroes should make you uncomfortable. If your reaction is disgust, then it's done it's job and you are a real human being.
However, let's look at the issues it presents rather than what actually happens. The message of Metal Gear has been consistant. It's anti-war. It's not there to glamorise the events, but to criticise them.
What happens with Paz happens at a US black site in Cuba, the main villain uses every technique he possibly can to get what he needs. The abuse of women and children in war is both well documented and seriously underestimated. Rape is used in parts of the world, today, as a weapon of war. Against men and women. Some countries historically kept female prisoners in camps for the sole purpose of rape. People become prizes.
The thought of someone being made into a living bomb? This is something that is being actively discussed as a security issues, right down to potential scenarios. The thought that someone could have certain organs removed and a bomb implanted is probably a thought that doesn't sit well with most. While there have been no reports of this having happened, it's absolutely made it into news articles as potential threats. A bomb place in someone's vagina (again, there's absolutely no reason to assume it wasn't done the same way as the first through invasive surgery) is not an absolutely massive leap.
Ground Zeroes makes me uncomfortable, but not because of the fiction, but because it's not just something Kojima invented.
People can be critical of the game if they want, but some people are just looking to make an issue out of the game's events rather than the real world cases, which seems to be something that exclusive happens to video games. It's a complete loss of perspective.
You know what, that's totally true, and it is a reason why video games aren't great narrative art and why they are growing up so slowly compared to other mediums. The fan base and the stewards of the hobby (our editors and critics) only watch action or super hero movies, read sic-fi trash novels, and watch television. They're connoisseurs of fast food, junk food, and other garbage. And, it totally sucks.
You know, I like a lot of what Patrick does for GB but for someone who has now done multiple talks about how to conduct yourself on the internet he does a lot of things that just confound me. The silly GIF responses to people on Tumblr that don't really warrant any response are dumb and just glorifying people who are an asshole to him. I just saw that he retweeted someone saying some dumb shit to him on Twitter, what does that accomplish Patrick? All that is gonna lead to is a bunch of people going to that guys Twitter feed and saying a bunch of dumb shit to him and the cycle continues. Doesn't help that Alex comes to his defense with "HOW DARE YOU NOT GRASP THE MANY INTRICACIES OF KOJIMA'S ART", I just don't see what any of this accomplishes. Engage with the people who seem willing to actually have a discussion and don't just pinpoint the people out there being asses.
The reaction to Kojima's writing in games is similar to what would happen if Michael Bay decided to tackle serious dramatic issues in his movies. They're both auteurs that have a very unique style, along with a weird goofy sense of humor and a penchant for big explosions.