DAVID JAFFE'S ORIGINAL ENDING FOR GOD OF WAR III. STARTS AT 10:40.
You people made me use all caps. I'm also tempted to bump that three-year old thread.
Pretty damn awesome idea. Ties in every mythos too.
DAVID JAFFE'S ORIGINAL ENDING FOR GOD OF WAR III. STARTS AT 10:40.
You people made me use all caps. I'm also tempted to bump that three-year old thread.
How can people watch game and judge it ?
not saying you are wrong but still
It's not so much that post, it's posts in that vein. It opens up the floodgates for people to push the vague posts to the point where they're essentially spoiling the game. It's better to move that kind of discussion to spoiler tags just in case someone gets sloppy.
That can now be used as a base to set up the next trilogy if Kratos survives somehow.
DAVID JAFFE'S ORIGINAL ENDING FOR GOD OF WAR III. STARTS AT 10:40.
You people made me use all caps. I'm also tempted to bump that three-year old thread.
IDK why he left in the first place,Calling All Cars....seriously? a tag team of Barlog and Jaffe would kick so much ass.Yes ! And we still have no clue on what David Jaffe is doing right now, except that he left Eat Sleep Play because he wanted to keep working on big, AAA games. There is a slim chance that he is working on God of War 4. After all, Sony brought him back to revive Twisted Metal.
DAVID JAFFE'S ORIGINAL ENDING FOR GOD OF WAR III. STARTS AT 10:40.
You people made me use all caps. I'm also tempted to bump that three-year old thread.
Well they could show Zeus as being the King of ALL the gods.The killing Zeus fake-out at the beginning sounds great. The plot involving making Gods fight each other sounds interesting, but how do you translate that into gameplay? The suicide ending would have been better than what ended up happening.
It's still stupid to posit multiple redundant cosmologies. Why do the other Gods want Zeus's position? Do they not have their own shit, of equal importance, to deal with? There are a lot of wrinkles in the fiction that could make or break it, and I don't know how easy that stuff would be solve.
Although I have been watching that walkthrough on Youtube and it seems like the amount of bosses is really small in comparison to God of War 2/3, which is super disappointing.
Seems like every boss encounter was in the launch trailer :/...
http://www.youtube.com/watch?v=VJMK8oFY1rA
That's not even what the trophy was for.It was for the other dude's act, not Kratos', who was actually in the process of being pinned down and clowned by 3 women, lol.
Smh.
Here's a video of that "Bros before Hos" trophy:
http://www.youtube.com/watch?v=sVgjdeX9ejs (trophy appears during the end of the video)
Adam Sessler originally raised the issue with the trophy name in his review: http://www.youtube.com/watch?v=XjIpPUE8epA
Well they could show Zeus as being the King of ALL the gods.
Hell,Jaffe or Barlog should have directed the entire series,would have done well for the continuity too. GoW 3 introduced the 'hope' bullshit and CoO was completely unnecessary and god knows how they f'd up Ascension though I hope not.Yeah, they could establish the other pantheons as regional managers under the Olympic corporate HQ.
Oh, I also liked the 3 wise men thing. It would have been very cool if GOW2 predicted it and then it happened. Little threads like that add a lot to a series. Frankly, I thought it would, which might have something to do with how GOW3 failed to live up to my imagination and I knocked it for that.
I know what it was for. I am not daft, people took offense to it because of the title of it. Do not try to act superior please, you are not special.
lol, Christ. The smh (and general tone of the post) wasn't really directed at you.
I can see how you would take it that way though, reading back.
The final boss (clone and the 'hope' Kratos) battle was hot garbage too though I liked that '2D' fight and the arena battle,we weres supposed to get that epic three way among Kratos,Zeus and Gaia,I hope Ascension has it better.Jaffe's ending is much better. The GoW3 'Hope' ending was a creative cop-out.
DAVID JAFFE'S ORIGINAL ENDING FOR GOD OF WAR III. STARTS AT 10:40.
You people made me use all caps. I'm also tempted to bump that three-year old thread.
Hell,Jaffe or Barlog should have directed the entire series,would have done well for the continuity too. GoW 3 introduced the 'hope' bullshit and CoO was completely unnecessary and god knows how they f'd up Ascension though I hope not.
I'm not dismissing the opinions of people who only watched it but I'd like to hear more from the people who are actually playing. We're not talking about a movie here.
Heh.. yeah.whew for a second there I thought I was in a GoW:A thread
Two god of war games vs 4 gears of wars in a single gen...and no the psp ones dont count
But I don't want 'nice' references presented in a Disney (or any other) fashion as the main storyline, the bad ass stories of 1 and 2 shat upon the story of 3 from the mountains.I thought hope being left in the box was a nice reference to the original myth.
Well then you haven't played them. A lot of people count ghost as Sparta as potentially the best in the series, and they both certainly consumed perfectly good storyline material. But I appreciate the edict on the issue.
Here's a video of that "Bros before Hos" trophy:
http://www.youtube.com/watch?v=sVgjdeX9ejs (trophy appears during the end of the video)
Adam Sessler originally raised the issue with the trophy name in his review: http://www.youtube.com/watch?v=XjIpPUE8epA
Also, God of War 2 came out after the first Gears. That seems like an odd omission to make just because it's not on the same console.
Ah no they have not.Ok 5 games within the span of a gen. That's worse.
I love the franchise man. I'm just saying Sony has pounded the shit out of it.
Ok 5 games within the span of a gen. That's worse.
I love the franchise man. I'm just saying Sony has pounded the shit out of it.
You can skip a cutscene. These sequences are nothing but an impediment on further playthroughs. If you only play games once for the cinematic experience, then this criticism is of course irrelevant.
DAVID JAFFE'S ORIGINAL ENDING FOR GOD OF WAR III. STARTS AT 10:40.
You people made me use all caps. I'm also tempted to bump that three-year old thread.
So the game crashes while saving. I restart the PS3 and pooof.....my profile (including save game ) is gone.
Fuck this.
If your focus is just comabt and action(or shootbang), perhaps.
Seems like overall that is dependent on the individual. People reread entire books or rewatch entire movies. If I wan't to get my twitch on and just focus on combat or action, I might play a short segement of an experience that is predominantly action focused(like a shooter or action titles in the vien of Bayonetta), although that seems that level of base interaction is why multiplayer exists. However, I have gone through Uncharted 3 in its entirety 4 times and even when I do hand pick chapters to go through its typically Chapters 17-20. There is certainly an audience out there that enjoys the cinematic experience and aren't "one and done" in that regard.
Seems like it is difficult to speak for everyone and/or all things.
Or you could just look at Uncharted 2 which has, by far, the best balance of cinematic design and playability. You constantly focus on "combat and shootbang" in these arguments, but that's not the point. Uncharted 2 has a general gameplay flow that's much better executed than something like Uncharted 3. It's not about getting to the shooting segments as quickly as possible, it's about the entire game being conducive to repeat playthroughs. The more you artificially slow the player down, the less replayable the game becomes.
I'm so hype for this game I bought and finished Dante's Inferno.
Infer no indeed.
Or you could just look at Uncharted 2 which has, by far, the best balance of cinematic design and playability. You constantly focus on "combat and shootbang" in these arguments, but that's not the point. Uncharted 2 has a general gameplay flow that's much better executed than something like Uncharted 3. It's not about getting to the shooting segments as quickly as possible, it's about the entire game being conducive to repeat playthroughs. The more you artificially slow the player down, the less replayable the game becomes.
Equally subjective and I refer you to our earlier conversation.
But anyway, God of War have had these kind of moments for sometime, I don't see how they would all of a sudden be negative now.
UC2 big marketed scene: the train, a combat-heavy environment that goes on for multiple chapters, elegently mixing spectacle with a lot of actual shooting, running, and ya know, gameplay.
UC3 big marketing scene: the airplane/desert, which is a QTE fight, followed by 45 seconds of sloppy gunplay, followed by ten minutes of pushing forward on a stick in the desert
The only reason I'm hype for The Last of Us is the fact that the UC2 director is suppose to be behind it. He hasn't fallen into the trap of MORE CINEMATICS MORE SLOW WALKING MORE QTES UC3 fell into
It's not "all of sudden" for me. I can't speak for anyone else, but I've always disliked those moments. Maybe "disliked" is a strong word. I don't have a problem with them initially, but it's on replays where I sour on them. A 15 second slow walk for dramatic purposes, fine. Anything longer than maybe half a minute and I get pulled out of the experience. My brain immediately goes to "God, this will suck next time around."
I'm a little disappointed my gamestop isn't doing a midnight launch for this. They said the preorder number was close to the number needed to open the mall that late but not good enough. Now I have to wait until 10am that morning :\