Story wise it's nothing compared to what an epic GoW prequel should have been,that battle where Kratos took the oath would have been epic,hell they make a whole game about breaking the bond yet don't show the genesis of it,resources were sacrificed for MP it seems.
https://twitter.com/SonySantaMonica/status/312996914037678081@Scorpion1231231 SP audio issue is in the works, very soon
Whoa, multiplayer is so much fun. I didn't care for the beta and I sucked at it but I'm doing pretty well here and everything seems to make much more sense. Love the RPG like character customization as well. Definitely unique and fun.
LOL WHAT! WTF
It's not hard at all.What idiot at Santa Monica thought the trails was a good idea? I'm not playing anymore until this gets a patch. Up until now I was a defender of this game.
It's not hard at all.
Yep, I was surprised too.
Move
and you have two more epic boss battles in the campaign.Polyphemus and Stheno to SP
Adding MP to the GOW saga was so a bad decision...
Isthe giant from the OdysseyPolyphemuswhose cave Odysseus got trapped in?
I don't know my Greek lore.
Thanks, that reminds me that I've wanted to re-read The Odyssey.
It's not hard at all.
What idiot at Santa Monica thought the trails was a good idea? I'm not playing anymore until this gets a patch. Up until now I was a defender of this game.
http://www.godofwar.com/en-us/faq/q/if-you-are-experiencing-audio-issues/We are currently working on a permanent fix to address various audio/mix issues being experienced in the single-player campaign.
If you are experiencing audio issues, please try the following to resolve:
If you are connected via HDMI directly to your HD TV, and pushing audio out from the TV speakers, your audio settings in-game may be set to 5.1 surround sound. Please check the in-game settings and ensure your Audio is set to Stereo, and not 5.1 surround sound. This should resolve your issues.
If you are running your audio/video through a receiver to your HD TV, the above resolution does not apply. You may not be experiencing audio issues either as a result.
Yes. But it does condition you to all elements necessary for success. The game stops holding your hand and compels you, the gamer, to apply the skills you have learned over the course of 27 chapters. Success isn't even contingent on maxed out weaponry (though it helps). It took me a handful of attempts on Hard -- and at no point did I think, "Oh, this is going to take me three hours." I do think the game should give you the ability to change difficulties, but I disagree with the patch. Sessler plays games for a living; he is terrible at playing games. Maybe he never recovered from his traumatic experience of encountering the unfettered misogyny. Even if the criticism is sound (I agree there is a spike) -- if you are struggling -- it's because you are bad.The game doesn't really condition you for that spike in difficulty. There's a green and blue orb chest before and after most fights in the game. Here, they throw 3 waves at the player and say good luck. I thought it was fantastic but I can see how the Adam Sessler's of the gaming world would have trouble.
Yes. But it does condition you to all elements necessary for success. The game stops holding your hand and compels you, the gamer, to apply the skills you have learned over the course of 27 chapters. Success isn't even contingent on maxed out weaponry (though it helps). It took me a handful of attempts on Hard -- and at no point did I think, "Oh, this is going to take me three hours." I do think the game should give you the ability to change difficulties, but I disagree with the patch. Sessler plays games for a living; he is terrible at playing games. Maybe he never recovered from his traumatic experience of encountering the unfettered misogyny. Even if the criticism is sound (I agree there is a spike) -- if you are struggling -- it's because you are bad.
Again, I agree there is a spike. It's a poorly designed section -- but it's not a "problem." I'm not sure how it is on normal -- but on Hard, it was for me, the single most difficult section of the game. It also took me the longest to finish than any other checkpoint. That being said -- it took me, what, less than ten attempts? It's an issue relative to rest of the game -- not inherently. And I'm not sure what you mean by "stumbled." For me it was fun to apply different approaches via trial and error until I got a strategy that consistently got me to Round 2. The first time I beat Round 2 -- I beat the section.I don't dispute that Sessler is probably bad at games, but I know that I'm not, and I still hit a wall at that section until I stumbled upon the right approach. I had breezed through the rest of the game, so I had no way of knowing until that point that I was "bad" at the game.
I don't know if a patch is the answer, but if people are getting stuck when they've chosen to play on normal, it's likely a problem.
If you are experiencing Audio issues
http://www.godofwar.com/en-us/faq/q/if-you-are-experiencing-audio-issues/
I'm not gonna use my Champions Pack code. First to quote me gets it.
Nope, that's not it.
I think the game sort of misses the point of the scale. Why is it zooming the camera out in basic combat scenarios? I can't see my guy. I'm getting walloped and I can't even see why. This just seems masturbatory.
The trial is insanely easy with the L3+R3 Hades attack and Uroboros.
first? if so thanks
ok, thanksI'll PM you in a little bit.
This was Pappy's number one suggestion: spam Uroboros, ideally targetting more than one foe. I think people forget about that power. Use your magic in round one, it regenerates with most of the enemies if they're brutal killed. It's an annoying fight, but it should be doable on normal if you're using the mechanics they've given you. I agree the game might not train you quite enough.
Again, I agree there is a spike. It's a poorly designed section -- but it's not a "problem." I'm not sure how it is on normal -- but on Hard, it was for me, the single most difficult section of the game. It also took me the longest to finish than any other checkpoint. That being said -- it took me, what, less than ten attempts? It's an issue relative to rest of the game -- not inherently. And I'm not sure what you mean by "stumbled." For me it was fun to apply different approaches via trial and error until I got a strategy that consistently got me to Round 2. The first time I beat Round 2 -- I beat the section.
Beat it just now. Last boss was epic.
I passed the Trial of Archimedes 1st try.
It is so damn easy to fill the Rage meter with Hades element weapons. The only tough part was when the Banshees came out with the Gorgons in the 1st stage .... and the Talos in the fire hallway.
You literally can block every single attack of the Centaurs and the Amazons.
Use your shadow buddy on cooldown, same with the amulet .... really don't know how Sessler couldn't handle it ... over SIX hours. He must be pretty fucking bad at the game. Its much more of a test than any other part of the game ... but I literally had everything max leveled when I got there and I guess that made it easy? I also never really used the Poseidon element ... Shouldn't have wasted the exp to level it before my base weapons.
A lot of game reviewers are in fact horrible at games. Did you read the MGR:R review on Kotaku and his complaints about Blade Wolf? Pretty lol-worthy.
Just wanted to post to throw my hat into the ring of people who also beat the Trial of Archimedes, pre-patch. Fuck yeah!
Those tips about blocking really helped. Getting magic from the wraiths in third wave really helped too.
Can't wait to play the rest of this beautifully paced (aside from the rocky Trial) game.
Again, I agree there is a spike. It's a poorly designed section -- but it's not a "problem." I'm not sure how it is on normal -- but on Hard, it was for me, the single most difficult section of the game. It also took me the longest to finish than any other checkpoint. That being said -- it took me, what, less than ten attempts? It's an issue relative to rest of the game -- not inherently. And I'm not sure what you mean by "stumbled." For me it was fun to apply different approaches via trial and error until I got a strategy that consistently got me to Round 2. The first time I beat Round 2 -- I beat the section.
The epicness is less than GoW 3 and to make up the difference somewhat they should have let us play through the General Kratos era and those 3 blood deeds,Stheno should have been in the game too.
Yes. But it does condition you to all elements necessary for success. The game stops holding your hand and compels you, the gamer, to apply the skills you have learned over the course of 27 chapters. Success isn't even contingent on maxed out weaponry (though it helps). It took me a handful of attempts on Hard -- and at no point did I think, "Oh, this is going to take me three hours." I do think the game should give you the ability to change difficulties, but I disagree with the patch. Sessler plays games for a living; he is terrible at playing games. Maybe he never recovered from his traumatic experience of encountering the unfettered misogyny. Even if the criticism is sound (I agree there is a spike) -- if you are struggling -- it's because you are bad.
It's not hard at all.
Thanks for that incredible insight!
That's a fair point; I've already conceded there is a spike. But I wouldn't say you need the two items. Though they are the difference makers for many. Requiring one to use an item to beat an enemy is very different from having that ability at your disposal. The game could do a better job (it should, actually) at encouraging those powers. However, there are those who are still struggling knowing strategies others have employed. There is no excuse for that. If one's approach worked before but doesn't work now -- then one needs to adapt -- regardless of if the developers could have designed it better.The game does not condition you with all the necessary elements for success. You can sit here and tell me that using theandslow time, along with parrying/counter-attacking should make the thing a cake-walk - and perhaps that's the case - but saying the game conditioned the player for that part of the game is load of hooey. I played all the way up until that point on normal mode and never once had an issue with any prior battle. Never, in any of the battles that led to the trials, was it so crucial to parry and use the spoiler-ed abilities I mentioned. Every battle up until that point I got through using strong and light attacks and magic (hell, I think I barely used block at all). Allowing the player to breeze through all previous battles like that, and then expecting them to have mastered every tool that you've given them is bullshit.ghost Kratos
Conditioning the player for the trials would have meant a number of battles where it was mandatory that you win by fulfilling certain criteria (i.e. using new abilities you've just gained). That never happened. You get a new ability in this game, they tell you the buttons to press for the new skill, throw 5-6 guys at you, and you have it. Yet you're never required to beat the enemies with the new ability you just gained. Otherwise I'd have gotten to the trials and said, "oh snap, I remember doing this before - I've gotta' do that now so I can beat these guys."
I'll be the first to say I suck at games, but I've beaten all the other God of War games on normal mode; I remember those annoying ass spiked walls in GoW1 and an annoying cerberus dog in GoW2 (that I thought I had to beat in some special way because it took a lot of hits to kill him [or her]). Perhaps I need to go back and start Ascension on easy, and maybe I'll do that when I have some more throw-away free time.
Well. I just lost several hours of gameplay.
...
Seriously, what the fuck? Why wasn't the game saving!?