Agent X
Member
I think that's going to be jarring for a lot of people who have become fans of God of War. If they truly do a remaster, I think it is one of the biggest mistakes they've ever made. No one else is doing remasters of 20 year old games for a franchise of this caliber.
What's this, then?
News - Legacy of Kain: Soul Reaver 1/2 remaster releases December 10th
PS4/5 confirmed but I expect this to land on other platforms too. Graphics look very clean to my eyes. Buying this day 1.
www.neogaf.com
The first problem is you don't do this in one project. You start with a remake of the first game. Look at how Capcom has been remaking RE titles since RE2 and the sustained success that has brought them through RE4. We're 5 years into RE Remakes.
I agree, this wouldn't likely be done in one project, as there's too much content to shoehorn into a single game. But, even if you consolidate the original God of War, the two PSP games, and Ascension into one game, that's a sizable game...and then they need to do each of GoW2 and GoW3 as separate projects? That makes three games, each of which would take 3-5 years of work to complete.
Do you want Santa Monica Studio to be tied up in remaking old games for a decade or more? (Seems to be a complaint people have with Naughty Dog.) Or do you farm the remakes out to some other studio, and pray they don't botch them?
This is the primary reason why I advocate for remasters of the older games at this point, instead of full-fledged remakes. They have studios like Bluepoint and Nixxes that are skilled at refreshing existing games, while keeping Santa Monica Studio free to focus on other projects.
That's leaving money on the table for a studio that needs to be able to grow.
Exactly. Santa Monica Studio's efforts are better applied to making genuinely new games.