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God of War (greek saga) remaster is finished, releasing in 2025

lh032

I cry about Xbox and hate PlayStation.
hmm.....i wonder how they will handle the nude scenes eh???????????????????????
 

Gaiff

SBI’s Resident Gaslighter
I too wouldn't say mediocre, but there's no question compared to 2018 the original series combat system is basically a self-playing cutscene. Immediate, fun, functional and overpowering no doubt, but stuff you can do with eyes closed literally.
And I can say that after finishing them all at max difficulty, some multiple times even, just GoW II, III, and Ascension only once at Titan/Chaos because you'd have to pay me to beat Loom Chamber, Zeus, Trial of Archimedes and fucking Skorpius again.
Agree and disagree. On a fundamental level, I do think the newer series combat is significantly improved. However, there are a few things that hold it back, especially 2018.

1. The camera: I'm sorry, but this over-the-shoulder camera is made for shooters a la RE4 or Gears. It's not made for fast-paced melee combat with multiple enemies surrounding you. It works beautifully to aim with the axe and solve puzzles (which is what the entire gameplay is designed around), but it completely strips your situational awareness during combat. There's a reason that they have Atreus or Mimir yelling when an attack is incoming and you also have that stupid arrow that points to where the attack is coming from and flashes red when it's about to it. This, to me at least, highlights a glaring flaw with the way the camera interacts with the combat. Not to mention that these warnings don't tell you what attack is coming so you might get hit by an AoE if you don't dodge in the right direction. And don't lie to me, I know you died a myriad of times from off-screen attacks. During 1v1 boss battles, this is much less of an issue because you only need to keep track of a single boss. I still get fucked over a few times with how fast the Valkyrie flies and they sometimes completely leap out of view and you gotta awkwardly roll away. The original series is the exact opposite with a pulled-back camera that always lets you know exactly what is going on around you.

2. The enemy variety: This is mostly a problem with 2018 that is somewhat resolved in Ragnarok. I don't need to tell you because you know exactly what I'm talking about. As much as Kratos feels amazing to control with the weight and power behind his attacks, the player is only one-half of a good combat system. The other half is the enemies/environment. There just aren't that many interesting enemies to fight in 2018 besides the Valkyrie and a handful of enemies like Travelers. Most mobs are basic and boring and even mini-bosses like trolls and Ancient Ones are meh. Ragnarok has way more enemies, but you still find yourself fighting a lot of the same mobs in a given area. I was replaying it the other day in Svartalfheim. I ran into the same 3 enemies over and over again. The old ones have so many enemy types I can hardly remember them all and a lot of them like Satyres (or however you spell their names), are insanely fun to fight.

I still prefer the new series' combat overall, but I think people don't know how good the combat in the original trilogy can get. I can't really blame them either because why would you bother learning it more than you need to? Most people play Easy or Normal and call it a day and you certainly don't need to know stuff like animation canceling or switching weapons mid-animation for damn near infinite combos.

tl;dr OG has better enemy variety and camera. New series has more depth and a better Kratos.

PS: And you're right. Zeus in Chaos Mode in III is just fucking dumb. I had to cheese him to beat him, and those challenges of the gods/Olympus get retarded. Had to look up guides to beat some of them.
 
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Dafegamer

Member
This instead of a 4K Boku no Natsuyasumi collection? God, fuck off Sony. I hope this bombs so hard for them, no one wanted this shit.
I agree, since Hulst and Ryan(thank god he stepped down) Sony's been consistently "weird" with their decisions. I hope it doesn't take too long for Sony to realise that maybe Hulst needs to go, with their recent failures.
 

Dafegamer

Member
Do these have Metroidvania style exploration and puzzles like the newer games or is it more button mashing style? Def liked the two recent GOW but never played these.
More linear but they have puzzles as well. Kratos can also jump and swim in those.
Edit:

I wanted to add that I think the new GOW games are Masterpieces, but think the older ones are just good to great. Depends on how much you like linear action games. Don't expect it to be as Deep as the newer ones in systems it has. Many people prefer the simpler straight up linear action game gow tho.
 
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nial

Member
I agree, since Hulst and Ryan(thank god he stepped down) Sony's been consistently "weird" with their decisions. I hope it doesn't take too long for Sony to realise that maybe Hulst needs to go, with their recent failures.
I was being sarcastic...
 

Mr Hyde

Member
I already own these games in glorious 1080p and 60fps, but it's cool that they are making them available on current gen. At least GoW 1&2 and Ascension. Gow 3 is already PS4 BC. The PSP games sucked ass so I'm fine without them.
 

Vick

Member
Agree and disagree. On a fundamental level, I do think the newer series combat is significantly improved. However, there are a few things that hold it back, especially 2018.

1. The camera: I'm sorry, but this over-the-shoulder camera is made for shooters a la RE4 or Gears. It's not made for fast-paced melee combat with multiple enemies surrounding you. It works beautifully to aim with the axe and solve puzzles (which is what the entire gameplay is designed around), but it completely strips your situational awareness during combat. There's a reason that they have Atreus or Mimir yelling when an attack is incoming and you also have that stupid arrow that points to where the attack is coming from and flashes red when it's about to it. This, to me at least, highlights a glaring flaw with the way the camera interacts with the combat. Not to mention that these warnings don't tell you what attack is coming so you might get hit by an AoE if you don't dodge in the right direction. And don't lie to me, I know you died a myriad of times from off-screen attacks. During 1v1 boss battles, this is much less of an issue because you only need to keep track of a single boss. I still get fucked over a few times with how fast the Valkyrie flies and they sometimes completely leap out of view and you gotta awkwardly roll away. The original series is the exact opposite with a pulled-back camera that always lets you know exactly what is going on around you.
It's a thoughtful and agreeable post, but I can personally only disagree about point 1.

Main goal of God of War combat should be to make the player feel like a God (of War). Despite being given tools to get rid of hordes of enemies with ease in the blink of an eye and facing (coming out victorious) enemies 100 or even 1000 times bigger than Kratos, I don't remember ever feeling like a God of War in 13 God of War games before playing the 2018 one.
This shouldn't really make sense given how much more vulnerable you are in the new ones, so why is that?

Because for the first time, God of War 2018 puts you in the game, with systems, especially when played at GMGOW, requiring you to be constantly focused and engaged.
Preferring to press buttons and get rid of hordes of enemies in an instant in spectacular fashion is understandable (many praised action games do that), but other kinds of players might prefer to personally feel in the action, be given flawless controls and infinite amount of agency in every facet of the fight and actually earn that feeling of being a God of War, meaning once skilled enough to become a literal God (=master) of War (=combat).

What's the first rule in a brawl? Mind your surroundings at all times.
You don't, you deserve to get hit and make that no-hit power fantasy stop, because you're not being worthy of being called a God (=master) of War (=combat). Kratos would never get hit because he forgot he was fighting someone who's now behind him. And not only you weren't aware of your enemies at any given moment, you also missed the on-screen danger and Mimir indications? You need to go back to training, rookie.

And I know it could sound I'm being condescending but I'm really not. There's not a single combat system that's as satisfying to master at this to me, and its mainly because of its camera.
Personally, "styling" by button mashing to increase a combo number means absolutely nothing to me. My concept of "styling" is more starting the Muspelheim 100-enemy trial, slowly walking toward an enemy, dodging his attacks at the last second, destroying the living shit out of him, turn at the last second to shield parry the fire bullet coming from behind sending it back to its source, and then unleashing all hell as the rest of the gang closes in on me.

However, that being said, I want to point out that this doesn't fully apply to Ragnarok. Encounters in that game were not as maniacally polished as GoW 2018, and in part due to the introduction of so many new and different enemies the game legit felt confused (not confusing, but confused itself) at times, and actually made me wish for a further away camera in more than one occasion. Something I would have never asked for and actually resisted passionately in GoW 2018.
 

SkylineRKR

Member
When i beat 2018 I found it awesome. But it does have some caveats, the enemy variety, boss variety, lack of gore etc. Loot numbers and other modern gaming tropes are in this too. I did find the combat amazing though, you can switch between 2 different weapons that both work better on certain enemy types, you can also aim for some builds. Against the valkyries I needed to use everything I had and knew. I liked this. The combat of 2018 is absolutely fantastic in my eyes, because there are a lot of moves; you can parry, deflect, shield bash, melee, blades, axe, ranged, magic, crowd control etc. They all work good in certain situations.

But the Greek saga is still where its at. Its true God of War. Kratos is pissed and takes no prisoners, the gore is excessive, the bosses are epic, the enemy variety is good. And there isn't any filler, padding, or endless banter with forced walking. The pacing of God of War 3 is perfect to beat and then replay to find all collectibles, or on a harder difficulty.

And I never played Ascension so there is that.
 

nial

Member
If the game is finished, what are they waiting for? I legit want the answer to this question.
Assuming this is real at all, for starters they will choose any month in which they aren't publishing anything already.
They published/are publishing a game in September, two games this October. and then one in November. December is unusual for new releases, so you would look at Q1 25 right there.
And considering that we're talking about God of War, a series that is celebrating its 20th anniversary in March, logically you'd want to release this collection around that time.
 

Jesb

Member
You can see the well is completely dry for Sony. They have nothing so keep going to remasters to fill a void that should actually be new games.
 
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Agent X

Member
God of War will have its 20th anniversary next year. A simple remaster is not sufficient in this case. Games like Soul Reaver get remastered, not God of War after 20 years...

Despite every clamoring for sex mini games, these original games absolutely do not hold up well and the the QTEs also don't hold up well. The franchise hit massive numbers because it evolved from that stuff. Silly to go back now.

I also prefer the new style God of War gameplay to the older ones. I wouldn't want them to "go back" to the older style for future games.

At the same time, I can't see any easy way to "remake" the older games to resemble the scale, structure, and play mechanics of the new ones. It would be a Herculean amount of work to apply to six existing stories. Maybe they'd be done in time for the launch of PlayStation 7 in 2037...and I emphasize maybe.

The alternative would be to distill the "best" portions of the six stories and condense them into a single game. A lot of content would get trimmed in the process, but at least it would get released sometime within our lifetimes, and then the developers could actually work on a new God of War.

I think it's perfectly fine (for now) to remaster the old games, preserving the identical gameplay of the originals while updating the presentation to modern standards. Those are the games that are etched into peoples' fond memories. I think most fans don't really want to mess with the old formula. They're gaming "comfort food".

I'm fine with "going back" for these particular games. They can use the new style to tell new stories.
 

Brigandier

Member
These are the kind of remasters I can get behind, Hopefully it's successful and Sony have more PS2/PS3 era games restored.

No more PS4 era remakes and remasters!!!!

Edit... except Bloodborne come on Sony ffs

Do It Watchmen GIF by Legendary Entertainment
 
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Wonder if they will use assets from Valhalla. It has a lot of Greek assets, especially enemy ones. Maybe the remaster is more like horizon zero dawn ( it is using forbidden west assets) instead of plain rerelease. Even if they reuse assets from God of war 3, it will be day one for me.
 

nial

Member
You can see the well is completely dry for Sony. They have nothing so keep going to remasters to fill a void that should actually be new games.
Not really, but that actually happened in the so beloved PS4 era.
 

Fake

Member
And WTH with this 'greek saga'?

Are the new one called 'nordic' or something else?
 
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Pejo

Member
He's gonna be emasculated as fuck in this remaster, I just know it.

That said, if they remain faithful to the originals (lol, lmao even), I will pick it up to have everything in one package.
 
Not sure why anyone wouldn't be happy about this as (at least on console) we havn't had a way to play any of these games at 4k/60.

Im most excited for Ascension, which was the most underrated game in the series and will look amazing in 4k
 
Can anyone tell me why people don't like modern kratos? He is still portrayed as the biggest badass around, with everyone, especially his enemies, recognising how scary he can be. He spends the entirety struggling to control his anger( which he also tried to do so in the Greek games). How is he woke? Besides angrboda being black( who cares, it's not even mentioned), there isn't anything woke about the game. And he actually undergoes quite a lot of good character development in Valhalla,
not to mention the happy ending he got in Ragnarok
 
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Can anyone tell me why people don't like modern kratos? He is still portrayed as the biggest badass around, with everyone, especially his enemies, recognising how scary he can be. He spends the entirety struggling to control his anger( which he also tried to do so in the Greek games). How is he woke? Besides angrboda being black( who cares, it's not even mentioned), there isn't anything woke about the game. And he actually undergoes quite a lot of good character development in Valhalla, not to mention the happy ending he got in Ragnarok

Spoilers jack ass ...
 
Why, this is not a remake, its a remaster, which is a port with higher resolution/textures. In a bundle package of games. If they left any game play out there would be a large backlash. You really think Sony is ready for that? You don't remaster and take shit out or change it.

Bro where have you been? They've been doing exactly this in remasters recently ...Dead Rising deluxe just removed a whole mini game involving some mild t+a and Capcom has also censored some boobies in recent fighting collections...
 

kyussman

Member
Isn't it crazy that so many people on here(including me)would think of censorship first when considering remasters of games less than 20 years old.....we are truly living in a new puritan age and fuck everyone who has brought us to this point!
 

Mibu no ookami

Demoted Member® Pro™
I also prefer the new style God of War gameplay to the older ones. I wouldn't want them to "go back" to the older style for future games.

I think that's going to be jarring for a lot of people who have become fans of God of War. If they truly do a remaster, I think it is one of the biggest mistakes they've ever made. No one else is doing remasters of 20 year old games for a franchise of this caliber. God of War is bigger than Resident Evil or Final Fantasy. The Greek Saga is extremely important.

At the same time, I can't see any easy way to "remake" the older games to resemble the scale, structure, and play mechanics of the new ones. It would be a Herculean amount of work to apply to six existing stories. Maybe they'd be done in time for the launch of PlayStation 7 in 2037...and I emphasize maybe.

The first problem is you don't do this in one project. You start with a remake of the first game. Look at how Capcom has been remaking RE titles since RE2 and the sustained success that has brought them through RE4. We're 5 years into RE Remakes.


The alternative would be to distill the "best" portions of the six stories and condense them into a single game. A lot of content would get trimmed in the process, but at least it would get released sometime within our lifetimes, and then the developers could actually work on a new God of War.

You remake the PSP games and Ascension into the first game, but God of War 2 and 3 should stand on their own.

These were NOT long games. You combine the PSP games, Ascension, and the first game you're at 29 hours. God of War Ragnarok was 26 hours.

I think it's perfectly fine (for now) to remaster the old games, preserving the identical gameplay of the originals while updating the presentation to modern standards. Those are the games that are etched into peoples' fond memories. I think most fans don't really want to mess with the old formula. They're gaming "comfort food".

As I said, I don't think people will enjoy the QTEs in this day and age.

I'm fine with "going back" for these particular games. They can use the new style to tell new stories.

That's leaving money on the table for a studio that needs to be able to grow.
 
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