I dunno. Once I got to the missions where it's Trevor vs. 100 hillbillies or Lost members and I'm trying to be quick and precise with my free aim, or entering doors, or run + gun with the fluidity they touted in the gameplay trailers, it all comes crashing down around me that this isn't MP3+. There's one mission with Trevor in particular that feels step for step like something out of GTAIV, from enemy placement, to those gotdamn doors, to my health being chipped away without any indication, to slow walking during combat, to the cover system being terrible.
In general my issue is that they're still so behind in areas that they shouldn't be despite being incredibly far ahead in others. I said this last year, and even though GTAV is great a lot of the time, I maintain that if United Front Games had Rockstar's budget and size, they'd make a game to rival even GTAV. Sleeping Dogs did a LOT to fix tedium and annoyance that can be found in crime/action open world games regarding combat, health, the police system, menus, collectables, and general ease of play while remaining a relatively down to earth experience in the vein of Rockstar's current gen projects. After what that game and others have brought to the table in terms of fluidity and intuitiveness, Rockstar's failings can no longer go unnoticed.