Why does no one seem to be criticising this game for basically leading a player on a leash for all the missions? Often times you'll fail a mission precisely because the game doesn't make it clear what exactly the parameters for failing a mission are, and if you so happen to deviate from the script the designers laid out for you than it's mission failure. Most of the missions are also preety much free of any critical thought because you just end up playing simon says with the objectives. "Go here", "Get the money", "Get back in the car" etc for pretty much every mission in the game. It's guilty of the exact same issues AC3 had and somehow that game gets hated while this game is heralded as being the best game this generation?
Not to mention It's incredible how bad the controls still are. RDR gets away with it somewhat by virtue of it being a more open space, but navigating interiors in GTAV is fucking infuriating sometimes. "No HURRY THE FUCK UP, go down the stairs. No don't walk backwards go down the fuckin steps, great mission failed" These kind of issues aren't acceptable anymore.
I still loved this game for it's story and open world, but I'd be a fool to praise the mechanics, controls, mission design etc.