Not when details and animations are not on par, it still looks like a super fake videogame scene when in movement, lights and shadows are tertiary when details and how characters move are still way behind.
I always make the example of real life, nobody is gonna notice light or shadows being inaccurate but you are gonna immediately notice someone moving wrong or not looking "detailed" enough.
Animations in tlou2 are more noticeably advanced and "unique" than anything in that pic.
And that's why a lot of games have rtx, and like almost no game has tlou2 animations except maybe rdr2.
I always think the sort of things done on or reliant on the CPU are really underrated in terms of their visual impact.
Destruction, fluids, animation, weather effects, physics in general, responsive foliage etc, they all look fantastic when done right. They're all so underrated.
The weather effects in Gears 4 are some of the most impressive graphics of the whole last generation. Driveclub is still the best looking racer almost entirely because of the weather systems.
I remember watching the Uncharted 4 demo in 2015 and a lot of the most impressive parts were just the destruction and the way objects went flying everywhere. It improves realism dramatically.
That's why I have to laugh at DF et al creaming themselves over Forza. Fucking RT reflections? Who gives a shit?! Cars in racing games have basically looked good for like 15 years now. Anything else is marginal. Racing games will look more realistic when lighting goes full RT next gen, but also with good weather, smoke etc, destruction, more lively environments.
Tbf Forza is doing some of that, but it's also eating huge amounts of power on that RT. It's a real shame.