op22
Member
Consoles now are just budget gaming PCs sold at cost. There is no proprietary Cell or Emotion engine for developers to figure out and optimize.I wonder how can a generation peak early when 99% of it has been cross gen?
Consoles now are just budget gaming PCs sold at cost. There is no proprietary Cell or Emotion engine for developers to figure out and optimize.I wonder how can a generation peak early when 99% of it has been cross gen?
This kind of graphics i expect in 4-5 years.
Stopped reading right about here. Like c'mon manEven in the next 10 years we won’t have videogames that look like that. Right now in the year 2022 there is no retail videogame on the market that looks significantly better than Crysis 3 (2013 released) in regards to assets, lighting, effects, animation and just overall detail density.
Unlike that cg trailer videogames still have to solve the geometry problem. Let’s not even talk about the obvious difference in the clothing and hair simulation. The amount of shit animating in that cg trailer on a frame to frame basis compared to current video games, bruh try the next 20 years my man.
This kind of graphics i expect in 4-5 years.
It really doesn’t.TLOU2 already looks like this.
Yeah it's true.TLOU2 already looks like this.
Yeah it's true.
But Death Stranding looks even more real at times !
(sorry, only my old ps4 screenshots! I really need to replay on ps5...)
Thanks for the new WAIFU. I'm now more interested in this game lol
Also that is cross gen ^^^. Can't imagine what games will look like at the tail end of this gen.People fail to acknowledge just how close the comparisons are between real-time fidelity from consoles and offline rendering. For example, there are aspects of Aloy's in game character model that are much better than the offline trailer they released just prior to launch, notably sub surface scattering; when has this ever happened in the historty of console gaming? Here is a pic taken from the HFW photo thread. Credit to TGO
This is being rendered by a $500 console. It is pure insanity and frankly beyond what I expected in 2022. And it's a cross gen game. Of course there is area for improvement such as lighting and animation but we have plenty of reason to be optimistic based off of what we've seen so far.
This kind of graphics i expect in 4-5 years.
What about optimization and the advantage there is to developing on a set piece of hardware? Or the various specialized hardware and api's? Or first party studios that can share knowledge and tech?Consoles now are just budget gaming PCs sold at cost. There is no proprietary Cell or Emotion engine for developers to figure out and optimize.
This is true just by looking at Insomniac and Guerilla and how they improved the image quality of their games after release and offered/plan to offer additional graphics modes, optimizations seem to matter more than ever these consoles have a lot of untapped potential. I can't even imagine what late generation games are going to look and play like with more mature api's and dev familiarity of the hardware.What about optimization and the advantage there is to developing on a set piece of hardware? Or the various specialized hardware and api's? Or first party studios that can share knowledge and tech?
They're not like for like. Consoles still have potential to punch above their weight, somewhat. Obviously, the raw power of PC will ultimately beat any amount of extra optimization but this idea that since consoles individual components are "nothing but PC parts" does not tell the whole story even today in '22.
Guess you haven’t played the matrix demo.Even in the next 10 years we won’t have videogames that look like that. Right now in the year 2022 there is no retail videogame on the market that looks significantly better than Crysis 3 (2013 released) in regards to assets, lighting, effects, animation and just overall detail density.
Unlike that cg trailer videogames still have to solve the geometry problem. Let’s not even talk about the obvious difference in the clothing and hair simulation. The amount of shit animating in that cg trailer on a frame to frame basis compared to current video games, bruh try the next 20 years my man.
Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?
TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.
It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.
Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?
Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?
Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?
Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?
Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.
Wrong. We had a long extended discussion on whether or not last gen games looked better than the unreal engine demos and several comparisons were posted where the games looked just as good if not better.Tech demos aren’t games. Get over it.
Spider-Man 2 didn’t look as good as the matrix to me. If anything it looks cross gen now after the matrix demo. Besides, HFW beats out ratchet in visual fidelity when comparing open world, character models and overall fidelity so it’s not like insomniac is that much better either. No one should be getting beat out by cross gen games.SlimySnake I chalk most of it up to extended cross gen period. Insomniac seems to be the most competent AAA studio ready and willing to ditch prior gen. Which leads me to my next statement...
Spider-man 2 will look better than the Matrix demo.
Spider-Man 2 didn’t look as good as the matrix to me. If anything it looks cross gen now after the matrix demo.
Besides, HFW beats out ratchet in visual fidelity when comparing open world, character models and overall fidelity so it’s not like insomniac is that much better either.
I hope I’m wrong about Spider-Man, but ratchet comparisons hold if you compare the two open world levels. The foliage, level of detail and even lighting quality is not up to par with hfw. They should be obliterating hfw imo.Lol SM2 trailer showed a midnight sequence, we didn't get to see much of anything.
Nah buddy it's irresponsible to compare the two, ratchet is a cartoonish title by design. Even if I was forced to I would give the fidelity advantage to ratchet. Horizon is the best cross gen game I've ever seen, but something about it still let's me know it's a cross gen game. I don't get that same feeling with Ratchet.
Matrix demo runs at 15 fps 1080p with constant stuttering. It’s a fucking mess. Is that your next-gen? You’ll be suffering a lot this generation.Spider-Man 2 didn’t look as good as the matrix to me. If anything it looks cross gen now after the matrix demo. Besides, HFW beats out ratchet in visual fidelity when comparing open world, character models and overall fidelity so it’s not like insomniac is that much better either. No one should be getting beat out by cross gen games.
The fact that ratchet runs at 45-55 fps at native 4k after the vrr patch shows just how much raw gpu power insomniac is wasting in ratchet. They could be doing so much more at a lower resolution like 1440p or 4kcb.
The lighting is pretty flat in a lot of places... especially indoors. Ratchet has much better lighting.Lol SM2 trailer showed a midnight sequence, we didn't get to see much of anything.
Nah buddy it's irresponsible to compare the two, ratchet is a cartoonish title by design. Even if I was forced to I would give the fidelity advantage to ratchet. Horizon is the best cross gen game I've ever seen, but something about it still let's me know it's a cross gen game. I don't get that same feeling with Ratchet.
It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.
The lighting is pretty flat in a lot of places... especially indoors. Ratchet has much better lighting.
The ps5 has over 600+% the performance of the ps4. The question is what the F are dev.s doing. The issue is lack of talent. Nanite already solved geometry for environments, and nanite by itself was said to run at 60+fps at 1440p on ps5. Lumen was the reason the ps5 ue5 demo was limited to 30ish fps, and I think that was before they used h/w acceleration or optimizations either. I'm not sure why matrix performance is lower, might be number of metahuman npcs, as number of objects practically shouldn't matter with nanite.And those cross-gens don't even run at 4K60, tells you everything you need to realize how little power there is in those consoles aside from very few unused features. Before cross-gen period is even over a low-end RTX 4050 will be doing circles around PS5/XSX.
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?
TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.
It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.
Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?
Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?
Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?
Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?
Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.
Gears 5 looks like CGI.
You dont even need Nanite or UE5 features to make games look better than what we are getting next year. UE4 have had photorealistic environments and lighting on PCs since 2018. Nanite just makes things easier. The Rebirth trailer was playable in early 2019 before the PS5 was even announced on a 1080 Ti. A GPU roughly as powerful as a PS5 in standard rasterization with no ray tracing support.The ps5 has over 600+% the performance of the ps4. The question is what the F are dev.s doing. The issue is lack of talent. Nanite already solved geometry for environments, and nanite by itself was said to run at 60+fps at 1440p on ps5. Lumen was the reason the ps5 ue5 demo was limited to 30ish fps, and I think that was before they used h/w acceleration or optimizations either. I'm not sure why matrix performance is lower, might be number of metahuman npcs, as number of objects practically shouldn't matter with nanite.
Nanite like technology is believed possible for animate objects with deformable geometry, but it will still be years before such is developed. Again had there been enough talent, we'd have deformable geometry like nanite like tech by now.
Matrix performance is bad on consoles because of poor CPU optimization. On PCs with higher clock CPUs, it runs just fine. The 13 tflops 6700xt runs it at 45 fps at 1080p. My 3080 runs it at 40-45 fps at native 4k with very few drops to 35 fps. It's threaded poorly and removing traffic and pedestrians improves performance everywhere so it is somehow tied to their traffic/pedestrian simulations. Besides, software lumens looks almost as good and gives almost a 40% boost so I hope they just stick with that instead.I'm not sure why matrix performance is lower, might be number of metahuman npcs, as number of objects practically shouldn't matter with nanite.
Why do this? Just why? Why do you people keep doing this shit? That geometry isn't good enough, it's really bad compared to offline rendering, period! I can literally see pixels in those weak ass textures compared to offline. You got characters and objects in the environment glowing because the ambient occlusion is straight ass.Gears 5 looks like CGI.
Holy shit look at this, and this is using the YouTube compression which makes it look worse than how it really looks in real life, yet it still looks phenomenal even with YouTube compression.
i havent played a current gen sony 1st party exclusive and thought 'this needs to look better'
like ratchet, returnal, ff7, miles, horizon, lou2, im good. i mean if it looks even better from here great, but games are fire already
but i also worry about diminishing returns, if looking better means going back to 30 fps as the norm, then nope plz. Although I do expect a 60 fps option in the majority of games nowadays
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?
TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.
It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.
Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?
Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?
Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?
Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?
Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.
Yeah, that's because Sony created a convoluted/proprietary CPU architecture for the PS3 that no developer outside of Sony first-party studios had time to figure out. You may get amazing looking games at the end of the generation like The Last of Us, but for 90% of the generation the people who bought your console will have the decidedly worst version of every 3rd party game. That's not a trade-off worth having for most people.Consoles now are just budget gaming PCs sold at cost. There is no proprietary Cell or Emotion engine for developers to figure out and optimize.
Yeah, that's because Sony created a convoluted/proprietary CPU architecture for the PS3 that no developer outside of Sony first-party studios had time to figure out. You may get amazing looking games at the end of the generation like The Last of Us, but for 90% of the generation the people who bought your console will have the decidedly worst version of every 3rd party game. That's not a trade-off worth having for most people.
I can see individual pores on the Gears of War 5 character's face. The same can't be said for the big fella on the couch from Toy Story 2.Why do this? Just why? Why do you people keep doing this shit? That geometry isn't good enough, it's really bad compared to offline rendering, period! I can literally see pixels in those weak ass textures compared to offline. You got characters and objects in the environment glowing because the ambient occlusion is straight ass.
A cgi film released in 1999 wipes the fucking floor with that screenshot..
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And that's just a photo my man, once Toy Story 2 animates in motion on a frame to frame basis it's in a whole another realm, it's not close.
But yeah, improving lighting just a bit takes strong hardware, I'd rather we actually get to something decent graphically before we start aiming for 60fps. IF vreators want to go for 60fps then they should be forced to make stylized games so it's not obvious how unrealistic their "photorealistic" games are.
If that were the case, the first 3 Uncharted games would look fairly comparable to TLoU. It's obvious Naughty Dog slowly over the years was learning to tap into the power of the Cell processor until finally squeezing everything out of it by 2013.I think the TLOU looks so good (for the time) more because of ND's talent rather then the cell.
Good cgi in the right lighting looks very close to real.I can see individual pores on the Gears of War 5 character's face. The same can't be said for the big fella on the couch from Toy Story 2.
Holy shit look at this, and this is using the YouTube compression which makes it look worse than how it really looks in real life, yet it still looks phenomenal even with YouTube compression.
If that were the case, the first 3 Uncharted games would look fairly comparable to TLoU. It's obvious Naughty Dog slowly over the years was learning to tap into the power of the Cell processor until finally squeezing everything out of it by 2013.
vs
Good cgi in the right lighting looks very close to real.