Sosokrates
Report me if I continue to console war
Yes, its was a poor comparison.Oh, I don't disagree. I was just commenting on the comparison someone had made earlier between Gears 5 and Toy Story 2 specifically.
Yes, its was a poor comparison.Oh, I don't disagree. I was just commenting on the comparison someone had made earlier between Gears 5 and Toy Story 2 specifically.
Not entirely true.Yes, no doubt NDs tech improved and they learned to better use the cell. But I dont think the results were only possible on the cell or ps3 in general.
Ive never understood why people use exclusives as testament to hardwares power, because with them being exclusives theres no way to know they would not be just as good on other herdware.
Not entirely true.
God of War 2018 is a good example of a game which took advantage of the PS4's GPU custom features, especially things like GPGPU compute and the unified RAM pool.
These are some of the reasons why the game was difficult to port over to PC (which lacked these features) as stated by the developers.
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?
TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.
It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.
Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?
Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?
Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?
Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?
Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.
Trying to answer the points in order:
I thought TLOU P1 was VERY disappointing. It looks like they've just remade the game in the sequel's engine. Which still looks good, but by definition not next gen, and actually contrary to Schreier's report. I was expecting great things from that. Probably the gameplay will turn out to be a small step up from Part 2 but it looks certain to be marginal stuff.
I think Forza was similarly disappointing, and am a bit amused by all the fuss surrounding it. Yes it has way more detail and geometry but even on that score looks less advanced than FH5 imo. I think GT7 looks a bit better overall: less trackside detail but MUCH better lighting. It looks to me like they're just wasting a huge amount of power on pointless RT reflections and high resolution. Maybe it'll be more impressive in other tracks and closer to release.
I think FF7 Rebirth looked great. I haven't seen a high quality version of the trailer yet, but it looked way better than last gen imo. Seems to be a similar sort of level to Ratchet and the better areas of Horizon FW. Good stuff, need to see more. Plus it's early.
FF16 wasn't particularly impressive in the trailer but you need to look at the high quality screens they released. Pretty much all of those looked fantastic, and a couple are probably the most photorealistic scenes yet - at least from an actual game, actually in development. Very promising.
RE4 I thought was a mixed bag. Some stuff looked great, others a bit ropey. But in honesty they showed very little so it's hard to say. Actual gameplay probably less than 10 seconds total.
As for your general sense of frustration: I share it, but I just think the reason is that very very little has actually been shown of next gen software yet. Yes it's very annoying but things have conspired against us: covid means things have been delayed across the board; the success of last gen and the similar architecture of the machines has meant extended cross gen development; the chip shortage means neither platform holder can satisfy demand, so have no incentive to show off reasons to invest in the machines; and Sony can relax about showing what they do have, because apparently Microsoft don't have anything much TO show, given their continuing first party struggles.
It's annoying but we just have to wait.
I thought TLOU P1 was VERY disappointing. It looks like they've just remade the game in the sequel's engine. Which still looks good, but by definition not next gen, and actually contrary to Schreier's report.
Are you saying this looks good or bad, because it looks good.Amen. This is how TLOU2 looks in gameplay on PS5:
TLOU1 remake better look current gen. They want to charge 80 EUR for it in EU.
Are you saying this looks good or bad, because it looks good.
Don't cherry pick shit
I think TLOU2 still looks very good.Are you saying this looks good or bad, because it looks good.
Don't cherry pick shit
It doesn't. It really does not...I'm saying that it looks painfully last gen when in gameplay.
Yeah like I said, if things can look even better, sign me up.Realtime graphics looks like trash compared to prerendered stuff from even the shortest glance and we are nowhere close to being good enough to worry about the diminishing returns of how much better things will look from improving lighting just a bit.
But yeah, improving lighting just a bit takes strong hardware, I'd rather we actually get to something decent graphically before we start aiming for 60fps. IF vreators want to go for 60fps then they should be forced to make stylized games so it's not obvious how unrealistic their "photorealistic" games are.
Yeah like I said, if things can look even better, sign me up.
But playing current gen games, nothing makes me want more. Everything looks great already, at least to my eyes
If your not impressed by forza 8 then your not impressed by any current gen exclusive, because all of them have had the same sort of improvements.
People really need to seperate artistic preference to technical sophistication.
Yep agree, and even horizon, although it's a cross Gen game, it's still blowing me awayI go by my eyes.
Ratchet and HFW look way more impressive to my eyes. And I mean Ratchet with or without RT, which is largely pointless.
What? there's probably only 1 better looking game and that's Forbidden West, nothing else this gen comes close to TLOU2I'm saying that it looks painfully last gen when in gameplay.
It doesn't. It really does not...
Just because you found a bad texture? nah....
Remake will look exactly the same. Dont expect more
And theres nothing wrong with that. But it is more an artistic preference.I go by my eyes.
Ratchet and HFW look way more impressive to my eyes. And I mean Ratchet with or without RT, which is largely pointless.
I'm saying that it looks painfully last gen when in gameplay.
And theres nothing wrong with that. But it is more an artistic preference.
An example would be someone thinking Tlou2 looks better then returnal. Thats there opinion, but on a technical level returanl is doing more advanced stuff.
I wouldn't say it looks 'painfully last gen'. It has a lot of lowish res textures, but as long as you don't sit TOO close to a big tv, it's still way better than most last gen games.
But ND are obviously capable of way more on a PS5, so the remake was still really disappointing.
That's just word play designed to give kudos to Sony since they are a first party studio. The truth is the game looks and performs better on PC if you have a capable rig. Every Sony game will look and perform better on PC unless the port is utter trash.Not entirely true.
God of War 2018 is a good example of a game which took advantage of the PS4's GPU custom features, especially things like GPGPU compute and the unified RAM pool.
These are some of the reasons why the game was difficult to port over to PC (which lacked these features) as stated by the developers.
There's literally no point in advanced graphics tech that don't actually produce visually pleasing results.
If you're saying that Forza is technically impressive cos of eg the RT, then fine. I'm saying that most people couldn't tell the difference, so it's pointless.
The only thing lego here is your eyes.A bad texture? Look at the first picture in full screen. Distance objects look like LEGO blocks. Foliage and trees look like in MSFS when you get too close to the ground. It's impressive that it runs on a hardware from 2013 and that's it.
I guess that's the issue because I moved my PS5 from my living room to my office where I have 42'' LG OLED as a monitor. I'm sitting really close to it so maybe that's why all these imperfections stand out that much more.
The only thing lego here is your eyes.
Play the game and don't look for crysis 1 rock everywhere.
It's a ps4 game... fucking hell it looks better than anything now.
You will find a "lego block" in every fucking game if you stand in the right place
I only got these old ps4 screenshots. I need to replay it on ps5 but cmon man
Forza is a nice improvement for a number of reasons, I suggest watching the DF breakdown for the details.
I would expect GT8 to have similer improvements that the next forza has shown. These consoles while great have limits, RT reflections and RT gi will probably be to much for these consoles.
I mean, looks great to meThe only thing lego here is your eyes.
Play the game and don't look for crysis 1 rock everywhere.
It's a ps4 game... fucking hell it looks better than anything now.
You will find a "lego block" in every fucking game if you stand in the right place
I only got these old ps4 screenshots. I need to replay it on ps5 but cmon man
Metro Exodus with RT looks amazing and that's obvious in pretty much any scene you play. RT GI can look almost a generation apart by itself.
The animations alone in Part 2 is next-genish on last gen hardware that game pushed way above its weight on the hardware it was designed for Naughty Dog spoiled everyone. I remember the conversation around the time was that most of if not all next-gen games would look like that even in open world games....
Pathetic attempt.Amen. This is how TLOU2 looks in gameplay on PS5:
TLOU1 remake better look current gen. They want to charge 80 EUR for it in EU.
Pathetic attempt.
It will be interesting to see what 4a games achieve with there next game. If they can improve the geometry, draw distance and maybe image quality a bit while also having RT Gi and 60fps, that would be impressive.I've seen their analysis, just made me laugh at their ludicrous RT obsession tbh.
Like I said, if I want to tell if a game has good graphics, I look at it. Then I know.
Metro Exodus with RT looks amazing and that's obvious in pretty much any scene you play. RT GI can look almost a generation apart by itself.
If devs have to use RT this gen then it should be GI, otherwise it seems too expensive for these consoles.
It will be interesting to see what 4a games achieve with there next game. If they can improve the geometry, draw distance and maybe image quality a bit while also having RT Gi and 60fps, that would be impressive.
That's just word play designed to give kudos to Sony since they are a first party studio. The truth is the game looks and performs better on PC if you have a capable rig. Every Sony game will look and perform better on PC unless the port is utter trash.
Really, you should try it. Maybe you would lose some of that patheticness.I'm sorry to disappoint. I would take more shitty screenshots but I can't force myself to play it.
I wasn't arguing that consoles have certain advantages over PCs. I was arguing over the premise that these advantages meant the PC port was somehow an inferior version to the PC version. This is simply not true.Lol no
I can't take you seriously if you're going to start denying statements by developers who actually worked on these ports. In fact it wasn't even a first party studio who worked on the GOW PC port.
The consoles will always have their own benefits when compared to PC, for example PS4 benefited heavily from heterogeneous technologies like unified RAM, and so did Sony's first party studios especially SSM when developing GOW. This is something the consoles just simply do better given the nature of the hardware, hopefully that will change soon with DirectStorage.
The developers even stated parts of their engine where targeted towards PS4 hardware specific features like using GPGPU compute for particle acceleration as I mentioned earlier. This is evident to anyone who's played the game.
More details on this at https://www.eurogamer.net/digitalfoundry-2022-god-of-war-pc-tech-interview
What does everyone in this thread (my graphics whore bros) think of all the last gen looking NEXT GEN only games announced at E3 this year?
TLOU remake, Forza 8, Final Fantasy 7-2, FF16 and RE4 remake are all supposedly next gen only but I honestly cant tell the difference between these games and their predecessors. The difference is minimal at best and definitely not the next gen leap we have spent 28 fucking pages discussing in this thread.
It begs the question, why cant these multi million dollar studios with hundreds of employees cant produce next gen graphics like the ones we saw in the UE5 demos and several other independent projects done by 1 person? It cant be the money. It cant be lack of talent. It cant be time. These games are taking forever to make and creating and importing assets in Unreal engine (even in 4) is easier than ever.
Why is this Australia demo made by one guy using his OWN photocaptured assets look better than anything shown by AAA studios?
Why cant they produce photorealistic visuals we saw in this Unreal Engine FOUR trailer in 2019 THREE years ago?
Why is it that Unity is able to create a tech demo with insane looking visuals in this realtime trailer but AAA studios making PS5 games cant even make their games look better than the games they made last gen?
Why is it that a fucking Vin Diesel studio released the best looking realtime trailer at E3?
Forza 8 is no longer chasing photorealistic visuals in a closed circuity racing game even though an open world game with 45,000 cars and 15,000 pedestrians was able to get us this.
Forza 8 has several improvements visually over the best looking racing simulation last gen.
The quixel rebirth tech is actually what is similar to the nanite tech used in UE5 (I heard a quixel engineer had the same ideas as the unreal engineers in reguards to improving polycounts, and that is what nanite is)
Also remember that rebirth demo looks so good because its using lots of cinematic angles. Current gen can do visuals like that.
I think your issue is that your expectations were higher then what is possible on these machines. This is not your fault though because judging by previous gens one would expect a similer leap, I did too.
But ive come to accept that we wont have visuals like this character shading and particles in gamplay. We will get close though. Im sure naughty dog and ninja theory, colaition, sucker punch will have some character models which look really close in the right lighting, but in sunlight im sure they will still be inferior.
In this demo, I think environments will be as good or even better(nanite seems superior to what unity was using for this), but I dont think there will be this level of particles (the black spaghetti coming from his bird friend). I think we will get character models as good in dimley lit indoor environments, but when I look at his face the shaders have a look that seperate it from say a meta human model, but I dont know quite what it is. Its probably a combination of sub surface scattering, very high textures, very high geomentry and multiple light bounces on the face itself.
I dont think this gen will be able to do particles as good as the white spaghetti at the end. But maybe i will be surprised.
This may show glimpse of what maybe be possible at the end of current gen, or next gen
Well thats ANY game tbh…but consoles still have the better looking games overall…That's just word play designed to give kudos to Sony since they are a first party studio. The truth is the game looks and performs better on PC if you have a capable rig. Every Sony game will look and perform better on PC unless the port is utter trash.
Doubt we'll see real-time graphics that impressive for a while maybe next-gen like you said, I'm hoping we'll see games as impressive as the first nanite demo lol it's time for us all to be blown away by these machines the marquee games look awesome but definitely nothing mind blowing
When triangles are small, it's much more difficult to saturate additional cores with useful work
I have to disagree…these machines are capable of sooooo much more….TLOU II was done on 1.84 TFLOPS with GCN architecture… PS5 is 10 TFLOPS with Navi architecture…meaning 14 GCN TFLOPS or more…its the lazy devs, last gen engines, greedy execs, cross gen games holding these next gen systems back…notice how a NEXT GEN ENGINE LIKE UE5 makes games look NEXT GEN…The Matrix Awakens, HellBlade 2 etc… The Matrix Awakens legit looks like CGI…I even got confused by parts of it looking like the Blu Ray movie and mistaking it for the movie…Aloys character model from Horizon Forbidden West Legit looks CGI quality with SSS and hair on her face…and thats a CROSS GEN game
It doesn't. It really does not...
Just because you found a bad texture? nah....
Remake will look exactly the same. Dont expect more
Not when details and animations are not on par, it still looks like a super fake videogame scene when in movement, lights and shadows are tertiary when details and how characters move are still way behind.RT GI is the next-gen sauce that we need.
This may show glimpse of what maybe be possible at the end of current gen, or next gen
Last gen or not is just a terminology.Dude that's basically what he is saying.
Tlou2 looks great but it is a past gen game, and tlou1 remake looks extremely similar, so old gen feeling aswell.
Charging 80 euros in europe is fuckng crazy for this level of upgrade, who gives a fuck if it looks better than a ps3 game, what we want was a big jump from tlou2.