death stranding 2 doesnt have pre-rendered cutscenes. its all realtime just like the first game and every single mgs game.Dude death stranding 2 characters looks good because it's not in-game mostly pre render cut scenes
death stranding 2 doesnt have pre-rendered cutscenes. its all realtime just like the first game and every single mgs game.
kojima just knows how to do character models. he's always been ahead of the curve.
This is what he was doing on PS3.
PS4
It's not surprising the PS5 character models look even better.
The water tech in this astro bot boss fight is very impressive. shame the rest of the graphics look a gen behind. especially in comparison to horizon legos.
Same, it has basic ass ripples and not much else, or i'm not seeing it.I would not call that “very impressive”
Rockstar is gonna show us what 'next gen water' means with gta6.Same, it has basic ass ripples and not much else, or i'm not seeing it.
RDR2 water runs leaps around it physic wise, i mean look at this shit
I think he is talking about when the octopus does the moses move and separate the sea, cool but it really looks very basic.
death stranding 2 doesnt have pre-rendered cutscenes. its all realtime just like the first game and every single mgs game.
kojima just knows how to do character models. he's always been ahead of the curve.
This is what he was doing on PS3.
PS4
It's not surprising the PS5 character models look even better.
dont act stupid. we were always talking about cinematics. you called them pre-rendered which they are not.Cinematics not actual gameplay
Go play it again. I play it on PC maxed out and while Shadows might not look a generation above RDR2, it definitely doesnt look worse.Looks even better than the new AssCreed some guys are hyping up here.
Put some gameplay models we will talk, see all the characters are pre render not really in-game engine like ubisoft or rockstar game everything in that games are carefully crafted for specific eventsdeath stranding 2 doesnt have pre-rendered cutscenes. its all realtime just like the first game and every single mgs game.
kojima just knows how to do character models. he's always been ahead of the curve.
This is what he was
death stranding 2 doesnt have pre-rendered cutscenes. its all realtime just like the first game and every single mgs game.
kojima just knows how to do character models. he's always been ahead of the curve.
This is what he was doing on PS3.
PS4
It's not surprising the PS5 character models look even better.
Still can't believe they have no released a next gen port.Same, it has basic ass ripples and not much else, or i'm not seeing it.
RDR2 water runs leaps around it physic wise, i mean look at this shit
I think he is talking about when the octopus does the moses move and separate the sea, cool but it really looks very basic.
Waiting for games with this much fidelity, scale and density. Only Hellblade 2 has come close…
Waiting for games with this much fidelity, scale and density. Only Hellblade 2 has come close…
Thats too optimistic. 2040 on PS7 maybe when Rockstar releases RDR3. If we manage to survive that long.That's next gen territory I'm afraid.
The water tech in this astro bot boss fight is very impressive. shame the rest of the graphics look a gen behind. especially in comparison to horizon legos.
I said Horizon Legos, not hellblade 2. ;pits stable 60fps and reswise i think close to 1800p, ofc game cant look like hellblade2 there
Lego horizon looks slow af compared to controlled chaos of astrobot tho ;DI said Horizon Legos, not hellblade 2. ;p
Horizon legos is also targeting 60 fps. Its obviously not going to be as high as 1800p, but the image quality is quite good.
there is no reason astrobot devs should be targeting 1800p or native 4k like they did in the original demo. Push the visuals instead of pixels. This is a $60 ps5 game. Not a free pack-in demo.
Dont look at tflops numbers but how top first party exclusives improvedSo PS4 PRO was "×2.3 times more powerful than PS4" because of thy holy teraflops but "PS5 PRO is only 45% more powerful than PS5" because of which (double) standards exactly? Make your mind.
it was actually more than 2.3x more powerful. 2.3x more tflops plus the 25% IPC gains when going from GCN 1 to Polaris. There is no such IPC gains going from RDNA 2 to RDNA 4, and that 45% figure is coming straight from Sony. You are not stupid enough to fall for the 33 tflops figure Sony will undoubtedly tout in marketing materials, so lets not even go there.So PS4 PRO was "×2.3 times more powerful than PS4" because of thy holy teraflops but "PS5 PRO is only 45% more powerful than PS5" because of which (double) standards exactly? Make your mind.
plenty of games have gotten switch ports. Witcher 3, Doom, batman AK, Mortal kombat, Nier, It Takes Two. It means nothing really. The PS5 version of Horizon Legos looks legitimately next gen in comparison to Astrobot and thats all that matters. If it can be downported to the switch then astrobot surely can as well.Lego horizon looks slow af compared to controlled chaos of astrobot tho ;D
Edit: and lastgen, as proven by switch port, astrobot wouldnt even hold 480p on switch if u kept all the current gen pace of the game
I usually agree with ur pov, say 95% of times but here i strongly diseagree, sorry. Astrobot looks next gen gameplay wise, lego horizon looks constrained by last gen(and it obviously is, otherwise switch port wouldnt be done so easily).The PS5 version of Horizon Legos looks legitimately next gen in comparison to Astrobot and thats all that matters. If it can be downported to the switch then astrobot surely can as well.
Dont look at tflops numbers but how top first party exclusives improved
In case of uncharted 4 u had native 1080p30 bumped up to native 1440p30 , thats obviously not 2,3x improvement since full hd to 1440p is+ 78% of pixel amount only, still ocassional drops below 30fps tho
I usually agree with ur pov, say 95% of times but here i strongly diseagree, sorry. Astrobot looks next gen gameplay wise, lego horizon looks constrained by last gen(and it obviously is, otherwise switch port wouldnt be done so easily).
Here those games trailers for comparision:
vs
I just go for top visuals in games, uncharted4 was one of best looking games so we are sure it really was using if not 100% then at least close to 100% of what ps4 had to offer, cant do it with fifa games for example
Another good example is GoW:R
And again for fairness, native 1080p30 on ps4, on pr0 in resolution mode u got dynamic res 1440p to 1656p- so again in heavy scenes ps4pr0 has to go down to 1440p native aka 78% more pixels from base ps4, and u cant say studio is not talented/didnt put in tremendous amount of resources/work here,
I wanna see gta6 actual gameplay, if rockstar wizards cant do it, probably noone else can, since this gen first/2nd party devs for the most(only few exceptions) part dropping the ball hard.If Ghost of Tsushima 2 can come close to this level of fidelity then maybe next gen sony studios can there. Right now ubisoft and other third party studios havent even come close to this level of photorealism we are seeing in UE5 demos.
rockstar is going with an stylized art style so we arent getting these UE5 photorealistic graphics with them until RDR3. Whenever that comes out.I wanna see gta6 actual gameplay, if rockstar wizards cant do it, probably noone else can, since this gen first/2nd party devs for the most(only few exceptions) part dropping the ball hard.
This bamboo thing is how REAL nextgen should look.
I have no hope for sushima 2 to look this good tbh.
This bamboo thing is how REAL nextgen should look.
I have no hope for sushima 2 to look this good tbh.
Still can't believe they have no released a next gen port.
the description says its realtime. but we dont know what GPU they are using. the other demo posted was not real time.This is not real time I presume? I doubt we get close to this until next-next gen if not later in a legitimate game
Mayne, I was so happy to see that video posted by ResetEra, the visuals are gorgeous. I said to myself these kinda visuals won’t be doable this gen but next gen for sure until I read your post and now I am depressed again!Thats too optimistic. 2040 on PS7 maybe when Rockstar releases RDR3. If we manage to survive that long.
AMD is struggling to get their rasterization performance to scale up as they go to smaller nodes. The PS5 Pro is roughly only 1.45x faster in non-RT performance releasing 4 years after the PS5. In comparison, the PS4 Pro GPU released just 3 years after the PS4, and was over 2.5x more powerful. I would be surprised if we get a 30-35 tflops GPU in 2028 from AMD/Sony. At least when looking at the OG tflops, not the bs inflated ones they have been advertising since RDNA3.
i dont think 3x improvement in GPU would get us those visuals. maybe if the devs have some kind of software breakthrough where the finally figure out mesh shaders and improve RT performance in their games two fold.
From the artist himself.the description says its realtime. but we dont know what GPU they are using. the other demo posted was not real time.
so i guess its possible on the ps5 at 1080p 30 fps but its just a demo so who knows.From the artist himself.
"Thank you! And at 4k it was running around 2-3 fps on a 3060ti - although it was more like 30-40 fps for 1080p..." (from his artstation)
Visions of Mana PS5 performance
Yes, it's crossgen still.
Lets see how Marvel 1943 looks first, because if that can run this gen, next gen should be able to run those visuals. Hellblade 2 already gives me that CGI like look…Thats too optimistic. 2040 on PS7 maybe when Rockstar releases RDR3. If we manage to survive that long.
AMD is struggling to get their rasterization performance to scale up as they go to smaller nodes. The PS5 Pro is roughly only 1.45x faster in non-RT performance releasing 4 years after the PS5. In comparison, the PS4 Pro GPU released just 3 years after the PS4, and was over 2.5x more powerful. I would be surprised if we get a 30-35 tflops GPU in 2028 from AMD/Sony. At least when looking at the OG tflops, not the bs inflated ones they have been advertising since RDNA3.
i dont think 3x improvement in GPU would get us those visuals. maybe if the devs have some kind of software breakthrough where the finally figure out mesh shaders and improve RT performance in their games two fold.
As a guy fascinated by Animations and Physics more than anything else including Graphics it is high time we see huge, astronomical leaps being made in that area. Last time we saw a proper leap being made in this area was back in the PS3 era, being a sports gamer doesn’t help either. It makes me hella pissed that we are not seeing any kinds of improvements, not even an iota being made to Animations and Physics.Former GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by hand
"If anyone is going to make that step it's going to be Rockstar," said Obbe Vermeij, former technical director at Rockstar North.www.pcgamer.com
Productivity improvements from ai anims is possible, but in general realistic animations means worse controlling characters.As a guy fascinated by Animations and Physics more than anything else including Graphics it is high time we see huge, astronomical leaps being made in that area. Last time we saw a proper leap being made in this area was back in the PS3 era, being a sports gamer doesn’t help either. It makes me hella pissed that we are not seeing any kinds of improvements, not even an iota being made to Animations and Physics.
Same thing with AI!
Genuine question, how so? I’m intrigued to know!but in general realistic animations means worse controlling characters.
Imagine running and then doing 270 degree turn on pc or going down stairs fast and dodging when your fore foot is in air. Cant really animate either scenario both responsively and realistically at the same time.Genuine question, how so? I’m intrigued to know!