Graphical Fidelity I Expect This Gen

Horizon looks more detailed here. I think it looks good for a cross gen game from 2022:

5M9KHPwywRmXMch1.png


This is PC version but it barely got any updates compared to PS5. Anyway, I will have Yotei tomorrow so I will finally see how it looks on OLED in person...

The lighting is subpar by current gen standards, regardless of what platform you're running it on. I WARNED GUERRILLA not to go this route with Burning Shores and they went ahead with it anyway. And what's the result of all of this? Legitimate debate over whether, and to what extent, a $60M game developed by artsy-fartsy baby brother studio Sucker Punch, looks better than $200M game developer by one of Sony's top 2 technical studios. Really amazing when you sit back and think about it.

This game is the perfect example of how you can have top class textures, geometry, facial animation, etc. But if your focus on lighting/shadows is nonexistent, particularly in the era of RT, your game will become outdated overnight.
 
The lighting is subpar by current gen standards, regardless of what platform you're running it on. I WARNED GUERRILLA not to go this route with Burning Shores and they went ahead with it anyway. And what's the result of all of this? Legitimate debate over whether, and to what extent, a $60M game developed by artsy-fartsy baby brother studio Sucker Punch, looks better than $200M game developer by one of Sony's top 2 technical studios. Really amazing when you sit back and think about it.

This game is the perfect example of how you can have top class textures, geometry, facial animation, etc. But if your focus on lighting/shadows is nonexistent, particularly in the era of RT, your game will become outdated overnight.
It's true ...FW looks dated whenever I play it now. I also think the 60 fps mode we're all playing it on the Pro is a downgrade from the Quality mode which explains why its not looking as impressive
 
just started Silent Hill f. and the amount of UE5 games I played that are acceptable on a visual and technical level are still 0.

lumen boil, low image quality, ghosting galore, traversal stutters, animation hitches...

well... that's not surprising tbh. but sad to see each time.
UE5 is just cancer. the worst thing to happen to game graphics and performance.
it is legitimately a warning sign now.
 
Last edited:
Complaining about GOY while praising Horizon is odd to me. Horizon is one of the most visually inconsistent games I've ever played. Interiors had lighting that looked almost broken a lot of the time. GOY clearly has shortcomings, but using Horizon to argue against it doesn't really make sense to me.
The first horizon is more impressive to me than GoY. The npc rendering alone is mindblowing (especially in Horizon FW) whereas i have seen better npcs in ps3 games than whats in Yotei. Yotei caves are also very ugly and water is plain embarassing for a current gen title
 
Last edited:
just started Silent Hill f. and the amount of UE5 games I played that are acceptable on a visual and technical level are still 0.

lumen boil, low image quality, ghosting galore, traversal stutters, animation hitches...

well... that's not surprising tbh. but sad to see each time.
UE5 is just cancer. the worst thing to happen to game graphics and performance.
it is legitimately a warning sign now.
What platform? Ps5 pro or pc?
 
The first horizon is more impressive to me than GoY. The npc rendering alone is mindblowing (especially in Horizon FW) whereas i have seen better npcs in ps3 games than whats in Yotei. Yotei caves are also very ugly and water is plain embarassing for a current gen title
Let's not exagerate here, yotei looks better than the first horizon cmon.

Characters in yotei are very hit an miss, mostly miss but with some good hits.
 
I also entered the cave last night, and the baked parts and rendered lighting looked broken.
The textures looked to be of proper 4K quality.

An angle looking towards the bright entrance.
p8chdT9l_o.jpg

Ok, maybe we've been too harsh judging Pokémon Scarlet/Violet.
 
Last edited:
just started Silent Hill f. and the amount of UE5 games I played that are acceptable on a visual and technical level are still 0.

lumen boil, low image quality, ghosting galore, traversal stutters, animation hitches...

well... that's not surprising tbh. but sad to see each time.
UE5 is just cancer. the worst thing to happen to game graphics and performance.
it is legitimately a warning sign now.

Tom Cruise What GIF
 
PS6 will push path tracing as we want, New radiance cores for next gen GPUs,universal compression and high end ML Neural rays for upscalling, Cerny aren't joking here, PS6 will be a monster, hopefully sony developers talk same approach and use those techs on their games, can't wait for ps6
 
Last edited:
PS6 will push path tracing as we want, New radiance core for next gen GPUs , and high end ML for upscalling, Cerny aren't joking here, PS6 will be a monster, hopefully sony developers talk same approach and use those techs on their games, can't wait for ps6

Ok cool, but not a single word about the Pro, which seems nearly abandonned now
 
PS6 will push path tracing as we want, New radiance cores for next gen GPUs,universal compression and high end ML Neural rays for upscalling, Cerny aren't joking here, PS6 will be a monster, hopefully sony developers talk same approach and use those techs on their games, can't wait for ps6

It will be far from being monster as they clearly targeting small budget friendly and efficient soc but good they focus on most important aspects
 
Last edited:
Ok cool, but not a single word about the Pro, which seems nearly abandonned now
Don't care about it anymore the approach they take with ps5 was a let down they make it slightly perform ray tracing thinking developers won't use it soon and here we are with consoles struggle or perform less quality ray tracing on games, from this interview it's clear that Cerny will push path tracing an cinematic lighting as mush as possible on next gen GPUs alongside new ml upscalling method which sound great from his talking, so next gen will expose many lazy developers who give us bullshit this gen and blame the hardware for that, now PS6 from that video I can assume it will easily support 60fps with path tracing and good upscalled 4k quality
 
Last edited:
PS6 will push path tracing as we want, New radiance cores for next gen GPUs,universal compression and high end ML Neural rays for upscalling, Cerny aren't joking here, PS6 will be a monster, hopefully sony developers talk same approach and use those techs on their games, can't wait for ps6

Like I've been saying, Neural Rendering is the future of video game graphics, you can see its development in Nvidia's research & even current RTX games like Cyberpunk 2077 & Alan Wake 2 (which uses another Neural Rendering feature called "RTX Mega Geometry"), watch their "Zorah" demo, it defies comprehension that it is running in real-time, the Neural rendered textures & materials look insane, rivals the latest CGI movies, plus the (obviously early) neural rendered faces.

Looks like the PS6 will be a cost conscious console, but it's looking to bring a very promising graphical leap indeed.
 
Like I've been saying, Neural Rendering is the future of video game graphics, you can see its development in Nvidia's research & even current RTX games like Cyberpunk 2077 & Alan Wake 2 (which uses another Neural Rendering feature called "RTX Mega Geometry"), watch their "Zorah" demo, it defies comprehension that it is running in real-time, the Neural rendered textures & materials look insane, rivals the latest CGI movies, plus the (obviously early) neural rendered faces.

Looks like the PS6 will be a cost conscious console, but it's looking to bring a very promising graphical leap indeed.
Yes CGI quality is not far.
 
It definitely will be a monster considering it Will have the features that they talk about on that video
Why ? Hw traversal is in geforces since rtx2xxx. The new bandwidth compression algorithm is good to see, hopefully it's awesome as 160b bandwidth sounds dreadful ;d Its small soc with raster performance probably around rtx5070 level, nothing mind blowing in late 2027
 
Wait what?

So they are just making gow egypt?

Not that i'm complaining...
Yep, I bet they are. One of my most anticipated games, actually.

PS6 will push path tracing as we want, New radiance cores for next gen GPUs,universal compression and high end ML Neural rays for upscalling, Cerny aren't joking here, PS6 will be a monster, hopefully sony developers talk same approach and use those techs on their games, can't wait for ps6
They're just copying Nvidia — DLSS, Tensor Cores and compression that we haven't seen yet (only in the trailers). And that's a good thing.
 
Why ? Hw traversal is in geforces since rtx2xxx. The new bandwidth compression algorithm is good to see, hopefully it's awesome as 160b bandwidth sounds dreadful ;d Its small soc with raster performance probably around rtx5070 level, nothing mind blowing in late 2027
It would be around rtx 5080 in raw power and around rtx 5090 on ray tracing power if the latest leaks are true considering the leaker himself saying that, this along gpu architecture and techs like latest nividia gpus as per above video talk , and targeting price lower than pro as per leaks, this definitely a monster on 2027, considering the price target
 
It would be around rtx 5080 in raw power and around rtx 5090 on ray tracing power if the latest leaks are true considering the leaker himself saying that, this along gpu architecture and techs like latest nividia gpus as per above video talk , and targeting price lower than pro as per leaks, this definitely a monster on 2027, considering the price target

Don't believe this bullshit about 5090 RT power from MLiD. And I think we are closer to 9070XT raw raster performance on PS6 (it will be better in RT for sure), 5080+ is more about next gen Xbox.
 
Don't believe this bullshit about 5090 RT power from MLiD. And I think we are closer to 9070XT raw raster performance on PS6 (it will be better in RT for sure), 5080+ is more about next gen Xbox.
Wait a second, we are gonna see a ps6 not earlier than 3-4 years and we can't even hope for a 5080 level of power?
 
PS6 will push path tracing as we want, New radiance cores for next gen GPUs,universal compression and high end ML Neural rays for upscalling, Cerny aren't joking here, PS6 will be a monster, hopefully sony developers talk same approach and use those techs on their games, can't wait for ps6


This video was no surprising. Like I (and many like minded people) said many times, the next gaming leap is ray/path tracing. And not just with 2-4 light reflection. We'll see much more in near future.

That is all and well but if Sony claims that they are pushing boundries in every corner, then why the hell didn't they include and push their 5 years long waited sequel into the equation? Boggles the mind right? Complacency maybe? Maybe they thought "Why bother, everyone is going to buying it nonetheless. Lets put minimum effort."

I was a big hardcore Sony fanboy until 2-3 years ago. I don't buy their honeyed speech anymore to say the least. We'll see what the future will bring.

Ok cool, but not a single word about the Pro, which seems nearly abandonned now

I always think that Pro versions of PS consoles are just marketing and experiment gadgets for the next consol generation.


ADDENDUM: Oh shit I forgot to say. I still like Mark Cerny though. He really seems (or want to) doing good with limited resources. Respect for the man.
 
Last edited:
Wait a second, we are gonna see a ps6 not earlier than 3-4 years and we can't even hope for a 5080 level of power?

In raw power it will be close (difference between 5080 and 9070XT is ~20%).

Remember that 5080 is a 1000$ GPU, console will have to cost 700-800$ max and you have to add Zen6, memory (whole 40GB of it lol) and all the other components.
RDNA5 will have new features so in certain scenarios even GPU on 9070XT class will be able to outperform 5080. And AMD is WAY behind with path tracing even on RDNA4, so this big rumored boost will bring it on par with nvidia or a bit above. That was needed for quite some time...

PS6 based on current leaks looks like a powerful machine, my biggest concern is memory bandwidth (AGAIN) but with new DCC algorithm maybe it won't be a problem.
 
Last edited:
Top Bottom