Graphical Fidelity I Expect This Gen

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I like how we are discussing features like neural rendering and path tracing when Sony's own first party studios couldnt be bothered to use the existing mesh/primitive shader, ray tracing and other hardware features on the ps5 in the first five years.

i have been resigned to a smaller upgrade this time around because the costs have risen, and profit first mentality of sony, nintendo and microsoft means more expensive consoles with weaker specs, but if you look at it like a mid gen upgrade, i think it will be fine. most devs will be adding path tracing in their games releasing in 2027 and beyond and it would be good to have a console that can run them at decent resolutions.

I am ok with it. Just not expecting anymore big generational leaps anymore. lets just get UE5 working well and maybe if we are lucky we will get marvel 1943 visuals in every game next gen.
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Like I said before, If PS4 can give us TLOU 2, The Order 1886, Spiderman and RDR2 on 1.84 TFLOPS, alot of current games should look like Marvel 1943 on the regular basis, 6x the power and what does PS5, Xbox Series X or most current gen PC games have to show for it? I'm pretty sure it comes from the greedy execs at the top, the old engines, DEI hires, laziness, COVID etc. The Witcher 4 SHOULD look like the tech demo, Ghost of Yotei SHOULD have all around better everything (I LOVEEEEEEE the visuals but not the technical failings). The engines that actually have the capabilities to give us microgeometry and RTGI actually give us "next gen" visuals. CGI in nature uses alot of geometry and usually is path traced and at least RTGI gives similar results... Engines like UE5, Anvil Next support microgeometry and you can almost always tell when looking at an UE5 game that its underlying technology is "next gen". One look at GTA 6 and you can see all of the "next gen" technologies being used. Most current games look like PS4 games at 4k with some RT at 60 fps. Thank god for Hellblade 2, that has the look of what I consider "next gen", the finely detailed face models, the attention to animation, the billions of polygons used in the assets, the RTGI, its truly like playing CGI, also shoutout to The Matrix Awakens demo....

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Konami cooked with this game.

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yes, rocks look great but you have to give credit to the artists for some really stunning foliage and lighting choices in areas like this. UE5 has allowed devs to really achieve film quality visuals at times.

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its truly like playing CGI, also shoutout to The Matrix Awakens demo....

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UE5 has allowed devs to really achieve film quality visuals at times.

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Just so you know I'm lethal01 in disguise, you are totally wrong and you should feel ashamed about it, my nintendo gang and actually, any japanese studio made are masterpieces and looking way better than these slop and I'm not bothering explaining the reasons to u , goodeye/s

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This was the discussion between Mark Cerny and Sony CEO when PS5 Pro development started (Mark is Franklin of course)

Konami cooked with this game.

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yes, rocks look great but you have to give credit to the artists for some really stunning foliage and lighting choices in areas like this. UE5 has allowed devs to really achieve film quality visuals at times.

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MGS Delta has some weak textures here and there but nanite details can be pretty crazy at time. You can see welds here:

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I was tinkering around lately, creating gifs and remember someone here said to prefer the more modern WebP format. So I gave it a try utilizing Gimp, and yeah, it's roughly half the size of a gif animation, way to go!
Are there any future plans to support a direct WebP-upload?
 
Don't know what to think about Yotei. It can look really nice:

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But also like that:

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Very uneven graphics for sure. Like SlimySnake SlimySnake mentioned, overcast weather does make the game look worse vs. clear sky (that seems rare).
 
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