I like how we are discussing features like neural rendering and path tracing when Sony's own first party studios couldnt be bothered to use the existing mesh/primitive shader, ray tracing and other hardware features on the ps5 in the first five years.
i have been resigned to a smaller upgrade this time around because the costs have risen, and profit first mentality of sony, nintendo and microsoft means more expensive consoles with weaker specs, but if you look at it like a mid gen upgrade, i think it will be fine. most devs will be adding path tracing in their games releasing in 2027 and beyond and it would be good to have a console that can run them at decent resolutions.
I am ok with it. Just not expecting anymore big generational leaps anymore. lets just get UE5 working well and maybe if we are lucky we will get marvel 1943 visuals in every game next gen.
its truly like playing CGI, also shoutout to The Matrix Awakens demo....
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UE5 has allowed devs to really achieve film quality visuals at times.
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Konami cooked with this game.
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yes, rocks look great but you have to give credit to the artists for some really stunning foliage and lighting choices in areas like this. UE5 has allowed devs to really achieve film quality visuals at times.
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So anyone know when we get Unreal 5 games that work well? I don't even care anymore whose fault it is just fix it.
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Yeah HB2 is phenomenal looking, but can we get those visuals in a game with a dozens of enemies and explosions etc? What's your opinion on Battlefield? I'm finding it a bit of a mixed bag but the VFX in the game IMO is very impressive.Like I said before, If PS4 can give us TLOU 2, The Order 1886, Spiderman and RDR2 on 1.84 TFLOPS, alot of current games should look like Marvel 1943 on the regular basis, 6x the power and what does PS5, Xbox Series X or most current gen PC games have to show for it? I'm pretty sure it comes from the greedy execs at the top, the old engines, DEI hires, laziness, COVID etc. The Witcher 4 SHOULD look like the tech demo, Ghost of Yotei SHOULD have all around better everything (I LOVEEEEEEE the visuals but not the technical failings). The engines that actually have the capabilities to give us microgeometry and RTGI actually give us "next gen" visuals. CGI in nature uses alot of geometry and usually is path traced and at least RTGI gives similar results... Engines like UE5, Anvil Next support microgeometry and you can almost always tell when looking at an UE5 game that its underlying technology is "next gen". One look at GTA 6 and you can see all of the "next gen" technologies being used. Most current games look like PS4 games at 4k with some RT at 60 fps. Thank god for Hellblade 2, that has the look of what I consider "next gen", the finely detailed face models, the attention to animation, the billions of polygons used in the assets, the RTGI, its truly like playing CGI, also shoutout to The Matrix Awakens demo....
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With GTA VI coming next year these consoles will be pushed way before PS6 and id say a few other games due next year as well are likely to push beyond anything we've seen up to now.The performance this gen was mostly burned on resolution and framerate. It's fine. A bit of a reset. I don't think we'll be wanting for more than 4k or 60fps next gen so we would get a bump. I say "would", because gems are at like 5 years behind hardware, now. We'll finally get to see what the ps5 can really do when ps6 cross gen games are pushing it down to 30fps and 1080p. As of now, I'm kinda resigned to having underutilized hardware. It's not that bad. Tiny bit frustrating if I think about it too much, but not that bad.