Graphical Fidelity I Expect This Gen

cqXFXDTV8LkpMgLh.jpg
WHAT?
 
I like how we are discussing features like neural rendering and path tracing when Sony's own first party studios couldnt be bothered to use the existing mesh/primitive shader, ray tracing and other hardware features on the ps5 in the first five years.

i have been resigned to a smaller upgrade this time around because the costs have risen, and profit first mentality of sony, nintendo and microsoft means more expensive consoles with weaker specs, but if you look at it like a mid gen upgrade, i think it will be fine. most devs will be adding path tracing in their games releasing in 2027 and beyond and it would be good to have a console that can run them at decent resolutions.

I am ok with it. Just not expecting anymore big generational leaps anymore. lets just get UE5 working well and maybe if we are lucky we will get marvel 1943 visuals in every game next gen.
200.gif
 
Like I said before, If PS4 can give us TLOU 2, The Order 1886, Spiderman and RDR2 on 1.84 TFLOPS, alot of current games should look like Marvel 1943 on the regular basis, 6x the power and what does PS5, Xbox Series X or most current gen PC games have to show for it? I'm pretty sure it comes from the greedy execs at the top, the old engines, DEI hires, laziness, COVID etc. The Witcher 4 SHOULD look like the tech demo, Ghost of Yotei SHOULD have all around better everything (I LOVEEEEEEE the visuals but not the technical failings). The engines that actually have the capabilities to give us microgeometry and RTGI actually give us "next gen" visuals. CGI in nature uses alot of geometry and usually is path traced and at least RTGI gives similar results... Engines like UE5, Anvil Next support microgeometry and you can almost always tell when looking at an UE5 game that its underlying technology is "next gen". One look at GTA 6 and you can see all of the "next gen" technologies being used. Most current games look like PS4 games at 4k with some RT at 60 fps. Thank god for Hellblade 2, that has the look of what I consider "next gen", the finely detailed face models, the attention to animation, the billions of polygons used in the assets, the RTGI, its truly like playing CGI, also shoutout to The Matrix Awakens demo....

Scared Side To Side GIF by Xbox
 
Konami cooked with this game.

L7F2eiS.gif


yes, rocks look great but you have to give credit to the artists for some really stunning foliage and lighting choices in areas like this. UE5 has allowed devs to really achieve film quality visuals at times.

ejlRrH9.gif
 
its truly like playing CGI, also shoutout to The Matrix Awakens demo....

Scared Side To Side GIF by Xbox

UE5 has allowed devs to really achieve film quality visuals at times.

ejlRrH9.gif

Just so you know I'm lethal01 in disguise, you are totally wrong and you should feel ashamed about it, my nintendo gang and actually, any japanese studio made are masterpieces and looking way better than these slop and I'm not bothering explaining the reasons to u , goodeye/s

ydlgXs5vA7U78oUs.jpg
q1Om8qZ6ibNUAZxT.gif
 
Last edited:

This was the discussion between Mark Cerny and Sony CEO when PS5 Pro development started (Mark is Franklin of course)

Konami cooked with this game.

L7F2eiS.gif


yes, rocks look great but you have to give credit to the artists for some really stunning foliage and lighting choices in areas like this. UE5 has allowed devs to really achieve film quality visuals at times.

ejlRrH9.gif

MGS Delta has some weak textures here and there but nanite details can be pretty crazy at time. You can see welds here:

nlnQjhi.jpeg
m57OOrj.jpeg
 
Last edited:
I was tinkering around lately, creating gifs and remember someone here said to prefer the more modern WebP format. So I gave it a try utilizing Gimp, and yeah, it's roughly half the size of a gif animation, way to go!
Are there any future plans to support a direct WebP-upload?
 
Don't know what to think about Yotei. It can look really nice:

9cJtG9N.jpeg
OKGw1Ca.jpeg


But also like that:

iNkUqkq.jpeg
7JlINiI.jpeg


Very uneven graphics for sure. Like SlimySnake SlimySnake mentioned, overcast weather does make the game look worse vs. clear sky (that seems rare).
 
Last edited:
Like I said before, If PS4 can give us TLOU 2, The Order 1886, Spiderman and RDR2 on 1.84 TFLOPS, alot of current games should look like Marvel 1943 on the regular basis, 6x the power and what does PS5, Xbox Series X or most current gen PC games have to show for it? I'm pretty sure it comes from the greedy execs at the top, the old engines, DEI hires, laziness, COVID etc. The Witcher 4 SHOULD look like the tech demo, Ghost of Yotei SHOULD have all around better everything (I LOVEEEEEEE the visuals but not the technical failings). The engines that actually have the capabilities to give us microgeometry and RTGI actually give us "next gen" visuals. CGI in nature uses alot of geometry and usually is path traced and at least RTGI gives similar results... Engines like UE5, Anvil Next support microgeometry and you can almost always tell when looking at an UE5 game that its underlying technology is "next gen". One look at GTA 6 and you can see all of the "next gen" technologies being used. Most current games look like PS4 games at 4k with some RT at 60 fps. Thank god for Hellblade 2, that has the look of what I consider "next gen", the finely detailed face models, the attention to animation, the billions of polygons used in the assets, the RTGI, its truly like playing CGI, also shoutout to The Matrix Awakens demo....

Scared Side To Side GIF by Xbox
Yeah HB2 is phenomenal looking, but can we get those visuals in a game with a dozens of enemies and explosions etc? What's your opinion on Battlefield? I'm finding it a bit of a mixed bag but the VFX in the game IMO is very impressive.
 
The performance this gen was mostly burned on resolution and framerate. It's fine. A bit of a reset. I don't think we'll be wanting for more than 4k or 60fps next gen so we would get a bump. I say "would", because games are like 5 years behind hardware now. We'll finally get to see what the ps5 can really do when ps6 cross gen games are pushing it down to 30fps and 1080p. As of now, I'm kinda resigned to having underutilized hardware. It's not that bad. Tiny bit frustrating if I think about it too much, but not that bad.
 
Last edited:
The performance this gen was mostly burned on resolution and framerate. It's fine. A bit of a reset. I don't think we'll be wanting for more than 4k or 60fps next gen so we would get a bump. I say "would", because gems are at like 5 years behind hardware, now. We'll finally get to see what the ps5 can really do when ps6 cross gen games are pushing it down to 30fps and 1080p. As of now, I'm kinda resigned to having underutilized hardware. It's not that bad. Tiny bit frustrating if I think about it too much, but not that bad.
With GTA VI coming next year these consoles will be pushed way before PS6 and id say a few other games due next year as well are likely to push beyond anything we've seen up to now.
 
With GTA VI coming next year these consoles will be pushed way before PS6 and id say a few other games due next year as well are likely to push beyond anything we've seen up to now.

That's true. We'll see if GTA is an outlier, though. Only takes one game to show what he system can really do, but we could still end up having to wait for it to be the norm.

But now that I think about it, seeing just a couple examples will be great.
 
Last edited:
I'll upload some screenshots later, but damn I wish Mafia the old country would get some more love here. The character rendering is absurdly good, HB2 level at times, very offline cg look to it. Cutscenes in general look excellent. Character rendering in-game is a step above most games imo. UE5 being used well overall in this game, some occasional weak spots like mid-distance detail, but a huge step up from their previous titles and a definite generational leap. One of the better looking games this generation which is very impressive considering their lower budget. Side note, I loved the car handling, gave me gta 4 vibes and the audio work on cars and guns was top notch.
 
Top Bottom