Hmm, idk. I find the key to controlling the camera also comes with being deliberate with your use of the R1 button as a means of stopping for a second to readjust yourself. Watching the arrows pointing you toward enemies in order to keep note of where you are in 3D space, like dogfighting in a flight game, is also very helpful. Then there's clicking the camera stick to realign the camera as a shortcut to letting you know where "up" actually is. In wide open battles I have no issues keeping track of where I am, where the enemies are, and what the camera's doing. I do think reining in what's inherently a "wild" superpower is part of the experience though, so moments of disorientation are natural, as it would be for someone floating in zero-G and constantly changing one's gravity direction. Sometimes it's just best to gravity kick away into open space to get your bearings before swooping back in.
Episode 12, like I mentioned, exposes where the camera can go terrible wrong. There's a slight delay before it "stabilizes" when you land on a new surface, and that entire episode is about landing in new gravity directions using the most unwieldy gravity traversal style in tight corridors. Awful.