firehawk12
Subete no aware
I haven't completed it, but I think you reunite the two lovers, which is a nice sense of closure I suppose.
Unless I didn't do it right, that's unresolved at the end of the game as well.
I haven't completed it, but I think you reunite the two lovers, which is a nice sense of closure I suppose.
Unless I didn't do it right, that's unresolved at the end of the game as well.
Just a quick question - what are the best upgrades to invest in from the beginning? I have all these purple gems and I'm kind of torn on what to spend them on.
Just got my platinum.
I played through the game without gyro controls. I hate gyro controls. I still thought the combat was very enjoyable.
Playing this game and I think is good, but it never goes beyond that. I think the gameplay and missions are way too basic, but at least the gravity flying is really enjoyable.
So, after having beaten the game, is there no way to repeat? I think I have a save at that spot, but it's silly that you can revisit nearly every area in the game except that.the section where you have to freefall through the inside of the world pillar
I really wish they simply allowed you to replay any story Episode from the mission log (after finishing the game)... It would be the perfect form of NG+. Blows my mind that they didn't do it. Would be amazing if they patched that in.
Hoooooly shit, I cannot believe how incredibly frustrating theAlias boss fight is. Those fucking tentacles keep moving out of the way of my attacks, and even when it looks like it should connect it doesn't. And the regenerating health!?!? Gahhh!
Man, I really can’t shower this game with enough praise. Everything about it is just wonderful, especially the atmosphere/music.
This is really special. I haven’t felt this way about a game in ages. It actually reminds me of Spirited Away. Anyone else agree?...
Haven't had much time to read the thread but these load times are pretty atrocious. Hell, Vita load times are in general. Why is this?
Memory card speeds are seemingly really iffy, I don't think we know how fast game cartridge ones are, but they are from my knowledge a few seconds faster than the memory cards are loading.
And by speeds being iffy I mean they are slow, some tests seem to show that their range from memory card tests go from like 6-7MB a second, which is pretty slow even by cheap nasty flash pen drive speeds.
Hoooooly shit, I cannot believe how incredibly frustrating theAlias boss fight is. Those fucking tentacles keep moving out of the way of my attacks, and even when it looks like it should connect it doesn't. And the regenerating health!?!? Gahhh!
I'm on thechapter. Fuck, it's beautiful. But the amount of gems zooming past me that i can't get is aggravating the fuck out of me.find a letter
I LOVED that part. What a curveball from the designers. It's so refreshing when the designers deviate from the normal structure of the game like that.
I think it's fair to say that you'll have to get used to the combat to finish the game.Ok so I am on act 8. Does this game get better? I am just getting used to the mechanics but everything seems to be more fun than the missions- this is a problem for me. Collecting and flying around is fun but the combat is abysmal and the missions (quite incorrectly) focus heavily on attacking bubbles on the backs of very similar foes.
In fact, of there were NO enemies in this game it would be better. If this was a crazy open world puzzle game it may have been a revolutionary step.
Anyway, do the missions get better?
Anyway, do the missions get better?
CRAP. Well its a fun game for what it is and i will finish it for the uniqueness of the mechanics but it feels like a squandered opportunity and also feels like the developers didnt understand what they had in front of them.Not really
I'm on chapter 17
Ok so I am on act 8. Does this game get better? I am just getting used to the mechanics but everything seems to be more fun than the missions- this is a problem for me. Collecting and flying around is fun but the combat is abysmal and the missions (quite incorrectly) focus heavily on attacking bubbles on the backs of very similar foes.
In fact, of there were NO enemies in this game it would be better. If this was a crazy open world puzzle game it may have been a revolutionary step.
Anyway, do the missions get better?
Ok so I am on act 8. Does this game get better? I am just getting used to the mechanics but everything seems to be more fun than the missions- this is a problem for me. Collecting and flying around is fun but the combat is abysmal and the missions (quite incorrectly) focus heavily on attacking bubbles on the backs of very similar foes.
In fact, of there were NO enemies in this game it would be better. If this was a crazy open world puzzle game it may have been a revolutionary step.
Anyway, do the missions get better?
Any pointers on what I should be doing then? The combat with gravity kicks is, like I said, abysmal. I have no idea why the developers wouldn't kick the desire for such a standard combat system in a game where so much care was taken with everything else. It feels useless and tacked on where powers could be developed in such a way that actuallyCombat will probably take a while to click but it's fun once you get used to the controls and understand what the devs had in mind for the battles. You shouldn't be spamming gravity kicks especially in boss fights if that's the approach you're taking.
And there were two missions in the game, 12 and 15, I think, that I just loved.
Power it up along with your gravity meter and then... I dunno, I haven't quite figured it out either. Especially on the bigger enemies with moving/hidden weak points.Any pointers on what I should be doing then? The combat with gravity kicks is, like I said, abysmal. I have no idea why the developers wouldn't kick the desire for such a standard combat system in a game where so much care was taken with everything else. It feels useless and tacked on where powers could be developed in such a way that actually
Makes combat fun.
I think i read somewhere copying games from ps3 or pc took a long time because vita is doing some encryption check or something on the fly, so every file have to be checked by vita to be legit first before it can be copied.Memory card speeds are seemingly really iffy, I don't think we know how fast game cartridge ones are, but they are from my knowledge a few seconds faster than the memory cards are loading.
And by speeds being iffy I mean they are slow, some tests seem to show that their range from memory card tests go from like 6-7MB a second, which is pretty slow even by cheap nasty flash pen drive speeds.
Gah, such a disappointment. I am usually very forgiving with games or I'd I don't like them I just don't play them but this is a rare game that really bothers me because it could be GREAT. Bah!Power it up along with your gravity meter and then... I dunno, I haven't quite figured it out either. Especially on the bigger enemies with moving/hidden weak points.
I assume they want you to fly past them/behind them, do a 180, and then attack... but the controls make that almost impossible.
Any pointers on what I should be doing then? The combat with gravity kicks is, like I said, abysmal. I have no idea why the developers wouldn't kick the desire for such a standard combat system in a game where so much care was taken with everything else. It feels useless and tacked on where powers could be developed in such a way that actually
Makes combat fun.
Use your super attack for some of those big annoying bosses, the flying enemies that really annoying is te swordfish type kind of thing who lunges at you. Normal strategy is wait until he strike at you, dodge and then attack it with gravity kick, or if youre on the grpund, grab some object and simply throws stuff at themMan, the fighting challenges are kicking my ass. Just wondering, what's the way to deal with enemies that move during your gravity kick? Some of the bigger Nevi, like the flying ones, move a lot making it difficult to get to them before they move away.
I think it's fair to say that you'll have to get used to the combat to finish the game.
I almost wish that was a mission in the game.Gravity Days Chapter 2 as translated by SCEAsia:
http://farm9.staticflickr.com/8015/7182911917_305627bb2d_b.jpg
http://farm8.staticflickr.com/7097/7182912069_6770da6f18_b.jpg
Remember, in the OP I have a link to the entire series translated into English by our very own Cheesmeister!
Honestly, how do you deal with enemies whose gems are above the ground and behind their backs, like those giantWell, remember that there's more in your arsenal than just the gravity kick. Slide kicking, kick combos, the counter, and throwing stuff are all really useful especially in the first half and ground battles in general.
But battles are more about noticing enemy patterns and finding the right way to deal with enemies. Some of the more "frustrating" enemies can be easily taken down if know their reactions to what you're doing and their attack patterns. Sometimes you might have to use short range attacks to defeat certain Nevi. Other times, you might have to lure them into attack you so you have a good shot at their core.
The last you thing you want to do is get into a chase of constant attacking/dodging. Take the boss battle w/. It's nothing daunting.Raven. If you pay attention to her actions instead of just attacking, you'll notice when she's vulnerable in the air (charging up blue shots) so you can pick up objects like benches and throw them at her. She's also come swooping down on the ground so dodge, eventually she'll stand firm on it, so you can do some regular kick combos
Yeah, I both love the game and hate it at times. I mean, now that I figured out sliding and how to turn off gyro camera controls, I love the sliding races now. Traversal is great and it has that Crackdown feel with finding all the gems. It's just the combat is rage-inducing at times.Gah, such a disappointment. I am usually very forgiving with games or I'd I don't like them I just don't play them but this is a rare game that really bothers me because it could be GREAT. Bah!
Yeah, I've been using the Triangle attacks, but of course the recharge time is slow on them and when you're on a clock you can't rely on using it consistently. I'm just having a hard time re-acquiring targets and locking onto them if they go past me or if my kick misses because they dodge my attack.Use your super attack for some of those big annoying bosses, the flying enemies that really annoying is te swordfish type kind of thing who lunges at you. Normal strategy is wait until he strike at you, dodge and then attack it with gravity kick, or if youre on the grpund, grab some object and simply throws stuff at them
When youre falling, its easier to change dirextion with square button kick instead of stop and change direction with X or R button.
Honestly, how do you deal with enemies whose gems are above the ground and behind their backs, like those giantYou have to use the kick on those guys. Same with all the flying enemies that you're expected to fight later in the game.colossi-ish guys that can punch you?
Although it seems like you have put some thought into the combat in all honesty they couldn't possibly expect the majority of players to do this. If anything it shows how broken the system actually is.I think this should work but I still haven't figured everything out:
Lure them into attacking you while you're in the air - air dodge. Their arms are usually stuck like that for a while. Most of their cores are on their back, there's one on its shoulder, and another hidden on its front. Take that time to attack his cores. Repeat as necessary.
Be more specific about the flying ones - do they look like swordfish?
I think this should work but I still haven't figured everything out:
Lure them into attacking you while you're in the air - air dodge. Their arms are usually stuck like that for a while. Most of their cores are on their back, there's one on its shoulder, and another hidden on its front. Take that time to attack his cores. Repeat as necessary.
Be more specific about the flying ones - do they look like swordfish?
Apparently I'm one of those kids that like to spaz out and move the controller as I play the game, because with the gyro on, I inevitably end up upside down and tilted in weird angles. lolHmm. Maybe this is for me what Lollipop Chainsaw is for some others. I'm kind of surprised to read all of the complaints about combat, because I had almost no trouble with it. Doing a long-range attack while flying and hitting your target is at times a bit frustrating, but otherwise I thought the combat was pretty awesome. Gravity kicks using the gyro? No problems whatsoever.
I almost wish that was a mission in the game.
Yeah, seems like they'd add a lot of character to the game's universe anyway. And of course, Kat is pretty amusingly hapless at times. lolI think it was a goof on SCEJ's part to not make Gravity Days a motion comic app on Vita. It would feature all 4 comic chapters, but have the quasi-3d tilt factor of the game's comic cutscenes. It would've been a cool promotional tool like the Resistance AR monument, and it would've made Gravity Days well known. As it stands, the only distribution for that comic is via the game's official Japanese page, and the Hong Kong PlayStation Blog.
I have a spare DLC military code if anyone got the game without the code.
I have a spare DLC military code if anyone got the game without the code.
Hmm. Maybe this is for me what Lollipop Chainsaw is for some others. I'm kind of surprised to read all of the complaints about combat, because I had almost no trouble with it. Doing a long-range attack while flying and hitting your target is at times a bit frustrating, but otherwise I thought the combat was pretty awesome. Gravity kicks using the gyro? No problems whatsoever.