Gravity Rush is pretty much Ass Creed 1. Unique gameplay, a cool world, cool characters, and that's about it.
It definitely feels rushed/half ass port. non native res, fickle framerate, a general lack of production value (a lot of 'fade to blacks' instead of ... stuff happening).
If this DOES get ported to ps3, I might just be done with my vita :/
But alas, the only way for a sequel to happen is if the game got more sales.
catch 22.
I'd give it more credit than that.
I feel it's a lot more functional and fun to explore than Ass Creed 1. It's not the best looking game, it has it's issues, it's rough around some edges, but I think you're exaggerating a little bit about the performance issues. Sure, the framerate dips, but so far they're not that prominant or deal breaking (unless there's something horrendous waiting for me). And thanks to games style the graphical shortcomings, and especially the resolution and aliasing, don't stick out as much as I thought they would. I think it reminds a lot more of Infamous 1; I think they share some qualities (fun, fun powers, and fun to explore) and some downfalls as well (IQ issues).
Yeah, it was finished around the time the Vita was released and was intentionally delayed, and yeah I wish it was given more time to cook. But in the same vein, I'd like to pat the team on the back for creating a first gen game of this scope and on their first try. You just don't get new adventure IPs this soon in a device's cycle this often. It's pretty much realized and fleshed out for the most part, but I agree with whomever suggested that it needs a sequel to just nail everything and be fully realized. I also have to give it to Toyama, he *really* had the entire game figured out in his head and was waiting for a chance to create it, because that's how the world feels in this game.
And for what it's worth, 13 hours in and the gravity gimmick is still exhilarating and I still think Kat's animations are as impressive as they were since I started the game.