gt4 does 1080i ingame

BeOnEdge said:
i'm gonna say that they are making the same mistake i have made tons of times in the past and they are mistaking standard resolutions for 1080i that are bumped up by the television and not by the actual system. i swore up and down that pgr2 had 1080i because my tv let me scale it up and it actually looked way better BUT it wasnt any of the xbox's doing.

The difference here, though, is if these people are to be believed, there's an actual setting in-game for 1080i that you select manually. It's not the TV upconverting from a 480p signal.
 
mashoutposse said:
The fact that an official name has been attached to the mode ("Hi-Vision") suggests to me that it is real.

Yeah, that's what I was thinking...

Why would they even bother with naming it if the feature was so limited?
 
Well, I guess it isn't that suprising if its anything like previous GT "high-res" modes, where they take a bunch of shit out and reduce the detail.
 
Hehe, GT1's "hi-res" mode was just false advertising. :P It ran at the same res, but at 60fps. At least the japanese version had the decency to call it "Hi-fi". Reduced detail was almost worth it...what a different the framerate made.

Anyway, at best this Hi-Vision mode will be similiar to Hi-Fi/Hi-Res. Still, *extremely* impressive(consdering this is GT4 we are talking about), if true. Strange that Polyphony kept it underwraps.
 
That's what's being suggested on the GTPlanet thread:

"it's real 1080i dude
the 480p mode even use Antialiasing for some objects and leaves are polygons this time!!!!
for 1080i, objects are become simpler than 480p, but you can see really far and really clear"

I'll take it.
 
OK -- so I can play the entire game in Hi-Vision mode? With lower detail environs? It's not just some easter egg like the 60fps mode in GT1?

You'd think that textures would suffer instead of polycount but...awww, I'm confused.
 
gt4-4.jpg


I'd seriously shit my pants if Hi-Vision mode looked anywhere near that.
 
pcostabel said:
There are several options to render a 1080i on PS2:
Neither of those options actually renders HDTV spec 1080i though, you're cheating with up-scaling.

And if that's the case, my guess would be it's simply rendering "720x480P" internally, which is the second HDTV mode PS2 outputs, and then if TV supports 1080, this is upscaled to 1080i with CRT. (and with interlacing, giving you 720x960).
Especially taking what you said about HDTV sets into account, this mode would be the most obvious way to go - it's marginably lower then 960x1080, and basically has no special requirements or performance sacrifices from the game. (the game could very well use 720x480 backbuffers in every display mode).

As for ideas with no double buffers or no ZBuffer, they are all pretty absurd in a 3d game. Even doing multiple passes and swap blocks in/out of main memory would be more feasible, although you'd sacrifice a lot of performance that way.

Marc said:
What Faf doesn't take into account there is that 1080i does not have to be 1920x540. Horizontal resolution can be smaller.
I debated the feasibility of 1080I, not the upscaled workarounds (I did mention the possibility at the end though).
And anyway, above is my take on that issue too ;) I will check this exactly when I get my hands on the game of course.
 
Fafalada said:
Neither of those options actually renders HDTV spec 1080i though, you're cheating with up-scaling.

And if that's the case, my guess would be it's simply rendering "720x480P" internally, which is the second HDTV mode PS2 outputs, and then if TV supports 1080, this is upscaled to 1080i with CRT. (and with interlacing, giving you 720x960).
Especially taking what you said about HDTV sets into account, this mode would be the most obvious way to go - it's marginably lower then 960x1080, and basically has no special requirements or performance sacrifices from the game. (the game could very well use 720x480 backbuffers in every display mode).

As for ideas with no double buffers or no ZBuffer, they are all pretty absurd in a 3d game. Even doing multiple passes and swap blocks in/out of main memory would be more feasible, although you'd sacrifice a lot of performance that way.


I debated the feasibility of 1080I, not the upscaled workarounds (I did mention the possibility at the end though).
And anyway, above is my take on that issue too ;) I will check this exactly when I get my hands on the game of course.

Hey Faf, I remember the HDTV feasibility thing came up years ago when discussing the frame buffer probs for the eDRAM. But since you guys were doing a racing game, didn't I ever mention Kaz's claim of GT3 running at a higher internal resolution before being supersampled? I thought he said something along those lines. Meh.

BTW, I expect we'll be seeing graphics like this in-game next gen:
intro11du.jpg

Anyone got a link to the GT4 intro FMV? PEACE.
 
I debated the feasibility of 1080I, not the upscaled workarounds (I did mention the possibility at the end though).
I am not an expert about the issue at hand, but someone said that even by the HDTV spec, 1080i can be less than 1920. They mentioned 1440 as one confirmed option. Also, it's been said that many TVs can't even show full 1920 (or even 1440?) pixels anyways.
 
LOOK -- it's more than a safe assumption that GT4 will run in progressive scan (480/1080/whatever). It's confirmed on the SITE. 5 pages to argue over something that's easily verifiable with a few clicks.

From what I understand, 1080 is solely for photo mode. Still, this engine running on 480p is impressive enough, is it not? GT4 is clearly poised to be the most impressive game this generation has seen.

jinx, I think much of the incredulity on display in this thread is attributable to a good number of people here not wishing to give the ps2 any credit. I understand that cobragt3 is being a tad bit effusive, but he does have something of a point.
 
xs, you mean good but you must realize that 1080i has been suggested usable in gameplay. I doubt the res format for photomode would be in the menu screen for the game, instead it would be in the photomode menus. I can understand why alot of people find this not true, I mean, gt4 looks so damn realistic it's crazy and it's on the ps2. But rest assure this 1080i or 480p in gameplay is true and I hear leaves on the ground are made of polys now. I got that little info from one of the members of gtplanet who has gt4 and has mentioned 1080i ingame :D
 
Duane said:
But since you guys were doing a racing game, didn't I ever mention Kaz's claim of GT3 running at a higher internal resolution before being supersampled?
He was referring to what basically every game running on interlaced display does - sampling data from 448/480 lines into 224/240 that is actually shown on TV every 1/60th of a second.

Marc said:
Also, it's been said that many TVs can't even show full 1920 (or even 1440?) pixels anyways.
Which is why I brought up 720x960I as the likely actual resolution used.

XS said:
From what I understand, 1080 is solely for photo mode. Still, this engine running on 480p is impressive enough, is it not?
GT3 was already rendering at 480P(much like 95% of PS2 games do) - only the front/output buffer was half height, which has no bearing on performance.
Anyway, like I suggested above, running 1080I video mode with an upscaled smaller picture is a viable option without performance sacrifices - it's not "really" 1080I, but it would look sharper then regular NTSC.
 
XS+ said:
jinx, I think much of the incredulity on display in this thread is attributable to a good number of people here not wishing to give the ps2 any credit. I understand that cobragt3 is being a tad bit effusive, but he does have something of a point.
It is entirely possible that the PS2 may have been pushed to do something previously thought impossible. As a PS2 owner (though not all that much of a racing sim fan), I'd be damn impressed and excited -- I'm not rooting against progress. However, there are some valid reasons to be incredulous. I agree with you -- 480p with an optional 1080i mode for more-or-less "still shots" sounds possible.

However (as the old saying goes), extraordinary claims require extraordinary proof...and cobragt3 has not brought ANYTHING to the table except hearsay. That's why I'm pissed at him.
 
GT3 was already rendering at 480P(much like 95% of PS2 games do) - only the front/output buffer was half height, which has no bearing on performance.
Anyway, like I suggested above, running 1080I video mode with an upscaled smaller picture is a viable option without performance sacrifice - and it Would actually look sharper then regular NTSC.
That's something I never got. Apparently by using half size front frame buffer you gain a few KB for texture usage (loved when Guerrilla said that because the gain is ridiculous)...but you don't save any kind of performance since you are building a full back framebuffer for interlace filtering...Why don't we render rear buffer at half the size too ?
 
well I'm sick of people saying 1080i is only for still pics when the folks with the game say it's for ingame too. How about we let this thread chill until someone at gtplanet comes back with some info?
 
"WTF is DCharlie doing?"

... working?

It's 2:36pm here - i have to make a living!

Saying that, just been to Akihabara.
GT4 is running at most places, but if it has 1080i then nowhere is using it...
or 480P for that matter...

I never understood this - why demo a game and then have it running on big HDTV screens but via composite! Sofmap have it running on a large screen via composite but with only the white audio plug put in....
 
cobragt3 said:
xs, you mean good but you must realize that 1080i has been suggested usable in gameplay. I doubt the res format for photomode would be in the menu screen for the game, instead it would be in the photomode menus. I can understand why alot of people find this not true, I mean, gt4 looks so damn realistic it's crazy and it's on the ps2. But rest assure this 1080i or 480p in gameplay is true and I hear leaves on the ground are made of polys now. I got that little info from one of the members of gtplanet who has gt4 and has mentioned 1080i ingame :D

I don't want to see your excitement result in a ban. Calm down and bring us something more definitive than unverifiable accounts from another forum. I do think GT4 supports progressive scan in some shape or form, from what's related on Sony's official site. Still, none of us know if it's implemented ingame or restricted to the photo mode.
 
-jinx- said:
However (as the old saying goes), extraordinary claims require extraordinary proof...and cobragt3 has not brought ANYTHING to the table except hearsay. That's why I'm pissed at him.

I'm sorry, but the "hearsay" is you. I'll usually side with board members over juniors when rumors and stuff are concerned but this is not remotely a rumor. It says so on the official site and it has been confirmed by several people in Taiwan with the game. The fact that the press is slow on their import coverage and that Japanese stores themselves don't break street dates don't make a single difference. You're acting all hostile and stuff but you don't even really bother to check YOUR facts, I'm a little disappointed.
 
duckroll said:
I'm sorry, but the "hearsay" is you. I'll usually side with board members over juniors when rumors and stuff are concerned but this is not remotely a rumor. It says so on the official site and it has been confirmed by several people in Taiwan with the game. The fact that the press is slow on their import coverage and that Japanese stores themselves don't break street dates don't make a single difference. You're acting all hostile and stuff but you don't even really bother to check YOUR facts, I'm a little disappointed.
Look, I'm reacting to a guy calling anyone here who doubts his story a "hater" when I haven't seen any proof from him whatsoever.

If you have some links you want to provide, I'm all for it.
 
Why don't we render rear buffer at half the size too ?
Because that makes you loose the flicker filter - early PS2 games (R5 et. co) did exactly that, and interlace artifacting that results from it is pretty severe.

Anyway, Killzone is pretty far from 60fps anyhow, so it runs full size front buffer now regardless. ;)
 
Okay - 30 mins of work left.

I'm gonna check it like this - if i force my projector into a mode (480p or 1080i) , if it doesn't get a valid signal, it scrunches the screen up into the top half of the screen.

Rather than me saying "oh, well it looks like it's 480p" this should tell me exactly what the rez is and exactly when it's using it.

Note that i've played the arcade modes of GT games mainly, very little Garage mode experience, so i'll be as much use as a condom machine in the Vatican in terms of comparison based questions (e.g. : "How is the garage mode compared to GT3?" etc etc)

I will be concentrating on the vital stuff : How good does it look? and what is photo mode like? ;)
 
DCharlie said:
Okay - 30 mins of work left.

I'm gonna check it like this - if i force my projector into a mode (480p or 1080i) , if it doesn't get a valid signal, it scrunches the screen up into the top half of the screen.

Rather than me saying "oh, well it looks like it's 480p" this should tell me exactly what the rez is and exactly when it's using it.

Note that i've played the arcade modes of GT games mainly, very little Garage mode experience, so i'll be as much use as a condom machine in the Vatican in terms of comparison based questions (e.g. : "How is the garage mode compared to GT3?" etc etc)

I will be concentrating on the vital stuff : How good does it look? and what is photo mode like? ;)

You're a brave man, Charles. I salute you.
 
... of course, this is if i can a) sneak out of work b) that my "flying get" place has the game. If not, it's a midnight trip to the legit store.
 
interesting - the "camera spec" for the photomode is rated at 1.2 megapixels - 1280 x 960.
 
Can you tell us about the res formats? How good does the game look now? And one thing I'd love to know, it's about the pitcrew in the game. It seems only the user has a pitcrew, I'm not sure about this but could you see if other cars have pitcrews?
 
thx, now I better find one. I hope it stays 480p-1080i all throughout the game...coz my RPTV doesn't mix in 480i on component AV ports, except CVI.
 
1080i and 480p is in game, the menus are still 480i, the game will switch mode when you are in the start game menu.

1080i is very clean and sharp, I am very very happy now.
 
maskrider said:
Just bought the Japanese version.

gt4-video-opt.jpg

gt4-audio-opt.jpg
Cool as ever Maskrider :)

When you have time (and mood) it would be cool if you could try to do gameplay shots at different resolutions to see the effect :)

Edit: Now that I think on it it's impossible through a TV-Capture...pehaps with a camera.
 
ourumov said:
Cool as ever Maskrider :)

When you have time (and mood) it would be cool if you could try to do gameplay shots at different resolutions to see the effect :)

I want to, but I don't have a device to take screenshot for higher than 480i sources. Well, may be a digital camera.

Later. Have to start playing now.
 
I think 480p and 1080i comparison pics are in order. Holy crap I can't believe Polyphony managed this, even with reduced detail. I wonder if 480p also has reduced detail.
 
maskrider said:
1080i and 480p is in game, the menus are still 480i, the game will switch mode when you are in the start game menu.

1080i is very clean and sharp, I am very very happy now.
Someone copy this to the first post, let's sticky this thread and end the fucking speculation already. Jesus, when did we get THIS skeptical? There's been vaporware and lies before, but this one had no such signs IMO. Good to hear, and once again, I must say, Polyphony Digital >>>> *. Bow down to your digital rulers. :lol PEACE.
 
Yeah. I realized it 2 seconds after hiting Submit ^_^' It's kinda impressing PD has gone so far this time. if the IQ is as impressive as it seems they would have shit over all the competence.
 
So MaskRider, how comparable is the 1080i image quality to the pic I posted earlier...does it sustain a stable 60fps too??
 
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